Tue, 30 Mar 2010 13:33:01 +0000 | nemo | This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding. | changeset | files |
Tue, 30 Mar 2010 13:20:04 +0000 | smxx | Engine: | changeset | files |
Tue, 30 Mar 2010 02:45:31 +0000 | nemo | crank up r a bit | changeset | files |
Tue, 30 Mar 2010 00:03:58 +0000 | koda | ifrontend: predispone teams in a proper data structure | changeset | files |
Tue, 30 Mar 2010 00:02:40 +0000 | nemo | prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border | changeset | files |
Mon, 29 Mar 2010 23:47:38 +0000 | palewolf | Fix a small glitch due to scaling down in mines and airplaine pixmaps | changeset | files |