2010-05-02 nemo Drown the hog using the piano
2010-05-02 nemo Avoid checking in log spam.
2010-05-02 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-05-01 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
2010-05-01 smxx Engine:
2010-05-01 smxx Engine:
2010-05-01 nemo Minor change, so sheepluva can comment
2010-05-01 smxx Engine:
2010-05-01 koda fix zoom
2010-05-01 nemo Fix portal graphic name, continuing work on portal movement
2010-05-01 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-05-01 sheepluva add amSineGun.png (just a copy of am Shotgun.png atm anyway)
2010-05-01 koda add automatic rotation in ipad (landscape only)
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Fixed broken whitespace
2010-04-30 mbait Gas grenade:
2010-04-29 smxx Engine:
2010-04-29 smxx Commited wrong file *grmlrgrml*
2010-04-29 smxx Engine:
2010-04-29 sheepluva let players affect in which direction their teleported hedgehog will look
2010-04-29 koda add option to look at the previous debug log
2010-04-29 smxx Engine:
2010-04-29 koda this should fix the old project name that is present in the scm database
2010-04-29 koda lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
2010-04-29 koda use a proper bundle identifier
2010-04-28 mbait Teleport AI:
2010-04-27 mbait Teleport AI:
2010-04-27 mbait Teleport AI:
2010-04-26 koda add other controls for map preview, also fix a bug in digest
2010-04-25 smxx Engine:
2010-04-25 koda burning revision numbers with style
2010-04-25 koda rename the project from HedgewarsMobile to Hedgewars
2010-04-25 koda wow all these files only for land preview and seed generation
2010-04-22 koda no more hardcoded teams, team selection is real \o/
2010-04-21 nemo More work on slovak locale from jose1711
2010-04-21 koda in reprocessing openalbridge, a lot of code cleanup and simplification
2010-04-21 koda buttons for number of hogs in game config
2010-04-19 koda updates to openalbridge (modified api and simplified some sections)
2010-04-19 smxx Engine:
2010-04-19 smxx Engine:
2010-04-19 koda draw a hedgehog when presenting hats
2010-04-18 koda add missing controller stubs
2010-04-17 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-17 koda fix build
2010-04-17 koda OpenAL makes a comeback! (might require some cleanup)
2010-04-17 koda complete previews on the team settings
2010-04-16 smxx Engine:
2010-04-16 smxx Engine:
2010-04-16 koda update ifrontend to latest ammostore protocol
2010-04-16 nemo Forgot to check in this file yesterday
2010-04-16 koda camera panning ftw
2010-04-16 smxx Engine/Frontend:
2010-04-16 koda don't polish other people patches
2010-04-16 smxx Frontend:
2010-04-16 nemo Clarify an ambiguity as to what to do here if your name is already taken.
2010-04-15 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-15 smxx Engine:
2010-04-13 koda fix all of what was committed before
2010-04-13 koda lots of untested stuff for the ifrontend
2010-04-12 koda patch by raptor (polished by me) to allow tiger/xcode24 compilation
2010-04-12 smxx Engine:
2010-04-11 smxx Engine:
2010-04-11 koda new manager for handling (future) rotations
2010-04-11 nemo offset graves
2010-04-10 smxx Frontend:
2010-04-10 koda simplify the general settings and review minor stuff
2010-04-10 smxx Engine:
2010-04-10 koda add support for modifying the name of the team
2010-04-09 koda add support to editing hog names
2010-04-09 koda fix the save of the team and rearrange hat/name modification
2010-04-09 nemo Skip loading of splashes
2010-04-09 palewolf Fix splashes for older graphics cards
2010-04-08 koda moved around team creation
2010-04-08 smxx Frontend:
2010-04-08 koda implement an add/remove team in the ifrontend
2010-04-07 sheepluva * INSTALL file: setting FreePascal to >= 2.2.0
2010-04-07 koda rewrote a couple of things i didn't like
2010-04-07 smxx Engine:
2010-04-07 nemo Correct interaction of cave and placement.
2010-04-07 koda much better
2010-04-07 koda minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
2010-04-07 koda fix a couple of leaks in hte ifrontend
2010-04-06 koda usa a cached dictionary and write only when needed
2010-04-06 nemo restore sndIncoming for the other 2 air attacks
2010-04-06 palewolf "muerte súbida" duh!
