2014-03-05 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
2014-03-05 unc0rr Don't run two engine threads simultaneously
2014-03-04 unc0rr Don't call halt()
2014-03-03 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-03-03 unc0rr - Fix crasher in doStepSniperRifleShot
2014-03-01 unc0rr Make it build as library
2014-03-01 nemo Only draw border for solid land
2014-03-01 nemo Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01 unc0rr merge
2014-03-01 nemo always update. a bit inefficient, but scripts do weird things.
2014-03-01 unc0rr Fix "don't know how to make hwengine.pas" error
2014-03-01 nemo no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
2014-03-01 nemo pass --prefix to previews too
2014-02-28 unc0rr Use all pixels, not only 8x8 areas
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