Fri, 28 Nov 2014 18:11:31 +0100 sheepluva Merge pull request #21 from LocutusOfBorg/exclude-git
Sat, 29 Nov 2014 05:24:47 +0100 sheepluva map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
Fri, 28 Nov 2014 18:09:12 +0100 Gianfranco Costamagna Excluding .git directory from the source tarball creation
Sat, 29 Nov 2014 05:15:27 +0100 sheepluva more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
Fri, 28 Nov 2014 17:38:18 +0100 sheepluva Merge pull request #20 from LocutusOfBorg/tests
Sat, 29 Nov 2014 03:13:06 +0100 sheepluva some more fixing
Fri, 28 Nov 2014 16:03:35 +0100 Gianfranco Costamagna Disable testing if BUILD_ENGINE_C=ON (they fail)
Sat, 29 Nov 2014 01:19:29 +0100 sheepluva fix some pas2c related issues
Wed, 26 Nov 2014 13:10:09 +0100 Gianfranco Costamagna Verbose tests
Fri, 28 Nov 2014 21:30:36 -0500 nemo fix invulnerability check for shotgun
Tue, 25 Nov 2014 12:09:15 +0100 Gianfranco Costamagna Add testsuite
Fri, 28 Nov 2014 14:58:33 -0500 nemo zopfli compression for images where the win was 10+% and the files would be included in the release
Thu, 27 Nov 2014 22:06:51 +0100 Janne Uusitupa finnish translation fixes
Thu, 27 Nov 2014 22:32:03 +0900 mikade Added TechRacer (still needs a lot of love), updated changelog
Thu, 27 Nov 2014 13:20:52 +0100 sheepluva new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
Wed, 26 Nov 2014 14:20:53 +0100 sheepluva move fixed test case out of 'todo'
Tue, 25 Nov 2014 16:46:44 -0500 nemo Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
Tue, 25 Nov 2014 15:20:06 +0100 sheepluva move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
Tue, 25 Nov 2014 22:38:19 +0900 mikade Add scheme and weaponset for Construction Mode.
Mon, 24 Nov 2014 22:33:44 +0100 sheepluva test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
Mon, 24 Nov 2014 20:44:45 +0100 sheepluva fix for Issue 828: Manual placement animation is drawn twice
Mon, 24 Nov 2014 04:16:28 +0100 sheepluva merge
Sun, 23 Nov 2014 18:25:11 -0500 nemo make seduction thaw a frozen hog.
Sun, 23 Nov 2014 18:10:15 -0500 nemo prevent seduction of frozen hogs
Mon, 24 Nov 2014 04:14:06 +0100 Janne Uusitupa finnish translation update
Sun, 23 Nov 2014 18:38:49 +0100 sheepluva small cleanup
Sun, 23 Nov 2014 18:16:54 +0100 sheepluva Lua API:
Sun, 23 Nov 2014 16:13:35 +0100 sheepluva add translation for "New Account" and strip trailing whitespaces
Sun, 23 Nov 2014 15:53:10 +0100 Janne Uusitupa finnish translation update
Sun, 23 Nov 2014 15:40:42 +0100 sheepluva update german translation
Sun, 23 Nov 2014 15:40:13 +0100 sheepluva this string was untranslatable. thanks to siilimestari for pointing that out
Sun, 23 Nov 2014 05:03:11 +0100 sheepluva don't flash frontend on hilight - while in-game
Sun, 23 Nov 2014 03:58:56 +0100 sheepluva fix pas2c(?)
Sun, 23 Nov 2014 03:53:25 +0100 sheepluva remove unimplemented ban action from user context menu
Sun, 23 Nov 2014 03:41:37 +0100 sheepluva fix some indentation
Sun, 23 Nov 2014 03:38:15 +0100 sheepluva fix view limits in stereo 3d
Sun, 23 Nov 2014 02:15:57 +0100 sheepluva fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
Sat, 22 Nov 2014 22:35:21 +0100 sheepluva display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
Sat, 22 Nov 2014 21:31:09 +0100 sheepluva crate hat. partly based on Hadashi's draft
Sat, 22 Nov 2014 18:06:44 +0100 sheepluva changelog
Sat, 22 Nov 2014 17:46:04 +0100 Vatten desync fix for Continental Supplies
Sat, 22 Nov 2014 10:22:07 -0500 nemo Avoid promoting violence to hedgehogs. At least once a year.
Sat, 22 Nov 2014 04:15:16 +0100 sheepluva tomato hat
Fri, 21 Nov 2014 19:09:45 +0100 sheepluva password flag was the wrong way around
Fri, 21 Nov 2014 02:03:19 +0100 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
Thu, 20 Nov 2014 16:38:43 +0100 Wohlstand policegirl hat
Wed, 19 Nov 2014 14:43:57 -0500 nemo add feature size slider to disable list
Wed, 19 Nov 2014 02:48:11 +0100 sheepluva tweaking changelog
Sat, 22 Nov 2014 00:55:01 +0300 unc0rr Attempt on a custom combobox qmlfrontend
Wed, 19 Nov 2014 02:00:47 +0100 sheepluva make gear ability to speak somewhat less ironic
Wed, 19 Nov 2014 00:38:14 +0300 unc0rr getScriptsList implementation qmlfrontend
Wed, 19 Nov 2014 01:36:59 +0100 sheepluva update changelog a little
Tue, 18 Nov 2014 23:39:30 +0300 unc0rr merge default qmlfrontend
Tue, 18 Nov 2014 02:57:47 +0100 sheepluva chat: fix some glitches, add /togglechat command for changing chat visibility
Tue, 18 Nov 2014 01:51:40 +0100 sheepluva fixes to chat input history: remember all inputs, don not remember duplicates
Mon, 17 Nov 2014 23:23:10 +0100 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
Tue, 18 Nov 2014 00:32:39 +0300 unc0rr This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sun, 16 Nov 2014 22:23:28 +0100 sheepluva some gravity script fixes
Sun, 16 Nov 2014 17:56:27 +0100 sheepluva add bounce effect to bouncy world edges
Sun, 16 Nov 2014 17:23:58 +0100 sheepluva I'm such a dirty boi... cleaning up my own mess a little
Sun, 16 Nov 2014 17:07:13 +0100 sheepluva fix health crate collision
Sun, 16 Nov 2014 00:57:05 +0300 unc0rr This helps too
Sat, 15 Nov 2014 23:56:32 +0300 unc0rr hmpf
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