Thu, 04 Apr 2013 10:44:03 +0300 jaree Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
Wed, 03 Apr 2013 00:17:21 +0400 unc0rr No more hwengine.desktop here webgl
Sun, 24 Mar 2013 11:11:39 +0100 koda gather all libs in a single list cmake_pascal
Wed, 03 Apr 2013 22:05:11 -0400 Randi Fruit theme
Wed, 03 Apr 2013 00:16:37 +0400 unc0rr Fix rendering errors now. webgl
Sun, 24 Mar 2013 10:54:16 +0100 koda remove old code cmake_pascal
Wed, 03 Apr 2013 00:03:46 +0400 unc0rr Fixes to make pas2c parse this webgl
Wed, 03 Apr 2013 23:56:59 +0200 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
Sun, 24 Mar 2013 10:48:37 +0100 koda parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
Tue, 02 Apr 2013 23:43:39 +0400 unc0rr Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter). webgl
Wed, 03 Apr 2013 00:46:19 +0200 koda ios compiles again (using an old version of sdl)
Fri, 22 Mar 2013 10:43:43 +0100 koda no need of ar and ranlib for pascal cmake_pascal
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Tue, 02 Apr 2013 23:02:06 +0200 koda fix osx build
Fri, 22 Mar 2013 10:40:48 +0100 koda finish off by replacing remaining Ada occurencies cmake_pascal
Mon, 01 Apr 2013 23:26:41 +0400 unc0rr Think this is what was meant by koda
Fri, 22 Mar 2013 10:34:50 +0100 koda disable static libraries with fpc cmake_pascal
Mon, 01 Apr 2013 23:07:24 +0400 unc0rr Hey, there was inc(Radius, 4)
Fri, 22 Mar 2013 10:33:35 +0100 koda oops cmake_pascal
Sun, 31 Mar 2013 15:45:24 -0400 volkan updated turkish frontend translation
Thu, 21 Mar 2013 15:03:30 +0100 koda drop processor flags cmake_pascal
Sun, 31 Mar 2013 14:20:40 -0400 nemo Unbreak lua localisation, fix untranslated login prompt, update translations.
Thu, 21 Mar 2013 14:38:58 +0100 koda add support for creating shared pascal libraries cmake_pascal
Sat, 30 Mar 2013 08:11:09 -0400 nemo Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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