Sat, 28 Jan 2012 22:19:42 +0100 Xeli added the background for the weaponnames in MOBILE
Sat, 28 Jan 2012 19:04:42 +0100 Xeli fixed the weapon name position
Sat, 28 Jan 2012 18:22:39 +0100 Xeli changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Fri, 27 Jan 2012 23:02:36 -0500 nemo bump to 0.9.18-dev - not sure how this was missed before
Fri, 27 Jan 2012 10:19:14 +0100 koda this should lower compatibility with qt4.5 again, but i have no way to test it
Thu, 26 Jan 2012 23:54:53 +0100 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
Thu, 26 Jan 2012 22:20:21 +0100 Xeli background now properly resizes on tablets
Thu, 26 Jan 2012 22:19:52 +0100 Xeli fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Thu, 26 Jan 2012 16:04:08 +0400 unc0rr Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
Thu, 26 Jan 2012 02:06:57 +0100 Xeli enable pause/resume on the java side
Thu, 26 Jan 2012 02:06:16 +0100 Xeli added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Tue, 24 Jan 2012 18:11:56 +0100 Xeli added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Tue, 24 Jan 2012 11:54:53 -0500 nemo Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
Tue, 24 Jan 2012 03:38:18 +0100 Xeli add the android support package for Fragments and the like
Tue, 24 Jan 2012 03:26:22 +0100 Xeli not needed when using the updated android ndk.. -_-
Tue, 24 Jan 2012 03:04:23 +0100 Xeli revert Android.mk back after copying SDL_mixer and SDL_ttf
Tue, 24 Jan 2012 02:47:51 +0100 Xeli update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Tue, 24 Jan 2012 01:59:28 +0100 Xeli these are needed for ndk-build or it won't know what api to build it for
Tue, 24 Jan 2012 01:03:33 +0100 Xeli Added a script to simplify building the android port
Sun, 22 Jan 2012 23:36:36 +0100 Xeli some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Sun, 22 Jan 2012 23:35:32 +0100 Xeli remove the incorrect text that people need to download before playing
Mon, 16 Jan 2012 14:25:26 +0100 Xeli Android: quick fix from a bug report from the market in the download manager
Wed, 18 Jan 2012 01:11:09 +0100 koda merge
Wed, 18 Jan 2012 01:10:35 +0100 koda little hack for playing less sounds in frontend
Wed, 18 Jan 2012 01:07:07 +0100 koda simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
Tue, 17 Jan 2012 23:42:30 +0100 bovi skip button sound when exiting
Tue, 17 Jan 2012 23:36:15 +0100 koda move the feedback button in a nicer position
Tue, 17 Jan 2012 09:20:16 -0500 nemo fix line endings
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Mon, 16 Jan 2012 10:22:21 +0100 valnut GCI task: season greetings
Sun, 15 Jan 2012 22:01:50 -0500 nemo Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
Mon, 16 Jan 2012 00:03:13 +0100 bovi disable the glitchy exit sound
Sun, 15 Jan 2012 23:54:06 +0100 koda correct language identifier
Sun, 15 Jan 2012 23:50:41 +0100 koda hedgewars.pro formatting and removal of the last pageoptions hr
Sun, 15 Jan 2012 23:35:02 +0100 bovi GCI task: stars
Sun, 15 Jan 2012 23:14:10 +0100 bovi small tweak for compiling with xfire and qt under windows
Sun, 15 Jan 2012 22:57:49 +0100 bovi GCI task: ping
Sun, 15 Jan 2012 22:48:34 +0100 bovi GCI task: iOS _language_ 3 (Romanian)
Sun, 15 Jan 2012 22:46:36 +0100 bovi provide a minimal Romanian translation for engine
Sun, 15 Jan 2012 22:29:24 +0100 bovi updated win build script
Sun, 15 Jan 2012 21:08:15 +0100 Xeli changed error message
Sun, 15 Jan 2012 21:07:52 +0100 Xeli Load the TeamCreationmenu's contents in a different thread
Sun, 15 Jan 2012 21:04:31 +0100 Xeli some bug fixed regarding the downloader
Sun, 15 Jan 2012 21:00:10 +0100 Xeli Graphics used on the android market
Sun, 15 Jan 2012 20:55:22 +0100 Xeli some meta build files needed for newer api levels...
