Mon, 06 Feb 2012 20:04:32 -0500 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
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Mon, 06 Feb 2012 19:46:46 -0500 |
nemo |
Fix slider positions
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Tue, 07 Feb 2012 01:18:29 +0100 |
koda |
merge
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Mon, 06 Feb 2012 23:21:04 +0100 |
Xeli |
add the button images to the android assets
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Mon, 06 Feb 2012 22:52:15 +0100 |
Xeli |
wops, must use tabs not spaces..
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Mon, 06 Feb 2012 22:40:09 +0100 |
Xeli |
the buttons actually work now!
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Mon, 06 Feb 2012 22:39:52 +0100 |
Xeli |
fix compiler error for non android build
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Mon, 06 Feb 2012 19:41:46 +0100 |
Xeli |
wops, too much copy pasting
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Mon, 06 Feb 2012 19:16:22 +0100 |
Xeli |
show buttons on the screen, similar to the iOS overlay
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Tue, 07 Feb 2012 01:18:03 +0100 |
koda |
ios game configuration page rotation gliches fix
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Mon, 06 Feb 2012 23:17:45 +0400 |
unc0rr |
Some progress, still can't find the source of bad behavior
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Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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Sun, 05 Feb 2012 22:22:46 -0500 |
nemo |
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
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Sun, 05 Feb 2012 20:13:56 -0500 |
nemo |
unbreak tardis
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Sun, 05 Feb 2012 20:08:17 -0500 |
nemo |
unbreak ammo menu
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Sun, 05 Feb 2012 18:20:02 -0500 |
nemo |
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
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Sun, 05 Feb 2012 17:35:52 -0500 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
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Sun, 05 Feb 2012 16:21:55 -0500 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
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Sun, 05 Feb 2012 15:20:49 -0500 |
nemo |
add individual hog healths to team health bar
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Sun, 05 Feb 2012 23:24:43 +0400 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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Sun, 05 Feb 2012 15:55:15 +0100 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
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Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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Sat, 04 Feb 2012 23:06:22 +0100 |
Xeli |
check if the latest assets have been moved to the sdcard (compare with versionCode)
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Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
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Sat, 04 Feb 2012 16:17:31 +0100 |
Xeli |
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
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Sat, 04 Feb 2012 16:15:57 +0100 |
Xeli |
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
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Sun, 29 Jan 2012 18:05:35 +0100 |
Xeli |
disable using files from the assets dir, and use fopen()
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Fri, 03 Feb 2012 14:21:07 +0400 |
unc0rr |
Propagate types on identifiers
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Tue, 31 Jan 2012 22:04:41 -0500 |
cherrotluo |
chinese update
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Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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Mon, 30 Jan 2012 23:20:28 +0100 |
koda |
more ios pages supporting rotaiton
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Mon, 30 Jan 2012 07:51:30 +0100 |
koda |
ahem, fix build
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Sun, 29 Jan 2012 18:52:01 +0100 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
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Sun, 29 Jan 2012 02:48:03 +0100 |
koda |
starting to convert the ipad interface to support all ortientations...
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Sun, 29 Jan 2012 02:45:12 +0100 |
koda |
rotation ftw!!! (engine part)
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Sun, 29 Jan 2012 00:48:39 +0100 |
Xeli |
koda/ammomenu on desktop fix!
