Tue, 22 Jun 2010 23:08:57 -0400 | nemo | New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway. | changeset | files |
Tue, 22 Jun 2010 22:21:44 +0400 | unc0rr | Partially reimplement joining rooms | changeset | files |
Wed, 23 Jun 2010 01:00:52 +0200 | koda | update the project to ios4 by removing pre-3.2 references | changeset | files |
Tue, 22 Jun 2010 18:06:55 +0200 | koda | ok really fix the command line utility | changeset | files |
Tue, 22 Jun 2010 17:10:27 +0200 | koda | fix build and permissions problems when launching hwengine from command line | changeset | files |
Mon, 21 Jun 2010 22:45:52 +0200 | koda | merge+smallupdate | changeset | files |
Mon, 21 Jun 2010 21:41:14 +0400 | unC0Rr | Reimplement room creating | changeset | files |