2010-05-18 smxx Engine:
2010-05-17 nemo Skip collision on X for barrels that aren't knocked over
2010-05-17 nemo Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
2010-05-17 sheepluva portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
2010-05-17 sheepluva remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-17 nemo Change to just set timer to 0
2010-05-17 nemo Fix for artillery mode weapon use
2010-05-16 sheepluva * make portals delete each other only indirectly (by setting timer to 0)
2010-05-16 nemo translation update by jose1711
2010-05-16 nemo Comment out the desyncing block, with a suggestion for possible fix
2010-05-16 koda unbreak stuff
2010-05-16 koda unbreak build (everyone saw this coming)
2010-05-16 koda update sdl functions to latest revision
2010-05-15 sheepluva fix multi-round fire
2010-05-14 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-11 nemo hey sheepluva, how about just this? lets you have an anonymous one too.
2010-05-10 unc0rr Make some more protocol commands work
2010-05-10 unc0rr Translation update by igorko
2010-05-10 nemo More translation work by arrom (restored some numerusform, lot more flavour text etc)
2010-05-10 mbait Reslyling: little fix of previous commit
2010-05-10 mbait Code restlyling: experimental restyling of one module
2010-05-10 nemo tweak
2010-05-09 unc0rr - Enable -O2 optimization for server
2010-05-09 unc0rr Uses StateT monad instead of manually maintaining the state
2010-05-08 nemo Fix spectator bug in health tag
2010-05-07 sheepluva wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
2010-05-07 smxx Graphics:
2010-05-07 sheepluva make some of the newly migrated visual gears visible in reduced quality mode
2010-05-07 smxx Graphics:
2010-05-07 smxx Engine:
2010-05-07 sheepluva * no zooming when game is paused
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