Sun, 15 Jan 2012 12:40:48 -0500 nemo Assign ammo counts as well, in case the game flags were changed by the script
Sat, 14 Jan 2012 14:59:19 +0100 koda somehow my paths slipped in...
Sat, 14 Jan 2012 05:05:53 +0100 valnut GCI task: feedback is important
Sat, 14 Jan 2012 05:03:21 +0100 bovi GCI task: cmd.exe
Fri, 13 Jan 2012 13:48:48 -0500 nemo Fix typos
Fri, 13 Jan 2012 22:28:59 +0400 gallardo_pablo Spanish voice
Wed, 11 Jan 2012 21:46:06 +0000 enveezee Push RopePercent to lua to fix rope if not set
Wed, 11 Jan 2012 22:26:07 -0500 nemo Allow multiple portals, so long as the team hasn't changed...
Tue, 10 Jan 2012 22:41:35 -0500 nemo allow roping into a portal (still detaches rope)
Mon, 09 Jan 2012 01:13:55 -0500 nemo ok. pretty sure that has to be consistent in both. go with the smaller one...
Mon, 09 Jan 2012 00:50:39 -0500 nemo Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
Sat, 07 Jan 2012 00:10:47 +0400 unc0rr Disallow dot as a part of identifier
Fri, 06 Jan 2012 01:51:04 +0100 koda fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
Wed, 04 Jan 2012 02:06:44 +0100 Ivo Nunes GCI task: iOS Portuguese
Sun, 01 Jan 2012 15:24:55 -0500 RoFra graphics fix. take 3
Sun, 01 Jan 2012 14:14:55 -0500 ChipHome Fixed unicode italian missions translation update
Sun, 01 Jan 2012 13:20:22 -0500 nemo one more mask, reduce hog count on ruler map
Sun, 01 Jan 2012 12:01:25 -0500 ChipHome Italian update - ditched missions file since encoding appears to be incorrect.
Sat, 31 Dec 2011 03:24:44 +0100 thebowseat GCI task: iOS Japanese
Sat, 31 Dec 2011 03:21:09 +0100 koda update ios project file with new uGears* files; flags for one text file
Sat, 31 Dec 2011 01:52:14 +0300 unc0rr Fix build
Fri, 30 Dec 2011 22:20:57 +0300 unc0rr Oops
Thu, 29 Dec 2011 23:02:40 +0300 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
Thu, 29 Dec 2011 09:40:16 +0100 jerryma1121 GCI task: one bug (issue 167)
Thu, 29 Dec 2011 09:35:04 +0100 kragniz GCI task: idea
Thu, 29 Dec 2011 09:29:56 +0100 koda testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
Wed, 28 Dec 2011 21:53:40 +0300 unc0rr Take koda's notice into account, also update list of source files
Wed, 28 Dec 2011 11:13:29 -0500 unc0rr add -O2
Wed, 28 Dec 2011 18:40:02 +0300 unc0rr It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
Tue, 27 Dec 2011 14:14:26 -0500 nemo Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
Tue, 20 Dec 2011 16:13:17 -0500 ChipHome Italian update
Sat, 17 Dec 2011 13:12:33 -0500 nemo Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
Thu, 15 Dec 2011 12:57:26 -0500 nemo Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
Thu, 15 Dec 2011 11:06:36 -0500 nemo Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
Mon, 12 Dec 2011 19:23:05 +0100 Henek added SetAmmoStore to lua for convinience
Mon, 12 Dec 2011 00:10:55 +0100 koda added 'loaded locale' message, other minor things
Mon, 12 Dec 2011 00:10:11 +0100 koda finally hook the engine localization on ios
Sun, 11 Dec 2011 23:20:59 +0100 Resoow GCI task: iOS _languages_ 2 (Bulgarian)
Sun, 11 Dec 2011 23:15:06 +0300 m4tx [GCI] backz task: unify the back button functionality, avoid using the save button
Sun, 11 Dec 2011 19:57:04 +0100 koda make sure to stop music before freeing it
Sun, 11 Dec 2011 14:52:02 +0100 Henek enable lua to also set rope length percent
Sat, 10 Dec 2011 04:10:32 +0100 sheepluva removing my reserved hat.
