Sun, 10 Jan 2016 18:01:17 +0100 |
sheepluva |
don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
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Sun, 10 Jan 2016 17:39:27 +0100 |
sheepluva |
fix/clean-up mousewheel code
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Sun, 10 Jan 2016 12:59:03 +0100 |
sheepluva |
Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
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Tue, 05 Jan 2016 15:15:54 -0500 |
nemo |
limit Y increment to 6 (saucer/birdy bug)
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Mon, 04 Jan 2016 10:08:26 +0300 |
unc0rr |
Overwrite last '+' cmd in the queue instead of appending new command
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Fri, 01 Jan 2016 19:34:48 -0500 |
nemo |
put teamrope into ShoppaMap too
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Fri, 01 Jan 2016 19:15:32 +0300 |
unc0rr |
merge default
qmlfrontend
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Fri, 01 Jan 2016 19:14:59 +0300 |
unc0rr |
Handle drawn maps from net
qmlfrontend
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Fri, 01 Jan 2016 10:49:59 -0500 |
nemo |
add 32px to top offset
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Thu, 31 Dec 2015 15:11:44 -0500 |
nemo |
Tweak the hole carving to become less agressive about spacing if random points keep failing.
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Thu, 31 Dec 2015 12:47:33 -0500 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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Thu, 31 Dec 2015 10:17:15 -0500 |
nemo |
Disable digging on solid land
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Thu, 31 Dec 2015 16:26:21 +0300 |
unc0rr |
AI is pretty good at using Bee weapon
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Thu, 31 Dec 2015 14:00:27 +0300 |
unC0Rr |
Some WIP for bee
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Wed, 30 Dec 2015 23:30:00 -0500 |
nemo |
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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