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Sat, 28 Jan 2012 23:10:39 +0100 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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Sat, 28 Jan 2012 22:19:42 +0100 |
Xeli |
added the background for the weaponnames in MOBILE
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Sat, 28 Jan 2012 19:04:42 +0100 |
Xeli |
fixed the weapon name position
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Sat, 28 Jan 2012 18:22:39 +0100 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
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Fri, 27 Jan 2012 23:02:36 -0500 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
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Fri, 27 Jan 2012 10:19:14 +0100 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
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Thu, 26 Jan 2012 23:54:53 +0100 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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Thu, 26 Jan 2012 22:20:21 +0100 |
Xeli |
background now properly resizes on tablets
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Thu, 26 Jan 2012 22:19:52 +0100 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
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Thu, 26 Jan 2012 16:04:08 +0400 |
unc0rr |
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
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Thu, 26 Jan 2012 02:06:57 +0100 |
Xeli |
enable pause/resume on the java side
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Thu, 26 Jan 2012 02:06:16 +0100 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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Tue, 24 Jan 2012 18:11:56 +0100 |
Xeli |
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
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Tue, 24 Jan 2012 11:54:53 -0500 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
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Tue, 24 Jan 2012 03:38:18 +0100 |
Xeli |
add the android support package for Fragments and the like
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Tue, 24 Jan 2012 03:26:22 +0100 |
Xeli |
not needed when using the updated android ndk.. -_-
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Tue, 24 Jan 2012 03:04:23 +0100 |
Xeli |
revert Android.mk back after copying SDL_mixer and SDL_ttf
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Tue, 24 Jan 2012 02:47:51 +0100 |
Xeli |
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
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Tue, 24 Jan 2012 01:59:28 +0100 |
Xeli |
these are needed for ndk-build or it won't know what api to build it for
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Tue, 24 Jan 2012 01:03:33 +0100 |
Xeli |
Added a script to simplify building the android port
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Sun, 22 Jan 2012 23:36:36 +0100 |
Xeli |
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
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Sun, 22 Jan 2012 23:35:32 +0100 |
Xeli |
remove the incorrect text that people need to download before playing
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Mon, 16 Jan 2012 14:25:26 +0100 |
Xeli |
Android: quick fix from a bug report from the market in the download manager
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Wed, 18 Jan 2012 01:11:09 +0100 |
koda |
merge
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Wed, 18 Jan 2012 01:10:35 +0100 |
koda |
little hack for playing less sounds in frontend
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Wed, 18 Jan 2012 01:07:07 +0100 |
koda |
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
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Tue, 17 Jan 2012 23:42:30 +0100 |
bovi |
skip button sound when exiting
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Tue, 17 Jan 2012 23:36:15 +0100 |
koda |
move the feedback button in a nicer position
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Tue, 17 Jan 2012 09:20:16 -0500 |
nemo |
fix line endings
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Mon, 16 Jan 2012 10:22:21 +0100 |
valnut |
GCI task: season greetings
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files
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Sun, 15 Jan 2012 22:01:50 -0500 |
nemo |
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
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Mon, 16 Jan 2012 00:03:13 +0100 |
bovi |
disable the glitchy exit sound
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Sun, 15 Jan 2012 23:54:06 +0100 |
koda |
correct language identifier
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Sun, 15 Jan 2012 23:50:41 +0100 |
koda |
hedgewars.pro formatting and removal of the last pageoptions hr
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Sun, 15 Jan 2012 23:35:02 +0100 |
bovi |
GCI task: stars
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Sun, 15 Jan 2012 23:14:10 +0100 |
bovi |
small tweak for compiling with xfire and qt under windows
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Sun, 15 Jan 2012 22:57:49 +0100 |
bovi |
GCI task: ping
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Sun, 15 Jan 2012 22:48:34 +0100 |
bovi |
GCI task: iOS _language_ 3 (Romanian)
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Sun, 15 Jan 2012 22:46:36 +0100 |
bovi |
provide a minimal Romanian translation for engine
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Sun, 15 Jan 2012 22:29:24 +0100 |
bovi |
updated win build script
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Sun, 15 Jan 2012 21:08:15 +0100 |
Xeli |
changed error message
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Sun, 15 Jan 2012 21:07:52 +0100 |
Xeli |
Load the TeamCreationmenu's contents in a different thread
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Sun, 15 Jan 2012 21:04:31 +0100 |
Xeli |
some bug fixed regarding the downloader
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Sun, 15 Jan 2012 21:00:10 +0100 |
Xeli |
Graphics used on the android market
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Sun, 15 Jan 2012 20:55:22 +0100 |
Xeli |
some meta build files needed for newer api levels...