Thu, 08 Dec 2011 23:30:03 -0500 nemo missing nil
Thu, 08 Dec 2011 14:44:10 +0400 unc0rr Some more work on scopes
Wed, 07 Dec 2011 19:38:33 -0500 nemo oops. this is more efficient anyway.
Wed, 07 Dec 2011 23:35:13 +0100 koda ios italian translation
Wed, 07 Dec 2011 23:04:57 +0300 unc0rr Format code a bit
Wed, 07 Dec 2011 22:54:39 +0300 unc0rr Further progress on dealing with namespaces
Wed, 07 Dec 2011 11:35:03 -0500 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
Wed, 07 Dec 2011 17:55:23 +0400 unc0rr - Fix type2C id2C call
Wed, 07 Dec 2011 12:19:36 +0100 blackmetalowiec Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
Wed, 07 Dec 2011 08:01:18 +0300 unc0rr "System" unit to help converter
Tue, 06 Dec 2011 22:05:59 +0300 unc0rr Ok, State monad instead
Tue, 06 Dec 2011 16:16:48 -0500 Terrington_Snyde nicer graphic
Tue, 06 Dec 2011 17:59:10 +0400 unc0rr Convert into Reader monad
Mon, 05 Dec 2011 23:52:59 -0500 nemo Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
Mon, 05 Dec 2011 23:10:53 -0500 nemo with statement considered harmful
Tue, 06 Dec 2011 05:53:02 +0200 mikade Don't forget about Rope Training.
Tue, 06 Dec 2011 05:41:52 +0200 mikade oops
Tue, 06 Dec 2011 04:46:47 +0200 mikade merge
Mon, 05 Dec 2011 18:38:25 -0500 nemo ...
Mon, 05 Dec 2011 18:38:07 -0500 nemo ...
Tue, 06 Dec 2011 00:47:24 +0200 mikade Add some (slightly modified) GCI missions.
Mon, 05 Dec 2011 23:04:10 +0300 unc0rr Let .hs be native eol format too
Mon, 05 Dec 2011 17:56:49 +0400 unc0rr Start converting into monadic code using Reader monad (will be used to store information about namespace)
Fri, 02 Dec 2011 15:03:27 +0400 unc0rr Some tiny optimizations
Sun, 04 Dec 2011 15:21:50 -0500 nemo Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
Sun, 04 Dec 2011 18:58:52 +0100 koda update the ios data script for the new audio mono location
Sun, 04 Dec 2011 18:53:49 +0100 koda audio mono is back
Sun, 04 Dec 2011 18:52:22 +0100 koda ios port working again, mono audio is missing
Sun, 04 Dec 2011 11:53:08 +0100 Kimsey0 GCI task: iOS Danish
Sun, 04 Dec 2011 01:00:18 +0300 unc0rr No more nested functions in code
Sun, 04 Dec 2011 00:56:07 +0300 unc0rr Some cleanup here and there
Sun, 04 Dec 2011 00:52:47 +0300 unc0rr - Give uLand more modularity
Sat, 03 Dec 2011 22:21:23 +0300 unc0rr Add base type tags to identifiers
Sat, 03 Dec 2011 19:18:13 +0100 Xeli android: moved the different objects representing the different game parameters to a different package
Sat, 03 Dec 2011 19:09:24 +0100 Xeli android: rename TouchInterface package to UserInput
Sat, 03 Dec 2011 18:50:29 +0100 Xeli android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Sat, 03 Dec 2011 18:49:17 +0100 Xeli android: hopefully prevents a FC, I can't reproduce it though..
