Mon, 28 Apr 2014 21:01:39 +0200 sheepluva don't search for lua 5.1 anymore
Mon, 28 Apr 2014 19:01:08 +0400 unc0rr Don't activate invulnerability/vampirism between shots of multiattack weapon
Mon, 28 Apr 2014 16:52:00 +0200 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
Fri, 25 Apr 2014 23:17:49 +0400 unc0rr Fix typo leading to crashes
Fri, 25 Apr 2014 16:52:04 +0400 unc0rr Add race type detection
Fri, 25 Apr 2014 14:22:59 +0400 unc0rr - Fix bug with infinite rounds in racer when a team quits mid-game
Wed, 16 Apr 2014 11:18:39 +0400 unc0rr Fix new generator on 32 bit arch
Tue, 15 Apr 2014 22:36:44 +0400 unc0rr No more occasional long straight edges
Mon, 28 Apr 2014 16:49:29 -0400 tomasstraupis Spelling corrections
Tue, 15 Apr 2014 21:46:08 +0400 unc0rr Optimize out path closing point for one point paths
Mon, 14 Apr 2014 13:46:46 +0400 unc0rr Racer challenge map #7
Fri, 04 Apr 2014 12:32:15 +0400 unc0rr Official racer challenge map #6
Sat, 29 Mar 2014 14:02:05 -0400 nemo merge
Sat, 29 Mar 2014 13:57:46 -0400 nemo param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
Fri, 28 Mar 2014 23:04:23 +0400 unc0rr Send updated info on map switched by voting
Fri, 28 Mar 2014 21:20:25 +0400 unc0rr Fix condition
Fri, 28 Mar 2014 11:02:06 +0400 unc0rr Fix build
Thu, 27 Mar 2014 23:25:31 +0400 unc0rr - Fix applying vote result
Mon, 24 Mar 2014 21:32:24 +0400 unc0rr Fix script
Mon, 24 Mar 2014 16:51:39 +0400 unc0rr Racer challenge #5
Sun, 23 Mar 2014 23:35:33 +0400 unc0rr Some fixes to voting + small refactoring
Thu, 20 Mar 2014 22:14:30 +0400 unc0rr Better detection
Thu, 20 Mar 2014 13:12:05 -0400 nemo hm. I think I forgot to commit this when adding speech bubble change
Thu, 20 Mar 2014 17:14:25 +0400 unc0rr Fix warnings
Thu, 20 Mar 2014 17:04:49 +0400 unc0rr - Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
Thu, 20 Mar 2014 00:59:15 +0400 unc0rr - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
Wed, 19 Mar 2014 18:45:20 +0400 unc0rr Process segments from last to first point too
Wed, 19 Mar 2014 12:53:07 +0400 unc0rr Prevent intersections with segment from last to first point, adjust size of details
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