Thu, 20 Mar 2014 00:59:15 +0400 unc0rr - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
Wed, 19 Mar 2014 18:45:20 +0400 unc0rr Process segments from last to first point too
Wed, 19 Mar 2014 12:53:07 +0400 unc0rr Prevent intersections with segment from last to first point, adjust size of details
Wed, 19 Mar 2014 11:54:09 +0400 unc0rr Fix div by zero error in new generator
Wed, 19 Mar 2014 00:34:14 +0400 unc0rr Greedy approach: divide while it divides
Wed, 19 Mar 2014 00:28:52 +0400 unc0rr No self intersections, except for weirdness between first and last point
Tue, 18 Mar 2014 00:01:52 +0400 unc0rr Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
Mon, 17 Mar 2014 00:41:45 +0400 unc0rr More math, implementation is nearly complete, just still have an issue to resolve
Sun, 16 Mar 2014 00:47:18 +0400 unc0rr Some progress on new generator
Fri, 14 Mar 2014 19:59:34 +0400 unc0rr Move template-based generator into its own file
Fri, 14 Mar 2014 16:00:36 +0400 unc0rr Some optimizations
Fri, 14 Mar 2014 13:59:39 +0400 unc0rr Fix perlin gen on 32 bit arch
Fri, 14 Mar 2014 00:42:04 +0400 unc0rr - Room save/load into/from file
Thu, 13 Mar 2014 23:25:31 +0400 unc0rr Allow to save and delete room config in room
Wed, 12 Mar 2014 22:40:49 -0400 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
Tue, 11 Mar 2014 22:49:01 -0400 nemo Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
Tue, 11 Mar 2014 22:32:48 -0400 nemo this is fine right?
Tue, 11 Mar 2014 00:59:42 +0400 unc0rr Tweaks and tweaks
Mon, 10 Mar 2014 22:47:29 +0400 unc0rr - Rework FillLand
Sun, 09 Mar 2014 20:53:11 -0400 nemo as suggested, precompute to avoid use of double
Sat, 08 Mar 2014 23:51:50 +0400 unc0rr Experiment: enforce a plate at bottom so the map generated is more connected
Sat, 08 Mar 2014 23:00:03 +0400 unc0rr Some optimizations
Sat, 08 Mar 2014 22:49:13 +0400 unc0rr Strip Z axis from calculations
Sat, 08 Mar 2014 13:50:50 +0400 unc0rr Setup leftX, rightX and topY
Sat, 08 Mar 2014 00:19:24 +0400 unc0rr Some tweaks to perlin generator
Fri, 07 Mar 2014 23:59:04 +0400 unc0rr Add randomness
Fri, 07 Mar 2014 23:36:56 +0400 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
Thu, 06 Mar 2014 14:17:44 +0400 unc0rr Racer challenge map #4
Thu, 06 Mar 2014 00:19:50 +0400 unc0rr merge
Wed, 05 Mar 2014 12:38:01 +0100 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
Thu, 06 Mar 2014 00:18:51 +0400 unc0rr Don't run two engine threads simultaneously
Wed, 05 Mar 2014 00:53:08 +0400 unc0rr Don't call halt()
(0) -10000 -3000 -1000 -300 -100 -50 -32 +32 +50 +100 +300 +1000 +3000 tip