Sat, 03 Dec 2011 15:22:07 +0100 koda fix exe flags of new translations
Sat, 03 Dec 2011 15:20:15 +0100 huseyinaksu GCI task: iOS _language_ (Turkish)
Sat, 03 Dec 2011 15:15:14 +0100 Leonard GCI task: iOS German
Sat, 03 Dec 2011 15:09:46 +0100 Kimsey0 GCI task: Danish translation
Sat, 03 Dec 2011 15:06:47 +0100 koda italian typo, fix issue 324
Sat, 03 Dec 2011 15:01:57 +0100 koda minor cleanup
Sat, 03 Dec 2011 14:43:09 +0100 koda cleanup and example
Sat, 03 Dec 2011 14:36:36 +0100 Oranger GCI task: describez
Sat, 03 Dec 2011 12:00:32 +0100 koda neeeeeeeemoooooooooooooooo
Sat, 03 Dec 2011 11:32:34 +0100 koda .hgignore update
Thu, 01 Dec 2011 18:02:27 +0400 unc0rr - Improve renderer a bit, disallow nested functions
Thu, 01 Dec 2011 11:30:06 +0400 unc0rr Why 'And'? (help parser)
Wed, 30 Nov 2011 23:16:44 +0100 Henek present somthing that could be taken as a structure
Wed, 30 Nov 2011 12:19:10 +0100 blackmetalowiec further updates to iOS polish translation
Tue, 29 Nov 2011 16:24:25 +0100 blackmetalowiec polish iOS translation update
Mon, 28 Nov 2011 17:41:35 -0500 nemo remove placeholder values that snuck in in the merge
Fri, 30 Dec 2011 13:54:39 +0400 unc0rr Start refactoring uGears. Breaks build.
Tue, 29 Nov 2011 17:42:42 +0400 unc0rr - Improve parsing of prefix operators
Mon, 28 Nov 2011 23:14:11 +0300 unc0rr merge
Mon, 28 Nov 2011 17:38:50 +0100 Xeli typo... >,<
Mon, 28 Nov 2011 17:57:25 +0400 unc0rr More verbose progress log, dump the result
Mon, 28 Nov 2011 17:37:43 +0100 Xeli added a switch USE_SDLTHREADS
Mon, 28 Nov 2011 17:38:50 +0100 Xeli typo... >,<
Mon, 28 Nov 2011 16:21:35 +0100 Xeli android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Mon, 28 Nov 2011 17:37:43 +0100 Xeli added a switch USE_SDLTHREADS
Mon, 28 Nov 2011 16:20:48 +0100 Xeli android: check if the sdcard directory is writable, if it isn't close the app
Mon, 28 Nov 2011 16:21:35 +0100 Xeli android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Mon, 28 Nov 2011 16:19:27 +0100 Xeli update android version
Mon, 28 Nov 2011 16:20:48 +0100 Xeli android: check if the sdcard directory is writable, if it isn't close the app
Mon, 28 Nov 2011 17:57:25 +0400 unc0rr More verbose progress log, dump the result
Mon, 28 Nov 2011 16:19:27 +0100 Xeli update android version
Sun, 27 Nov 2011 23:13:22 +0300 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
Sun, 27 Nov 2011 19:34:08 +0300 unc0rr More work on the parser
Mon, 28 Nov 2011 06:55:55 +0100 jose1711 Updated Slovak translation
Sun, 27 Nov 2011 14:46:57 +0300 unc0rr - Improvement to the parser
Sun, 27 Nov 2011 14:08:08 +0100 jose1711 Updated Slovak translation
Sun, 27 Nov 2011 00:57:43 +0100 Xeli woopsy we dont want that :d
Sun, 27 Nov 2011 00:55:45 +0100 Xeli android: load graphics multithreaded for superduper loadtimes
Sun, 27 Nov 2011 00:54:00 +0100 Xeli android: cleaned up the code a bit and removed a bug with the parsing of the xml
Sun, 27 Nov 2011 00:53:08 +0100 Xeli android: update manifest to the market version
Sun, 27 Nov 2011 00:25:28 +0300 unc0rr - Help parser more
Sat, 26 Nov 2011 21:12:23 +0300 unc0rr - Help parser by dropping that insane formatting syntax in str function
Sat, 26 Nov 2011 12:01:13 -0500 nemo ffs
Sat, 26 Nov 2011 17:47:55 +0100 koda raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
Sat, 26 Nov 2011 17:45:34 +0100 koda disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
Sat, 26 Nov 2011 17:42:31 +0100 Xeli merge
Sat, 26 Nov 2011 16:47:36 +0100 Henek Updated the Tracker to handle hog hiding and restoring.
