Mon, 30 Aug 2010 22:02:33 +0200 |
TheXception |
adds prettier after-game statistics page with more stats
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changeset |
files
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Sun, 29 Aug 2010 23:36:22 +0200 |
koda |
about page done
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files
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Mon, 30 Aug 2010 15:24:49 +0200 |
legutus |
Improves room list with filter for state/rules/weapons and general search
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files
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Sun, 29 Aug 2010 16:55:58 +0200 |
koda |
merge
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files
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Sun, 29 Aug 2010 16:48:20 +0200 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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files
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Sun, 29 Aug 2010 16:55:27 +0200 |
koda |
X&Y buttons, sounds for some buttons, cleanup
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files
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Sat, 28 Aug 2010 05:35:02 +0200 |
koda |
add a description field for schemes and weapons
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files
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Sat, 28 Aug 2010 05:03:26 +0200 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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files
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Sat, 28 Aug 2010 02:35:26 +0200 |
koda |
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
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files
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Sat, 28 Aug 2010 01:37:21 +0200 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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files
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Sat, 28 Aug 2010 00:30:29 +0200 |
koda |
add a nice group of hogs in lobby page
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files
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Thu, 26 Aug 2010 22:58:38 +0200 |
smaxx |
Engine:
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files
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Thu, 26 Aug 2010 22:41:36 +0200 |
smaxx |
Engine:
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files
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Thu, 26 Aug 2010 22:38:25 +0200 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
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files
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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files
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Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
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files
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Thu, 26 Aug 2010 14:32:29 +0100 |
tiyuri |
Daisy Hat updated
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files
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Thu, 26 Aug 2010 14:26:23 +0100 |
tiyuri |
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
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files
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Thu, 26 Aug 2010 14:02:48 +0100 |
tiyuri |
Add kill counter to Survival Mode -Burp
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files
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Thu, 26 Aug 2010 06:06:28 -0400 |
arrom |
translation update
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files
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Wed, 25 Aug 2010 21:06:34 +0100 |
tiyuri |
Some survival mode changes by burp
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files
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Wed, 25 Aug 2010 12:28:37 +0200 |
smaxx |
Frontend:
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files
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Wed, 25 Aug 2010 01:30:25 +0200 |
koda |
add a little explanation when modifying weaponset in ifrontend
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files
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Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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files
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Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
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files
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Tue, 24 Aug 2010 13:24:37 +0200 |
smaxx |
Engine:
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files
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Tue, 24 Aug 2010 01:19:17 +0200 |
smaxx |
Campaign:
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files
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Tue, 24 Aug 2010 01:17:24 +0200 |
smaxx |
Engine:
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files
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Mon, 23 Aug 2010 19:06:34 +0200 |
smaxx |
Frontend:
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files
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Mon, 23 Aug 2010 17:53:02 +0200 |
smaxx |
Frontend:
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files
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Mon, 23 Aug 2010 16:29:12 +0200 |
smaxx |
Frontend:
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files
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Mon, 23 Aug 2010 13:58:46 +0200 |
smaxx |
Frontend:
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files
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Mon, 23 Aug 2010 12:53:00 +0200 |
burp |
lua function SetEffect to set and remove THogEffects
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files
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Mon, 23 Aug 2010 12:49:58 +0200 |
burp |
GetHogLevel lua function
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files
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Mon, 23 Aug 2010 00:54:56 +0200 |
smaxx |
Engine:
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files
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Mon, 23 Aug 2010 00:46:06 +0200 |
koda |
small update for the about page
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files
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Sun, 22 Aug 2010 22:08:39 +0200 |
koda |
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
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files
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Sun, 22 Aug 2010 16:31:57 +0200 |
smaxx |
Engine:
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files
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Sat, 21 Aug 2010 22:54:43 +0200 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
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files
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Sat, 21 Aug 2010 22:36:59 +0200 |
smaxx |
Engine:
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files
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Sat, 21 Aug 2010 17:19:52 +0200 |
zuloo |
Fixed gamepad/joystick axes using SDL 1.2
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files
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Fri, 20 Aug 2010 11:54:14 -0400 |
nemo |
Some more that were not native
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files
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Fri, 20 Aug 2010 11:52:30 -0400 |
nemo |
bleah
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files
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Fri, 20 Aug 2010 17:41:59 +0200 |
smaxx |
Misc:
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files
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Fri, 20 Aug 2010 11:52:08 -0400 |
nemo |
Convert from dos
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files
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Fri, 20 Aug 2010 11:26:27 -0400 |
nemo |
Flag for AI survival mode
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changeset |
files
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Tue, 17 Aug 2010 19:43:17 -0400 |
nemo |
merge
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changeset |
files
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Mon, 16 Aug 2010 18:43:32 +0400 |
unc0rr |
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
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files
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Sun, 15 Aug 2010 10:25:21 -0400 |
nemo |
...
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files
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Sat, 14 Aug 2010 02:10:27 +0200 |
koda |
disable AI teleport
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files
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Fri, 13 Aug 2010 02:44:44 +0200 |
koda |
better to do that in this way
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files
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Fri, 13 Aug 2010 02:13:18 +0200 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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files
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Thu, 12 Aug 2010 23:15:11 +0200 |
smaxx |
Engine:
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files
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Fri, 13 Aug 2010 13:42:18 -0400 |
nemo |
Remove Thumbs.db, reduce file sizes
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files
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Tue, 10 Aug 2010 21:57:33 +0200 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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files
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Sat, 07 Aug 2010 23:32:43 -0400 |
nemo |
oh yeah. And merge again, I always forget to update first
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files
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Sat, 07 Aug 2010 13:09:32 +0100 |
tiyuri |
More script updates for FJ
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files
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Sat, 07 Aug 2010 12:44:55 +0100 |
tiyuri |
Remove random placement of health crate, looks like LUA random function may not be synced over network.