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Sun, 15 Jan 2012 12:40:48 -0500 |
nemo |
Assign ammo counts as well, in case the game flags were changed by the script
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Sat, 14 Jan 2012 14:59:19 +0100 |
koda |
somehow my paths slipped in...
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Sat, 14 Jan 2012 05:05:53 +0100 |
valnut |
GCI task: feedback is important
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Sat, 14 Jan 2012 05:03:21 +0100 |
bovi |
GCI task: cmd.exe
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files
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Fri, 13 Jan 2012 13:48:48 -0500 |
nemo |
Fix typos
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Fri, 13 Jan 2012 22:28:59 +0400 |
gallardo_pablo |
Spanish voice
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Wed, 11 Jan 2012 21:46:06 +0000 |
enveezee |
Push RopePercent to lua to fix rope if not set
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Wed, 11 Jan 2012 22:26:07 -0500 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
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Tue, 10 Jan 2012 22:41:35 -0500 |
nemo |
allow roping into a portal (still detaches rope)
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Mon, 09 Jan 2012 01:13:55 -0500 |
nemo |
ok. pretty sure that has to be consistent in both. go with the smaller one...
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Mon, 09 Jan 2012 00:50:39 -0500 |
nemo |
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
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Sat, 07 Jan 2012 00:10:47 +0400 |
unc0rr |
Disallow dot as a part of identifier
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Fri, 06 Jan 2012 01:51:04 +0100 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
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Wed, 04 Jan 2012 02:06:44 +0100 |
Ivo Nunes |
GCI task: iOS Portuguese
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files
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Sun, 01 Jan 2012 15:24:55 -0500 |
RoFra |
graphics fix. take 3
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Sun, 01 Jan 2012 14:14:55 -0500 |
ChipHome |
Fixed unicode italian missions translation update
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Sun, 01 Jan 2012 13:20:22 -0500 |
nemo |
one more mask, reduce hog count on ruler map
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Sun, 01 Jan 2012 12:01:25 -0500 |
ChipHome |
Italian update - ditched missions file since encoding appears to be incorrect.
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Sat, 31 Dec 2011 03:24:44 +0100 |
thebowseat |
GCI task: iOS Japanese
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files
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Sat, 31 Dec 2011 03:21:09 +0100 |
koda |
update ios project file with new uGears* files; flags for one text file
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Sat, 31 Dec 2011 01:52:14 +0300 |
unc0rr |
Fix build
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Fri, 30 Dec 2011 22:20:57 +0300 |
unc0rr |
Oops
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Thu, 29 Dec 2011 23:02:40 +0300 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
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Thu, 29 Dec 2011 09:40:16 +0100 |
jerryma1121 |
GCI task: one bug (issue 167)
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Thu, 29 Dec 2011 09:35:04 +0100 |
kragniz |
GCI task: idea
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Thu, 29 Dec 2011 09:29:56 +0100 |
koda |
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
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Wed, 28 Dec 2011 21:53:40 +0300 |
unc0rr |
Take koda's notice into account, also update list of source files
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Wed, 28 Dec 2011 11:13:29 -0500 |
unc0rr |
add -O2
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Wed, 28 Dec 2011 18:40:02 +0300 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
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Tue, 27 Dec 2011 14:14:26 -0500 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
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Tue, 20 Dec 2011 16:13:17 -0500 |
ChipHome |
Italian update
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Sat, 17 Dec 2011 13:12:33 -0500 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
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Thu, 15 Dec 2011 12:57:26 -0500 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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Thu, 15 Dec 2011 11:06:36 -0500 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
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Mon, 12 Dec 2011 19:23:05 +0100 |
Henek |
added SetAmmoStore to lua for convinience
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Mon, 12 Dec 2011 00:10:55 +0100 |
koda |
added 'loaded locale' message, other minor things
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Mon, 12 Dec 2011 00:10:11 +0100 |
koda |
finally hook the engine localization on ios
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Sun, 11 Dec 2011 23:20:59 +0100 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
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