Wed, 19 Mar 2014 18:45:20 +0400 |
unc0rr |
Process segments from last to first point too
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files
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Wed, 19 Mar 2014 12:53:07 +0400 |
unc0rr |
Prevent intersections with segment from last to first point, adjust size of details
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files
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Wed, 19 Mar 2014 11:54:09 +0400 |
unc0rr |
Fix div by zero error in new generator
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files
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Wed, 19 Mar 2014 00:34:14 +0400 |
unc0rr |
Greedy approach: divide while it divides
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files
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Wed, 19 Mar 2014 00:28:52 +0400 |
unc0rr |
No self intersections, except for weirdness between first and last point
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files
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Tue, 18 Mar 2014 00:01:52 +0400 |
unc0rr |
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
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files
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Mon, 17 Mar 2014 00:41:45 +0400 |
unc0rr |
More math, implementation is nearly complete, just still have an issue to resolve
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files
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Sun, 16 Mar 2014 00:47:18 +0400 |
unc0rr |
Some progress on new generator
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files
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Fri, 14 Mar 2014 19:59:34 +0400 |
unc0rr |
Move template-based generator into its own file
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files
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Fri, 14 Mar 2014 16:00:36 +0400 |
unc0rr |
Some optimizations
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files
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Fri, 14 Mar 2014 13:59:39 +0400 |
unc0rr |
Fix perlin gen on 32 bit arch
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files
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Fri, 14 Mar 2014 00:42:04 +0400 |
unc0rr |
- Room save/load into/from file
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files
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Thu, 13 Mar 2014 23:25:31 +0400 |
unc0rr |
Allow to save and delete room config in room
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files
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Wed, 12 Mar 2014 22:40:49 -0400 |
nemo |
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
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files
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Tue, 11 Mar 2014 22:49:01 -0400 |
nemo |
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
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files
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Tue, 11 Mar 2014 22:32:48 -0400 |
nemo |
this is fine right?
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files
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Tue, 11 Mar 2014 00:59:42 +0400 |
unc0rr |
Tweaks and tweaks
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files
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Mon, 10 Mar 2014 22:47:29 +0400 |
unc0rr |
- Rework FillLand
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files
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Sun, 09 Mar 2014 20:53:11 -0400 |
nemo |
as suggested, precompute to avoid use of double
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files
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Sat, 08 Mar 2014 23:51:50 +0400 |
unc0rr |
Experiment: enforce a plate at bottom so the map generated is more connected
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files
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Sat, 08 Mar 2014 23:00:03 +0400 |
unc0rr |
Some optimizations
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files
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Sat, 08 Mar 2014 22:49:13 +0400 |
unc0rr |
Strip Z axis from calculations
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files
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Sat, 08 Mar 2014 13:50:50 +0400 |
unc0rr |
Setup leftX, rightX and topY
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files
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Sat, 08 Mar 2014 00:19:24 +0400 |
unc0rr |
Some tweaks to perlin generator
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files
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Fri, 07 Mar 2014 23:59:04 +0400 |
unc0rr |
Add randomness
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files
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Fri, 07 Mar 2014 23:36:56 +0400 |
unc0rr |
Perlin noise generator untweaked, temporarily replacing maze generator
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files
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Thu, 06 Mar 2014 14:17:44 +0400 |
unc0rr |
Racer challenge map #4
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files
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Thu, 06 Mar 2014 00:19:50 +0400 |
unc0rr |
merge
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files
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Wed, 05 Mar 2014 12:38:01 +0100 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
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files
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Thu, 06 Mar 2014 00:18:51 +0400 |
unc0rr |
Don't run two engine threads simultaneously
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files
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Wed, 05 Mar 2014 00:53:08 +0400 |
unc0rr |
Don't call halt()
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files
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Tue, 04 Mar 2014 00:40:23 +0400 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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files
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Mon, 03 Mar 2014 22:36:30 +0400 |
unc0rr |
- Fix crasher in doStepSniperRifleShot
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files
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Sun, 02 Mar 2014 00:34:18 +0400 |
unc0rr |
Make it build as library
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files
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Sat, 01 Mar 2014 15:04:38 -0500 |
nemo |
Only draw border for solid land
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files
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Sat, 01 Mar 2014 14:52:36 -0500 |
nemo |
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
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files
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Sat, 01 Mar 2014 23:37:59 +0400 |
unc0rr |
merge
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files
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Sat, 01 Mar 2014 14:37:06 -0500 |
nemo |
always update. a bit inefficient, but scripts do weird things.
