Tue, 27 Dec 2005 10:20:55 +0000 |
unc0rr |
Now net game is near available, but exception occurs...
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Tue, 27 Dec 2005 10:19:21 +0000 |
unc0rr |
- Fixed slow sprite blt
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Fri, 23 Dec 2005 23:14:31 +0000 |
unc0rr |
More work on net game, still far from complete
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Fri, 16 Dec 2005 20:59:49 +0000 |
unc0rr |
- clear demos list before adding items
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Fri, 16 Dec 2005 20:57:14 +0000 |
unc0rr |
- improve land generation
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Wed, 07 Dec 2005 20:36:55 +0000 |
unc0rr |
Frontend lets define more binds
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Tue, 06 Dec 2005 19:46:40 +0000 |
unc0rr |
- Get rid of old frontend
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Mon, 05 Dec 2005 21:46:15 +0000 |
unc0rr |
Add theme objects to land
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Sun, 04 Dec 2005 19:06:56 +0000 |
unc0rr |
- Land generator uses templates to generate
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Sun, 04 Dec 2005 15:28:31 +0000 |
unc0rr |
- Fixed spawning boxes under water
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Sun, 13 Nov 2005 22:13:58 +0000 |
unc0rr |
- Many improvements to frontend
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Wed, 09 Nov 2005 18:31:11 +0000 |
unc0rr |
frontend rewrite for QT4
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Wed, 26 Oct 2005 21:15:35 +0000 |
unc0rr |
Binds and various fixes
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Wed, 26 Oct 2005 17:26:39 +0000 |
unc0rr |
Start to write QT frontend
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Mon, 12 Sep 2005 21:16:57 +0000 |
unc0rr |
minor code review
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Sun, 11 Sep 2005 21:02:11 +0000 |
unc0rr |
- Various fixes for ammo cases
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Sun, 11 Sep 2005 11:45:01 +0000 |
unc0rr |
- Minor code simplifying
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Fri, 09 Sep 2005 21:45:31 +0000 |
unc0rr |
- Mine checks whether a hedgehog is near less frequently
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Wed, 07 Sep 2005 18:51:53 +0000 |
unc0rr |
- Show no crosshair when using mine
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Tue, 06 Sep 2005 19:09:39 +0000 |
unc0rr |
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
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Sun, 04 Sep 2005 21:19:19 +0000 |
unc0rr |
Fix some issues with sound
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Sat, 03 Sep 2005 16:01:28 +0000 |
unc0rr |
- Mine weapon
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Thu, 01 Sep 2005 18:41:23 +0000 |
unc0rr |
- Show explosion
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Sun, 28 Aug 2005 19:00:20 +0000 |
unc0rr |
- Hedgehogs spawn points can be generated under the girder
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