2010-04-06 koda restore and update the old general settings
2010-04-06 sheepluva fixed size of yinyang flag, thanks to inu for the heads up
2010-04-06 smxx Engine:
2010-04-06 sheepluva * add fixed grave Simple.png, by "anon__"
2010-04-06 koda make the tables work also on iphone
2010-04-05 nemo These don't belong here.
2010-04-05 unc0rr Return to -dev builds
2010-04-04 koda merged code from ipad and iphone frontends
2010-04-04 smxx Engine:
2010-04-04 unc0rr with this patch I'm unable to make rope stuck in land
2010-04-04 nemo Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
2010-04-04 smxx CMake:
2010-04-04 unc0rr Better default values
2010-04-03 nemo try this instead
2010-04-03 palewolf Am i late for last-minute spanish translation?
2010-04-03 unc0rr 31 is 0.9.13
2010-04-03 unc0rr Oops, forgot this
2010-04-03 koda fix building without DEBUGFILE
2010-04-03 unc0rr Update pt_PT again
2010-04-03 unc0rr Fix last minute patch bug
2010-04-03 unc0rr include cmake_modules into package
2010-04-03 unc0rr Update pt_PT translations by inu 0.9.13-release
2010-04-03 nemo Updated slovak by jose1711
2010-04-03 unc0rr Remove -dev suffix from version, set protocol number to 31
2010-04-03 unc0rr Update russian translation
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-03 sheepluva * swedish translation by BeholdMyGlory
2010-04-03 sheepluva * give translators their "unfinished" tags back :>
2010-04-03 sheepluva Palewolf:
2010-04-03 unc0rr Some stuff for game server administration task
2010-04-03 smxx Engine:
2010-04-03 nemo Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
2010-04-03 nemo Add ApplyAmmoChanges to get text/animation/crosshairs
2010-04-03 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
2010-04-03 nemo One more tiny island map. Just to pad the Small map section a bit
2010-04-03 unc0rr Oops, fix server
2010-04-03 koda hats \o/
2010-04-03 sheepluva swedish translation by Henrik Rostedt [tracker: #233]
2010-04-03 sheepluva more translations! from inu and szczur
2010-04-03 sheepluva * add some tiny translation from inu
2010-04-02 sheepluva set eol-style of SniperRifle.lua to native
2010-04-02 sheepluva * add some kind of SniperRifle training mission
2010-04-02 koda initial support for hat selection on the ifrontend
2010-04-02 palewolf Antialias Target.png and Clouds.png
2010-04-02 nemo GetRandom(0) is illegal
2010-04-02 palewolf Slightly different easing equations for bigexplosion
2010-04-02 nemo Slovak translation from jose1711
2010-04-02 palewolf - Parallax effect for horizont when water is out of sight
2010-04-02 nemo inu adds portugese translation
2010-04-02 nemo Fix line endings. Again.
2010-04-02 nemo Complete slovak locale by jose1711
2010-04-02 nemo Rebalance Default to take into account reweighting of crates, remove redundant check
2010-04-02 unc0rr Allow to set motd for old client versions (not used yet, as server needs some refactoring)
2010-04-02 nemo This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
2010-04-02 unc0rr Update russian translation a bit more
2010-04-02 smxx Maps:
2010-04-02 palewolf Spanish translation for new maze settings
2010-04-02 nemo Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
2010-04-02 nemo Call modify damage on poison damage
2010-04-02 koda display team contents in the ifrontend
2010-04-02 palewolf Retouched Pikachu hat
2010-04-02 koda continue working for team support on the ifrontend
2010-04-02 koda intial support for team configuration on the ifrontend
2010-04-02 sheepluva * make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
2010-04-02 palewolf - Added SkyOffset, HorizontOffset as global vars
2010-04-02 sheepluva Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
2010-04-01 sheepluva * fixing bug #156: Cancel button on password request works now.