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files
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Sat, 01 Mar 2014 23:37:01 +0400 |
unc0rr |
Fix "don't know how to make hwengine.pas" error
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files
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Sat, 01 Mar 2014 13:59:12 -0500 |
nemo |
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
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files
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Sat, 01 Mar 2014 13:41:19 -0500 |
nemo |
pass --prefix to previews too
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files
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Fri, 28 Feb 2014 14:03:21 +0400 |
unc0rr |
Use all pixels, not only 8x8 areas
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files
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Fri, 28 Feb 2014 13:55:16 +0400 |
unc0rr |
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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files
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Thu, 27 Feb 2014 12:48:27 +0400 |
unc0rr |
Oops, remove debug stuff which hid the feature
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files
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Wed, 26 Feb 2014 23:43:42 +0400 |
unc0rr |
Add alpha channel to preview
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files
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Wed, 26 Feb 2014 23:07:55 +0400 |
unc0rr |
Move preview rendering into HWMap
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files
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Wed, 26 Feb 2014 00:28:27 +0400 |
unc0rr |
- Make world wrap edges not depend on gear radius
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files
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Mon, 24 Feb 2014 13:41:32 -0500 |
nemo |
move the freeModule too, couple of style tweaks
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files
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Sun, 23 Feb 2014 22:25:52 +0100 |
sheepluva |
fix molotov sprite too
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files
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Sun, 23 Feb 2014 21:55:08 +0100 |
sheepluva |
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
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files
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Sun, 23 Feb 2014 13:50:58 -0500 |
nemo |
merge
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files
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Sun, 23 Feb 2014 19:15:39 +0100 |
sheepluva |
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
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files
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Sun, 23 Feb 2014 19:08:37 +0100 |
sheepluva |
minor comments fix
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files
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Sun, 23 Feb 2014 13:49:44 -0500 |
nemo |
add preview init to tunnels too
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files
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Sun, 23 Feb 2014 17:31:00 +0100 |
sheepluva |
fix remaining alpha pixel issues (explosion landbacktex borders etc
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files
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Sun, 23 Feb 2014 13:47:15 -0500 |
nemo |
use data not text, so DLC doesn't get an *
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files
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Sun, 23 Feb 2014 10:06:58 -0500 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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files
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Fri, 21 Feb 2014 13:31:16 +0400 |
unc0rr |
Official challenge map #3 by 1937barcelona
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files
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Thu, 20 Feb 2014 01:32:37 +0400 |
unc0rr |
Don't rewrite server ini file too often
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files
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Thu, 20 Feb 2014 00:28:49 +0400 |
unc0rr |
Fix tinting of AI kills counter
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files
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Wed, 19 Feb 2014 19:10:11 +0400 |
unc0rr |
Should never use State like this, since some states aren't synced (thinking state for example)
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files
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Tue, 18 Feb 2014 06:02:22 +0100 |
sheepluva |
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
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files
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Tue, 18 Feb 2014 00:07:13 +0400 |
unc0rr |
Fix issue 780 (copy-paste fail)
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files
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Sun, 16 Feb 2014 22:51:25 +0400 |
unc0rr |
Fix setting lc_endluatest result
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files
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Sun, 16 Feb 2014 22:06:55 +0400 |
unc0rr |
Reduce number of warnings in pas2c-generated code
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files
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Sun, 16 Feb 2014 16:56:53 +0400 |
unc0rr |
Fix build
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files
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Fri, 14 Feb 2014 13:55:13 +0400 |
unc0rr |
What about exact value?
