Mon, 08 Dec 2014 10:55:56 -0500 |
nemo |
oh, probably need nil checks here too
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Mon, 08 Dec 2014 10:30:20 -0500 |
nemo |
init timer to 0
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Mon, 08 Dec 2014 10:24:06 -0500 |
nemo |
meh. will persevere. DeleteGear can't call that much stuff...
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Mon, 08 Dec 2014 10:14:47 -0500 |
nemo |
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Sun, 07 Dec 2014 14:36:28 -0500 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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Sat, 06 Dec 2014 10:41:33 -0500 |
nemo |
pretty sure the other teams need stats at 0 for the graph to look right
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Fri, 05 Dec 2014 15:30:34 +0100 |
sheepluva |
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
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Fri, 05 Dec 2014 23:01:27 +0900 |
mikade |
Add another (test) map
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Fri, 05 Dec 2014 02:39:25 +0100 |
sheepluva |
some translation tweaks
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Fri, 05 Dec 2014 02:21:35 +0100 |
sheepluva |
better initial camera position
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Fri, 05 Dec 2014 02:20:33 +0100 |
sheepluva |
darken wrapped world etc. some more
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Fri, 05 Dec 2014 02:19:30 +0100 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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Thu, 04 Dec 2014 20:15:03 +0100 |
sheepluva |
flake FrameTicks value of 0 now indicades that the frame should not be changed
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Thu, 04 Dec 2014 11:19:38 -0500 |
nemo |
☹
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Thu, 04 Dec 2014 11:11:17 -0500 |
nemo |
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
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Wed, 03 Dec 2014 18:49:10 +0100 |
sheepluva |
pas2c-whoops
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Wed, 03 Dec 2014 18:32:37 +0100 |
sheepluva |
add warning to logs when tests terminates prematurely
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Wed, 03 Dec 2014 18:22:57 +0100 |
sheepluva |
oops, didn't mean to commit that
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Wed, 03 Dec 2014 18:18:37 +0100 |
sheepluva |
unexpected return from lua test should not return exit status 0
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Wed, 03 Dec 2014 17:59:31 +0100 |
sheepluva |
tweaking the lua test function thingy
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Wed, 03 Dec 2014 11:32:18 -0500 |
nemo |
set globals in commandline lua
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Thu, 18 Dec 2014 00:03:53 +0300 |
unc0rr |
Schemes list combobox with their names
qmlfrontend
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Wed, 03 Dec 2014 17:09:04 +0100 |
sheepluva |
fix some things I messed up with the drawing functions
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Sun, 07 Dec 2014 22:22:39 +0300 |
unc0rr |
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
qmlfrontend
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Tue, 02 Dec 2014 23:55:20 +0100 |
sheepluva |
update changelog
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Thu, 04 Dec 2014 00:34:40 +0300 |
unc0rr |
Script combobox.wiki
qmlfrontend
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Tue, 02 Dec 2014 23:33:28 +0100 |
sheepluva |
move functionality of Draw.lua into engine
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Wed, 03 Dec 2014 23:36:18 +0300 |
unc0rr |
Finish combobox implementation (except for visual part)
qmlfrontend
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Tue, 02 Dec 2014 22:11:22 +0100 |
sheepluva |
make tests use Draw.lua for now too
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