Sat, 26 Nov 2011 17:40:25 +0100 Xeli Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
Sat, 26 Nov 2011 16:18:44 +0100 Xeli Sort the weapons/schemes/styles and give make give them a default value
Sat, 26 Nov 2011 11:47:31 +0100 Xeli merge
Sat, 26 Nov 2011 11:40:54 +0100 Xeli android: remove the "continue in background" button for now
Sat, 26 Nov 2011 11:39:41 +0100 Xeli android: fix compatibility with donut
Fri, 25 Nov 2011 19:36:03 +0100 Xeli Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
Fri, 25 Nov 2011 19:33:55 +0100 Xeli android: default team is now an AI
Sat, 26 Nov 2011 11:37:25 +0100 koda fix compiling with LUA_DISABLED
Fri, 25 Nov 2011 19:33:17 +0100 Xeli new build which works with android ICS
Sat, 26 Nov 2011 00:45:00 -0500 Oranger eyecandy
Fri, 25 Nov 2011 19:32:54 +0100 Xeli android: prevent the virtual keyboard from opening at the start
Fri, 25 Nov 2011 23:22:35 +0300 unc0rr Help parser a bit
Fri, 25 Nov 2011 18:36:12 +0300 unc0rr - Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
Fri, 25 Nov 2011 05:15:38 +0100 Kamil Pilarski GCI task: iOS Polish
Fri, 25 Nov 2011 05:11:11 +0100 Rom le Clair GCI task: iOS French
Fri, 25 Nov 2011 05:06:39 +0100 Ángel Alonso GCI task: iOS Spanish
Fri, 25 Nov 2011 05:05:34 +0100 koda also for the description
Fri, 25 Nov 2011 04:57:59 +0100 koda better ios localization files
Thu, 24 Nov 2011 16:40:17 -0500 nemo Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
Thu, 24 Nov 2011 19:15:29 +0100 sheepluva hide all context menu options for own nick, except for info
Thu, 24 Nov 2011 20:59:13 +0300 unc0rr Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
Thu, 24 Nov 2011 16:33:36 +0100 Xeli removed extra endif
Thu, 24 Nov 2011 16:18:45 +0100 koda GSoC 2011: Android port - merged mainstream
Wed, 23 Nov 2011 20:12:16 +0300 unc0rr Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
Tue, 22 Nov 2011 22:48:02 +0300 unc0rr Preprocessor strips comments
Tue, 22 Nov 2011 19:34:15 +0300 unc0rr - Split PascalParser into modules
Tue, 22 Nov 2011 02:08:42 +0100 koda group the ios files to be translated (aka localization)
Fri, 26 Oct 2012 14:19:57 +0100 koda close branch 0.9.17
Sun, 20 Nov 2011 19:07:59 +0100 koda SDL included some of our patches mainstream
Mon, 21 Nov 2011 21:23:23 +0100 sheepluva this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.17
Sun, 20 Nov 2011 19:45:40 +0300 unc0rr Merge with 0.9.17 server fix
Sat, 19 Nov 2011 23:34:09 +0100 jose1711 Updated Slovak translation
Mon, 21 Nov 2011 11:00:42 +0100 koda Added tag 0-9.17-release for changeset 4670f003f91b 0.9.17
Sat, 19 Nov 2011 15:36:33 -0500 nemo Aaaand merge into trunk too in case guys I was playing earlier are on trunk
Sun, 20 Nov 2011 19:45:03 +0300 unc0rr Fix empty teams list when trying to spectate 0.9.17
