Fri, 26 Mar 2010 15:52:47 +0000 |
nemo |
Uppercase all theme and map names
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files
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Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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files
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Fri, 26 Mar 2010 12:34:18 +0000 |
smxx |
Engine:
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files
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Fri, 26 Mar 2010 12:16:12 +0000 |
smxx |
Frontend:
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changeset |
files
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Fri, 26 Mar 2010 09:40:26 +0000 |
koda |
add another button to close the game and return to the iFrontend (untested)
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files
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Fri, 26 Mar 2010 03:04:19 +0000 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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files
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Fri, 26 Mar 2010 00:53:31 +0000 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
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files
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Fri, 26 Mar 2010 00:49:02 +0000 |
nemo |
Change settings for birdy in default weapon sets
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files
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Fri, 26 Mar 2010 00:39:49 +0000 |
smxx |
CMake:
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files
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Fri, 26 Mar 2010 00:39:00 +0000 |
nemo |
remove utility flag
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files
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Fri, 26 Mar 2010 00:37:36 +0000 |
smxx |
CMake:
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files
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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files
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Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
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files
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Thu, 25 Mar 2010 23:02:55 +0000 |
koda |
testing ftw
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files
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Thu, 25 Mar 2010 23:01:50 +0000 |
koda |
reworked interaction of engine/frontend when closing
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files
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Thu, 25 Mar 2010 02:02:53 +0000 |
nemo |
tweak kick in case of wrapping
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changeset |
files
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