2010-04-01 koda fix an error in passing strings between ObjC and Pascal
2010-04-01 smxx Lua:
2010-04-01 nemo Sorry
2010-04-01 nemo Suppress warning
2010-04-01 koda sheepluva's name is finally revealed (watch out for fangirls)
2010-04-01 smxx Maps:
2010-04-01 nemo this was not checking all of Land[]
2010-04-01 nemo Somehow, these files are not using local encoding
2010-04-01 nemo Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-04-01 smxx Trainings:
2010-04-01 smxx Trainings:
2010-04-01 smxx Misc:
2010-04-01 sheepluva * make invul animations of different hogs run asynchronously
2010-04-01 sheepluva * fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
2010-04-01 sheepluva * check for valid TWave before starting/drawing them, prevents segfault
2010-04-01 unc0rr Fix build
2010-04-01 unc0rr - update russian translation a bit
2010-04-01 sheepluva add fixed mission script files incl. inu's translation (portuguese I believe)
2010-04-01 sheepluva removing corrupted mission scripts (diff can't handle them)
2010-04-01 nemo another uninitialised value radz[k] for corresponding pa.ar of NTPX
2010-04-01 sheepluva possible map gen desync "fix" -- test please
2010-04-01 koda credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
2010-04-01 nemo move this island further away from water too
2010-03-31 koda koda's changelog turn
2010-03-31 nemo Partial update by jose1711
2010-03-31 nemo Partial translation by BeholdMyGlory
2010-03-31 nemo Updated by FIQ
2010-03-31 nemo Add inu to credits since he kept going on about it
2010-03-31 nemo Only require a minimum speed if object is descending.
2010-03-31 sheepluva YOUR AD HERE! (just fixed a typo)
2010-03-31 smxx General:
2010-03-31 smxx General:
2010-03-31 sheepluva changin da changelog
2010-03-31 nemo broken
2010-03-31 unc0rr nemo's update to changelog
2010-03-31 smxx General:
2010-03-31 nemo pika pika
2010-03-31 nemo Partial update from FIQ (those parts that didn't require correct encoding)
2010-03-31 nemo 3 more pokemon
2010-03-31 smxx CMake:
2010-03-31 smxx Engine:
2010-03-31 sheepluva make use of Smaxx latest commit(s) when playing ImpactSounds
2010-03-31 smxx Engine:
2010-03-31 smxx Engine:
2010-03-31 nemo Minor tweak
2010-03-30 koda fixes to the mac build system
2010-03-30 smxx CMake:
2010-03-30 smxx Maps:
2010-03-30 smxx Engine:
2010-03-30 smxx Frontend:
2010-03-30 palewolf Updated as for version 3225 to translate the tunnel things by Renato Gelmini
2010-03-30 koda hopefully set the correct property...
2010-03-30 palewolf Insert commit message here about deleting hats
2010-03-30 smxx Maps:
2010-03-30 palewolf Bad Palewolf, don't commit flags as hats
2010-03-30 koda inu and szczur locale files
2010-03-30 smxx Maps:
2010-03-30 palewolf Pokemon hats
2010-03-30 palewolf Blox theme Sky.png was ¿white?
2010-03-30 smxx Frontend:
2010-03-30 palewolf - Birdy is no longer translated
2010-03-30 nemo typo in template 41 definition. using FPoints from 40
2010-03-30 smxx Engine:
2010-03-30 smxx Engine/Frontend:
2010-03-30 sheepluva fix fpc 2.2.4 type related warning with unclear origin
2010-03-30 nemo recompress pngs
2010-03-30 smxx Themes:
2010-03-30 nemo move RSR to reserved for this release
2010-03-30 nemo bustamove flag. Thanks Tiy
2010-03-30 nemo New hat
2010-03-30 smxx Engine:
2010-03-30 nemo This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
2010-03-30 smxx Engine:
2010-03-30 nemo crank up r a bit
2010-03-30 koda ifrontend: predispone teams in a proper data structure
2010-03-30 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-29 palewolf Fix a small glitch due to scaling down in mines and airplaine pixmaps
2010-03-29 palewolf Finish fixing pngs gray border when zooming
2010-03-29 koda properties for everyone!!!
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29 palewolf Updated spanish translation
2010-03-29 smxx Frontend:
2010-03-29 smxx Engine:
2010-03-29 palewolf - Add HH dX/dY to Birdy disappearing animation
2010-03-29 smxx Frontend:
2010-03-29 smxx Frontend:
2010-03-29 nemo Add birdy.