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files
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Sat, 07 Aug 2010 01:45:31 +0200 |
smaxx |
Engine:
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files
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Fri, 06 Aug 2010 11:53:28 +0200 |
smaxx |
Frontend:
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files
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Fri, 06 Aug 2010 11:45:20 +0200 |
smaxx |
Engine:
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files
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Wed, 04 Aug 2010 17:30:24 +0100 |
tiyuri |
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
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changeset |
files
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Wed, 04 Aug 2010 17:18:21 +0100 |
tiyuri |
Flightjoust lua script
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changeset |
files
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Wed, 04 Aug 2010 16:50:55 +0100 |
tiyuri |
FlightJoust Map, needs updating
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changeset |
files
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Wed, 04 Aug 2010 17:35:45 +0200 |
smaxx |
Engine:
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files
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Wed, 04 Aug 2010 16:54:15 +0200 |
smaxx |
Engine:
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files
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Wed, 04 Aug 2010 15:57:27 +0200 |
smaxx |
Engine:
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changeset |
files
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Tue, 03 Aug 2010 17:47:37 +0100 |
tiyuri |
Update stage theme icon
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changeset |
files
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Tue, 03 Aug 2010 15:13:32 +0200 |
smaxx |
Engine:
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files
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Sat, 07 Aug 2010 23:04:43 -0400 |
szczur |
Polish translation update
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changeset |
files
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Tue, 03 Aug 2010 13:40:11 +0100 |
tiyuri |
Ammo menu graphics for hammer weapon
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changeset |
files
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Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
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files
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Tue, 03 Aug 2010 12:52:21 +0100 |
tiyuri |
One more mine graphic, I'm on a roll!
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files
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Tue, 03 Aug 2010 12:41:09 +0100 |
tiyuri |
Various mine graphics
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files
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Tue, 03 Aug 2010 02:33:57 +0200 |
smaxx |
Engine:
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files
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Tue, 03 Aug 2010 01:33:20 +0200 |
smaxx |
Engine:
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files
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Tue, 03 Aug 2010 00:36:36 +0200 |
smaxx |
Engine:
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changeset |
files
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Mon, 02 Aug 2010 23:15:34 +0200 |
koda |
merge
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changeset |
files
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Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
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changeset |
files
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Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
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files
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Mon, 02 Aug 2010 15:23:16 +0200 |
koda |
applied from experimental3D, use a slider to set up quality
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files
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Mon, 02 Aug 2010 23:15:22 +0200 |
koda |
resize checkbox
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files
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Mon, 02 Aug 2010 01:07:51 +0200 |
smaxx |
Engine:
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files
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Mon, 02 Aug 2010 23:13:12 +0200 |
koda |
completing the ifrontend interface...
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files
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Mon, 02 Aug 2010 00:48:15 +0200 |
smaxx |
Engine:
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files
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Mon, 02 Aug 2010 00:55:24 +0200 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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files
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Sun, 01 Aug 2010 22:08:07 +0200 |
smaxx |
merge
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changeset |
files
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Sun, 01 Aug 2010 17:58:09 +0200 |
koda |
rewrite portions of some uiviewcontrollers
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changeset |
files
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Sun, 01 Aug 2010 22:05:27 +0200 |
smaxx |
Graphics:
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files
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Sun, 01 Aug 2010 09:17:59 -0400 |
nemo |
Let's try this instead.
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files
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Thu, 26 Aug 2010 23:59:18 +0200 |
koda |
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
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changeset |
files
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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files
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Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
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files
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Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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files
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Mon, 02 Aug 2010 15:05:56 +0200 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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changeset |
files
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Sat, 31 Jul 2010 10:42:40 +0200 |
koda |
merge
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files
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Mon, 02 Aug 2010 12:24:06 +0200 |
koda |
these were removed by mistake
experimental3D
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changeset |
files
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Fri, 30 Jul 2010 19:56:28 +0200 |
smaxx |
Engine:
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files
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Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
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files
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Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
Engine:
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files
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Fri, 30 Jul 2010 13:36:03 +0200 |
koda |
add some comments and fix indentation
experimental3D
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changeset |
files
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Fri, 30 Jul 2010 12:07:30 -0400 |
tiy |
New weapon graphics
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files
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Fri, 30 Jul 2010 13:07:46 +0200 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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files
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Thu, 29 Jul 2010 18:31:48 -0400 |
nemo |
I keep forgetting to merge.
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files
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Thu, 29 Jul 2010 18:31:34 -0400 |
nemo |
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
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files
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Thu, 29 Jul 2010 18:29:29 -0400 |
nemo |
Revert broken generating of qm in cmake, restore source control of .qm for now.
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files
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Thu, 29 Jul 2010 13:43:57 +0200 |
smaxx |
Engine:
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files
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Mon, 26 Jul 2010 13:05:07 +0200 |
smaxx |
Frontend:
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files
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Sat, 31 Jul 2010 10:39:20 +0200 |
koda |
fix panning when zoomed (finally)
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files
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Mon, 26 Jul 2010 13:03:42 +0200 |
smaxx |
Frontend:
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files
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Sat, 31 Jul 2010 08:19:56 +0200 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
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files
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Mon, 26 Jul 2010 11:04:32 +0200 |
smaxx |
Engine:
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files
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