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files
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Fri, 14 Feb 2014 13:48:14 +0400 |
unc0rr |
In stats-only mode:
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files
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Thu, 13 Feb 2014 23:53:47 +0400 |
unc0rr |
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
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files
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Thu, 13 Feb 2014 23:38:16 +0400 |
unc0rr |
NULL PChar is okay
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files
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Thu, 13 Feb 2014 14:12:04 -0500 |
nemo |
pngcrush on this file which will hopefully be cleaned up at some point
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files
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Thu, 13 Feb 2014 22:04:56 +0400 |
unc0rr |
Fix read of freed memory found with valgrind
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files
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Wed, 12 Feb 2014 23:46:24 +0400 |
unc0rr |
Use strchr instead of strstr with specially constructed string255 struct (not tested)
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files
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Wed, 12 Feb 2014 23:40:35 +0400 |
unc0rr |
- Remove few PAS2C ifdef's
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files
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Wed, 12 Feb 2014 22:40:35 +0400 |
unc0rr |
Fix binds loading
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files
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Wed, 12 Feb 2014 00:50:15 +0400 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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files
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Tue, 11 Feb 2014 22:05:03 +0400 |
unc0rr |
Small fix which makes pas2c engine successfully replay demos
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files
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Tue, 11 Feb 2014 01:19:44 +0400 |
unc0rr |
- Pas2C: make use of 'external' function decorator
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files
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Mon, 10 Feb 2014 23:02:49 +0400 |
unc0rr |
Implement needed rtl functions
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files
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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files
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Sun, 09 Feb 2014 19:00:13 +0100 |
sheepluva |
fix lq rope being always drawn on screen with same width regardless of zoom
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files
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Sun, 09 Feb 2014 18:35:11 +0100 |
sheepluva |
fix misleading indentation
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files
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Sun, 09 Feb 2014 00:44:29 +0400 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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files
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Sat, 08 Feb 2014 16:29:34 +0400 |
unc0rr |
Implicit type casts to help pas2c
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files
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Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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files
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Fri, 07 Feb 2014 22:42:57 +0400 |
unc0rr |
Implement a bit of astring
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files
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Fri, 07 Feb 2014 15:44:27 +0400 |
unc0rr |
Pas2C recognizes ansistrings
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files
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Fri, 07 Feb 2014 14:41:49 +0400 |
unc0rr |
Fix build with old base package
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files
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Fri, 07 Feb 2014 10:11:10 +0100 |
sheepluva |
disallow sinegun to penetrate solid land
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files
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Thu, 06 Feb 2014 22:13:30 +0100 |
sheepluva |
fix potential buffer overflow
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files
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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files
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Fri, 07 Feb 2014 00:47:51 +0400 |
unc0rr |
Merge
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files
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Thu, 06 Feb 2014 21:07:50 +0100 |
sheepluva |
get rid of hwpow. ~so long and thanks for all the wtfish~
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files
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Fri, 07 Feb 2014 00:46:49 +0400 |
unc0rr |
Fix tons and tons of pas2c warnings (but still not all of them)
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files
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Thu, 06 Feb 2014 20:18:10 +0100 |
sheepluva |
fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
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files
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Thu, 06 Feb 2014 23:02:35 +0400 |
unc0rr |
Drop support for other string types than string255
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files
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Thu, 06 Feb 2014 19:05:22 +0100 |
sheepluva |
simplify rc-plane's angle-adjustment-after-wrap code
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files
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Tue, 04 Feb 2014 23:53:43 +0400 |
unc0rr |
CMake checks for haskell modules needed
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files
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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files
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Tue, 04 Feb 2014 17:24:32 +0100 |
sheepluva |
whoops, lost a space
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files
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Tue, 04 Feb 2014 17:18:05 +0100 |
sheepluva |
fix a relevant warning I caused by accident
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files
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Tue, 04 Feb 2014 16:35:31 +0100 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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files
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Tue, 04 Feb 2014 15:23:37 +0100 |
sheepluva |
yo dawg, I herd you like PChar...
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files
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Tue, 04 Feb 2014 14:04:24 +0100 |
sheepluva |
remove obsolete type conversions that messed with pas2c
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files
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Tue, 04 Feb 2014 13:47:43 +0100 |
sheepluva |
fix some string related pas2c issues
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files
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Tue, 04 Feb 2014 13:37:12 +0100 |
sheepluva |
use uConsts rather than including config.inc more than once
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files
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Tue, 04 Feb 2014 12:37:26 +0100 |
sheepluva |
add travis dependencies
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files
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Mon, 03 Feb 2014 14:06:11 +0100 |
sheepluva |
fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
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files
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Mon, 03 Feb 2014 13:52:47 +0400 |
unc0rr |
- Cut actions array instead of performing full copy, when it is possible
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files
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Mon, 03 Feb 2014 13:32:09 +0400 |
unc0rr |
Tiny optimization
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files
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Sat, 01 Feb 2014 22:03:22 -0500 |
nemo |
don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
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files
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Sun, 02 Feb 2014 00:37:00 +0400 |
unc0rr |
Actually do some actions when flood detected
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files
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Fri, 31 Jan 2014 23:36:02 +0400 |
unc0rr |
Define some boundaries to detect events
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files
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Fri, 31 Jan 2014 16:51:20 +0400 |
unc0rr |
More work on flood detector
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files
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Fri, 31 Jan 2014 12:45:51 +0400 |
unc0rr |
Fix build
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changeset |
files
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Thu, 30 Jan 2014 16:08:05 +0400 |
unc0rr |
Official racer challenge #2
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files
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Thu, 30 Jan 2014 00:18:32 +0400 |
unc0rr |
- Start work on flood detector
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files
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Wed, 29 Jan 2014 09:17:25 -0500 |
nemo |
aaaand remove switch
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files
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Tue, 28 Jan 2014 23:14:02 -0500 |
nemo |
tweaks
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changeset |
files
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Wed, 29 Jan 2014 00:26:35 +0400 |
unc0rr |
Implement kick voting
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files
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