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Wed, 11 Jun 2014 12:55:24 +0200
sheepluva
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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Tue, 10 Jun 2014 23:21:22 +0200
sheepluva
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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Wed, 11 Jun 2014 00:35:23 +0400
unc0rr
Fallback to old heuristic if not pit position
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Tue, 10 Jun 2014 22:35:44 +0200
sheepluva
update viewlimits after screen/window resize
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Wed, 11 Jun 2014 00:28:17 +0400
unc0rr
Allow barrels to spawn in U-shaped pits in stable position
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Tue, 10 Jun 2014 19:38:37 +0200
sheepluva
whoops, forgot to include this file in commt
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Tue, 10 Jun 2014 19:30:06 +0200
sheepluva
superminor tweaks
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Tue, 10 Jun 2014 17:41:27 +0200
sheepluva
<koda> wut, chats as commit mesages?
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