Wed, 08 Apr 2015 23:39:18 +0300 unc0rr Ammo schemes list, almost works qmlfrontend
Fri, 03 Apr 2015 15:20:08 -0400 nemo Make FP tunnel 2px wider.
Thu, 02 Apr 2015 21:09:56 +0300 unc0rr - Merge default qmlfrontend
Wed, 01 Apr 2015 22:46:52 +0300 unc0rr racer challenge map #16
Wed, 01 Apr 2015 10:17:01 +0300 unC0Rr Fix off-by-1 error
Wed, 01 Apr 2015 02:42:37 +0200 sheepluva terminate engine and output fatal error message if hedgehogs are added incorrectly
Tue, 31 Mar 2015 23:14:09 +0300 unc0rr - Fix ping timeouts after incorrect "/vote" commands (protocol violation)
Tue, 31 Mar 2015 23:01:53 +0300 unc0rr "/force" command for server admin to force voting result
Tue, 31 Mar 2015 22:50:12 +0300 unc0rr Send notice when accepting vote
Tue, 31 Mar 2015 22:37:04 +0300 unc0rr Don't change hedgehogs total number to a value > 48 as result of voting.
Tue, 31 Mar 2015 03:41:36 +0200 sheepluva small pixel jizz tweak
Tue, 31 Mar 2015 02:30:29 +0200 sheepluva alternative explosion border smoothing
Tue, 31 Mar 2015 00:15:00 +0200 sheepluva draw birdy's feathers in low quality mode too
Wed, 25 Mar 2015 21:30:04 +0100 sheepluva only display cake timer if it is low
Wed, 25 Mar 2015 20:30:52 +0100 sheepluva allow gear specific data (with gear type specific type). applied to cake
Tue, 24 Mar 2015 21:18:05 +0100 sheepluva still messing with rendering
Tue, 24 Mar 2015 22:51:49 +0300 unc0rr Hints for bottom feeder, which were somehow lost
Tue, 24 Mar 2015 19:25:03 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 16:52:35 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 12:48:55 +0100 sheepluva rendering tweaks/cleanup cont.
Mon, 23 Mar 2015 02:03:45 +0100 sheepluva show correct default if current team is local team
Sun, 22 Mar 2015 22:06:44 +0100 sheepluva fix segfault caused by last commit if spectating
Sun, 22 Mar 2015 21:40:16 +0100 sheepluva make using hog speech a bit more comfortable
Fri, 20 Mar 2015 15:00:52 -0400 nemo remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
Thu, 19 Mar 2015 21:23:56 +0100 sheepluva don't modify collision data when applying visual edge smoothing
Wed, 18 Mar 2015 21:52:13 +0100 sheepluva fallback to first color in colors array if there is no valid color specified
Wed, 18 Mar 2015 23:18:52 +0300 unc0rr Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
Wed, 18 Mar 2015 23:13:37 +0300 unc0rr Also update wind indicator on lag when joining midgame
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