2016-04-13 mikade merge
2016-04-10 mikade Allow variable boost directions in Racer
2016-04-12 nemo Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
2016-04-07 sheepluva fix scout hat name and image file (Bug 68 - Hats tf_demoman and tf_scount are identical)
2016-04-02 unc0rr - Init physfs before creating debug log
2016-04-02 unc0rr Fix pas2c build
2016-04-01 sheepluva merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
2015-09-11 Wuzzy HedgeEditor: Fix list of available sprites
2015-09-11 Wuzzy Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
2015-09-11 Wuzzy More selectable barrel healths in Hedge editor, including default 60
2015-09-11 Wuzzy Hedge Editor: Allow to add/subtract health in Health Modification Mode
2015-09-11 Wuzzy Fix broken HedgeEditor map preview
2016-04-01 nemo Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
2016-04-01 unC0Rr Time achievement for ClimbHome
2016-03-29 unc0rr Don't spam '+' message qmlfrontend
2016-03-29 unc0rr merge default qmlfrontend
2016-03-15 unc0rr logging via physfs
2016-03-29 unc0rr Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-29 koda Fix function name in avwrapper 0.9.22
2016-03-29 koda Fix function name in avwrapper
2016-03-29 nemo add svg sources. bug #43
2016-03-29 unC0Rr Trick on storage format to simplify sql queries
2016-03-29 sheepluva https4dlc
2016-03-29 sheepluva change all URLs of feedback dialog to use https
2016-03-28 nemo RC planes should not pick up frozen crates
2016-03-28 unc0rr Declare achievements alongwith EndGame call, since it would skip SendStats
2016-03-25 koda Keep very old compatibility 0.9.22
2016-03-25 koda Keep very old compatibility
2016-03-25 koda Use the correct replacement 0.9.22
2016-03-25 koda Use the correct replacement
2016-03-25 koda More compatibility wrappers for video
2016-03-25 sheepluva fix check for wrong value
2016-03-25 unC0Rr racer map #20
2016-03-24 unC0Rr Achievement for ClimbHome
2016-03-22 koda Add an additional compatibility layer for video
2016-03-22 unC0Rr Fix typo
2016-03-20 koda Move pixel format conversion from uVideoRec to AVWrapper
2016-03-20 koda Fix bundle already present check
2016-03-20 koda Add FindOggVorbis to make sure all paths are set
2016-03-20 koda Update osx bundle creation with SDL2 library names
2016-03-18 nemo copypasta to make AI use vampirism too
2016-03-15 unc0rr logging via physfs qmlfrontend
2016-03-14 unc0rr Merge default qmlfrontend
2016-03-14 unc0rr Do not check games lasting for more than 3 hours
2016-03-14 sheepluva german translation: fix error due to confusion of plural "you" with singular "you"
2015-11-16 koda avwrapper: Explicitly check for macro existence 0.9.22
2015-11-07 koda videorec: Drop setting x264 preset 0.9.22
2015-11-16 koda avwrapper: Adjust prefixed symobols version guard 0.9.22
2015-11-12 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder() 0.9.22
2015-11-10 Vittorio Giovara videorec: Drop a commented out option 0.9.22
2015-11-10 Vittorio Giovara videorec: Use future API for raw video encoding 0.9.22
2015-11-10 Vittorio Giovara videorec: Appropriately rescale timestamps and duration 0.9.22
2015-11-10 Vittorio Giovara videorec: Always initialize audio and video time bases 0.9.22
2015-11-10 Vittorio Giovara videorec: Fully set frame properties 0.9.22
2015-11-10 Vittorio Giovara videorec: Fix flushing encoders 0.9.22
2015-11-10 Vittorio Giovara videorec: Make sure the audio packet is considered empty 0.9.22
2016-03-05 antonc27 [BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
2016-03-05 unc0rr Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
2016-03-04 sheepluva fix pas2c breakage caused by recent changes in uLandGraphics
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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