Sun, 30 Nov 2014 15:30:51 -0500 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
Sun, 30 Nov 2014 21:15:46 +0100 sheepluva don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
Sun, 30 Nov 2014 15:12:59 -0500 nemo delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
Sun, 30 Nov 2014 15:07:01 -0500 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
Sun, 30 Nov 2014 14:41:40 -0500 nemo Should prevent desync hopefully. Thanks unc0rr
Sun, 30 Nov 2014 17:20:37 +0100 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
Sat, 29 Nov 2014 21:29:32 -0500 nemo oh right, forgot sheepluva had fixed ice
Sun, 30 Nov 2014 02:41:49 +0100 sheepluva give sea world edges some icegun love
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 29 Nov 2014 15:30:33 -0500 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Sat, 29 Nov 2014 14:57:07 -0500 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
Sat, 29 Nov 2014 14:00:40 -0500 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
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