Mercurial
Mercurial
>
hedgewars
/ shortlog
summary
| shortlog |
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
files
|
help
(0)
-3000
-1000
-300
-100
-50
-32
+32
+50
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
2010-03-27
nemo
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
changeset
|
files
2010-03-27
sheepluva
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
changeset
|
files
2010-03-27
sheepluva
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
changeset
|
files
2010-03-27
palewolf
Tweaking water depth with Tiy
changeset
|
files
2010-03-27
sheepluva
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
changeset
|
files
2010-03-27
koda
some code polish for the ifrontend
changeset
|
files
2010-03-26
koda
restore compilation
changeset
|
files
2010-03-26
palewolf
First go at water depth
changeset
|
files
2010-03-26
smxx
General:
changeset
|
files
2010-03-26
palewolf
Bad nemo... uppercase theme names in themes.cfg too
changeset
|
files
2010-03-26
nemo
remove pointless code
changeset
|
files
2010-03-26
smxx
Engine:
changeset
|
files
2010-03-26
smxx
Engine:
changeset
|
files
2010-03-26
nemo
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
changeset
|
files
2010-03-26
nemo
Updated border colours from Tiy
changeset
|
files
2010-03-26
smxx
Engine:
changeset
|
files
2010-03-26
smxx
Engine:
changeset
|
files
2010-03-26
nemo
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
changeset
|
files
2010-03-26
nemo
Remove doubled call of freeEverything
changeset
|
files
2010-03-26
nemo
Uppercase all theme and map names
changeset
|
files
2010-03-26
mbait
New field in THedgehog for poisoning. New type of explosion- poisoned
changeset
|
files
2010-03-26
smxx
Engine:
changeset
|
files
2010-03-26
smxx
Frontend:
changeset
|
files
2010-03-26
koda
add another button to close the game and return to the iFrontend (untested)
changeset
|
files
2010-03-26
nemo
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
changeset
|
files
2010-03-26
nemo
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
changeset
|
files
2010-03-26
nemo
Change settings for birdy in default weapon sets
changeset
|
files
2010-03-26
smxx
CMake:
changeset
|
files
2010-03-26
nemo
remove utility flag
changeset
|
files
2010-03-26
smxx
CMake:
changeset
|
files
2010-03-26
nemo
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
changeset
|
files
2010-03-25
mbait
Birdy egg added
changeset
|
files
(0)
-3000
-1000
-300
-100
-50
-32
+32
+50
+100
+300
+1000
+3000
+10000
tip