Sat, 19 Nov 2011 15:34:38 -0500 nemo Fix missing nametags in placement mode 0.9.17 0.9.17-release
Sat, 19 Nov 2011 22:42:52 +0300 unc0rr merge, as --rebase didn't work for some reason
Sat, 19 Nov 2011 14:30:58 -0500 nemo Merge 0.9.17 with trunk 0.9.17
Sat, 19 Nov 2011 22:38:31 +0300 unc0rr Improve parser and converter
Sat, 19 Nov 2011 14:29:35 -0500 nemo Update changelog again
Sat, 19 Nov 2011 19:30:20 +0300 unc0rr Oops, function call has parens
Fri, 18 Nov 2011 12:47:40 -0500 nemo Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
Fri, 18 Nov 2011 15:05:32 +0400 unc0rr Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
Fri, 18 Nov 2011 00:32:52 +0100 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
Thu, 17 Nov 2011 23:14:24 +0300 unc0rr Make AI use switcher when:
Thu, 17 Nov 2011 21:44:35 +0300 unc0rr - Move actions stack out of Walk procedure
Thu, 17 Nov 2011 17:57:45 +0400 unc0rr - Parse sets initialization
Wed, 16 Nov 2011 16:36:17 -0500 nemo This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
Wed, 16 Nov 2011 15:16:17 -0500 nemo prevent flinging up into any land.
Wed, 16 Nov 2011 21:35:14 +0300 unc0rr Recognize some built-in functions
Wed, 16 Nov 2011 20:42:45 +0300 unc0rr Less code
Wed, 16 Nov 2011 19:25:25 +0300 unc0rr Prefix followed by prefix issue solved. Also some slight improvements.
Tue, 15 Nov 2011 00:43:19 -0500 nemo Fix for issue #291 - this check should probably be in ApplyDamage though
Mon, 14 Nov 2011 22:41:08 -0500 nemo Disable loading content.html on startup, it is fetched on pushing to top of stack already.
Mon, 14 Nov 2011 22:38:24 -0500 nemo increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
Tue, 15 Nov 2011 02:02:08 +0100 koda move the order of reloading texture to workaround buggy drivers
Mon, 14 Nov 2011 18:28:05 -0500 nemo Only recreate texture for non-empty lines
Mon, 14 Nov 2011 18:08:36 -0500 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
Mon, 14 Nov 2011 17:56:44 -0500 nemo reset chat lines too
Mon, 14 Nov 2011 23:46:23 +0200 mikade Make Highlander moar awesome.
Mon, 14 Nov 2011 16:17:58 -0500 nemo Since I'm storing the text string anyway, might as well recreate captions on resize as well
Mon, 14 Nov 2011 15:51:02 -0500 nemo Not useful.
Mon, 14 Nov 2011 13:31:38 -0500 nemo Aaand in .17 0.9.17
Mon, 14 Nov 2011 13:30:17 -0500 nemo oops. tex could expire, too...
Mon, 14 Nov 2011 13:15:55 -0500 nemo Aaaand merge .17 into trunk.
Mon, 14 Nov 2011 13:14:32 -0500 nemo merge with trunk (sound fade tweak, iOS changes) 0.9.17
Mon, 14 Nov 2011 13:13:38 -0500 nemo Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick 0.9.17
Mon, 14 Nov 2011 13:28:16 +0400 unc0rr Make server know release version 0.9.17
Sun, 13 Nov 2011 21:39:52 -0500 nemo these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened 0.9.17
(0) -3000 -1000 -240 +240 +1000 +3000 tip