Thu, 30 Sep 2010 11:50:32 -0400 |
nemo |
Update translations, add a hungarian stub for edge_hog who is volunteering
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files
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Thu, 30 Sep 2010 01:34:12 +0200 |
koda |
playing a bit with colors
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files
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Wed, 29 Sep 2010 23:50:46 +0200 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
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files
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Wed, 29 Sep 2010 16:16:25 -0400 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
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files
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Mon, 27 Sep 2010 15:40:20 +0200 |
smaxx |
Engine:
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Mon, 27 Sep 2010 04:58:26 +0200 |
koda |
merge
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files
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Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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files
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Mon, 27 Sep 2010 01:51:12 +0200 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
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files
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Sun, 26 Sep 2010 23:48:03 +0200 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
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files
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Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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Sun, 26 Sep 2010 16:28:04 -0400 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
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files
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Sun, 26 Sep 2010 15:40:59 -0400 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
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files
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Sun, 26 Sep 2010 17:02:44 +0200 |
koda |
enable Lua for iOS (hooks for frontend to be done)
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files
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Sun, 26 Sep 2010 03:41:30 +0200 |
koda |
merge
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files
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Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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files
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Sat, 25 Sep 2010 18:38:05 +0200 |
koda |
pimp-my-savagame-table
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files
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Sat, 25 Sep 2010 03:04:22 +0200 |
koda |
have Saves restart net when loaded, also resumes music
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files
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Sat, 25 Sep 2010 23:01:52 +0400 |
unc0rr |
Show database errors in stderr
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files
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Fri, 24 Sep 2010 15:14:40 -0400 |
henek |
slight shading adjustment
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files
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Thu, 23 Sep 2010 01:30:35 +0200 |
koda |
merge
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files
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Thu, 23 Sep 2010 01:29:20 +0200 |
koda |
implemented reloading savefiles
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files
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Thu, 23 Sep 2010 00:09:16 +0200 |
koda |
captions are scaled down when they're bigger than screen
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Wed, 22 Sep 2010 21:58:32 +0200 |
smaxx |
Engine:
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Wed, 22 Sep 2010 23:46:38 +0200 |
koda |
compilation bugfix and scaling down textures when bigger than screen
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Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
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Wed, 22 Sep 2010 02:22:15 +0200 |
koda |
allow more flexibility between viewcontrollers, also added stub pages for saved games
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Wed, 22 Sep 2010 21:47:28 +0200 |
smaxx |
Engine:
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Wed, 22 Sep 2010 01:10:20 +0200 |
koda |
initial support for savegames
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files
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Wed, 22 Sep 2010 01:09:40 -0400 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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files
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Sun, 19 Sep 2010 22:56:53 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
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files
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Sun, 19 Sep 2010 22:56:24 +0200 |
koda |
silly error about Island theme removal
Hedgewars-iOS-1.0.1
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Sun, 19 Sep 2010 18:34:40 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0.1
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Sun, 19 Sep 2010 17:23:48 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
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Sun, 19 Sep 2010 17:23:30 +0200 |
koda |
update version numbers
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Sun, 19 Sep 2010 17:00:35 +0200 |
koda |
various fixes around, plus new 'ask for review' page
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Sun, 19 Sep 2010 13:54:38 +0200 |
koda |
fixed the voice selection where you couldn't hear a preview sound
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Sun, 19 Sep 2010 04:12:58 +0200 |
koda |
merge
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Sun, 19 Sep 2010 04:12:03 +0200 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
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files
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Sun, 19 Sep 2010 02:25:31 +0200 |
koda |
rework the AI level selection
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Sat, 18 Sep 2010 21:30:36 +0200 |
Henek |
Updated Swedish locale
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Sat, 18 Sep 2010 19:02:55 +0200 |
koda |
fix a small glitch in textfield cells and remove cheese from pro
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Sat, 18 Sep 2010 19:02:09 +0200 |
koda |
fix the British voicepack and add to Mercurial the sounds used in the mobile version
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Sat, 18 Sep 2010 12:35:58 +0200 |
smaxx |
Frontend:
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Sat, 18 Sep 2010 01:50:29 +0200 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
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Fri, 17 Sep 2010 19:10:48 -0400 |
nemo |
aaaand use the right name
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Fri, 17 Sep 2010 18:59:44 -0400 |
nemo |
Oops. Forgot to change these over after switching CurWeapon to AmmoType
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Fri, 17 Sep 2010 13:32:37 -0400 |
nemo |
inu adds a few more random teams
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Fri, 17 Sep 2010 15:27:04 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 22:13:59 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 21:07:06 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 19:06:59 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 18:43:14 +0200 |
smaxx |
Merge
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files
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Tue, 14 Sep 2010 12:17:39 -0400 |
nemo |
Revert accidental commit of inu's stretching of this column
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Tue, 14 Sep 2010 18:41:37 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 17:42:51 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 13:45:19 +0200 |
smaxx |
Engine:
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Tue, 14 Sep 2010 13:05:49 +0200 |
smaxx |
Engine:
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Tue, 14 Sep 2010 00:17:22 -0400 |
inu |
updated pt
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files
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Mon, 13 Sep 2010 21:59:49 -0400 |
inu |
typo and fill in "translation" for an empty english stub
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files
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Mon, 13 Sep 2010 20:27:53 -0400 |
nemo |
more fixing of indentation
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files
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