2010-03-29 smxx Frontend:
2010-03-29 unc0rr Update Italian translation by Renato Gelmini
2010-03-29 sheepluva fix typo in team name: possesed -> possessed
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-28 palewolf AfterAttack was issued twice
2010-03-28 palewolf Return control as soon as Birdy begins to disappear
2010-03-28 palewolf Birdy appears from off-screen
2010-03-28 mbait Feather: sprites was moved to another layer
2010-03-28 mbait Feather: sprite size fix
2010-03-28 mbait Feather: wrong constant fix
2010-03-28 mbait Birdy's falling feathers
2010-03-28 nemo Adding small to these has never been useful
2010-03-28 sheepluva * tweaked some random stuff in GSHandlers.inc
2010-03-28 nemo claymore_ would like rearranged as so. hearing no objections...
2010-03-28 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-28 smxx Engine:
2010-03-28 smxx Engine:
2010-03-28 nemo prg tweaks maze
2010-03-28 nemo One more wacky generated map. bunch of islands suitable for islands shoppa.
2010-03-28 sheepluva * removed old hellishimpact.ogg
2010-03-28 nemo another ban for gstLoser
2010-03-28 smxx CMake:
2010-03-28 nemo prg's maze generator
2010-03-28 palewolf Add background color to translucent png to avoid gray borders when zooming
2010-03-28 palewolf Updated spanish locale
2010-03-27 smxx Themes:
2010-03-27 smxx Engine:
2010-03-27 smxx Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27 smxx CMake
2010-03-27 smxx Engine:
2010-03-27 smxx CMake:
2010-03-27 smxx General:
2010-03-27 smxx Engine:
2010-03-27 koda hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
2010-03-27 nemo Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27 palewolf Fix mortar grey border
2010-03-27 smxx Engine:
2010-03-27 nemo New impact sounds for HHG
2010-03-27 koda complete previous commit (which broken my local copy as well)
2010-03-27 koda branch ipad/iphone files to keep compatibility between versions
2010-03-27 smxx Engine:
2010-03-27 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27 koda * port fadeout to opengles
2010-03-27 smxx Engine:
2010-03-27 nemo Keep crosshair active when using rope, regardless of alt wep
2010-03-27 smxx Engine:
2010-03-27 nemo Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27 nemo 4 new hats, 2 reserved
2010-03-27 smxx Engine:
2010-03-27 smxx CMake:
2010-03-27 smxx CMake:
2010-03-27 palewolf - Bee sprites for target and HH hand
2010-03-27 mbait Forgotten sprite
2010-03-27 mbait Added egg sprite
2010-03-27 mbait Wind does not affect of eggs
2010-03-27 mbait Added poisoned eggs
2010-03-27 nemo Add Wood forts
2010-03-27 nemo Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27 nemo Try to reduce expensive Distance() call until sure it is needed
2010-03-27 nemo Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27 sheepluva tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
2010-03-27 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27 palewolf Tweaking water depth with Tiy
2010-03-27 sheepluva doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27 koda some code polish for the ifrontend
2010-03-26 koda restore compilation
2010-03-26 palewolf First go at water depth
2010-03-26 smxx General:
2010-03-26 palewolf Bad nemo... uppercase theme names in themes.cfg too
2010-03-26 nemo remove pointless code
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26 nemo Updated border colours from Tiy
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26 nemo Remove doubled call of freeEverything
2010-03-26 nemo Uppercase all theme and map names
2010-03-26 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26 smxx Engine:
2010-03-26 smxx Frontend:
2010-03-26 koda add another button to close the game and return to the iFrontend (untested)
2010-03-26 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26 nemo Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26 nemo Change settings for birdy in default weapon sets
2010-03-26 smxx CMake:
2010-03-26 nemo remove utility flag
2010-03-26 smxx CMake:
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-25 mbait Birdy egg added
2010-03-25 koda testing ftw
2010-03-25 koda reworked interaction of engine/frontend when closing
2010-03-25 nemo tweak kick in case of wrapping
2010-03-24 smxx Frontend:
2010-03-24 nemo Android hat
2010-03-24 nemo Tiy redraws random order button
2010-03-24 smxx Engine:
2010-03-24 nemo Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-23 palewolf - Avoid gaps between land and grass in mushroom2
2010-03-23 koda fix a build error on 10.5, LandPixels properly initialized
2010-03-23 palewolf Make UFO rotate while flying
2010-03-23 nemo Free land object SDL surfaces.
2010-03-23 unc0rr wtf
2010-03-23 unc0rr Ok, this part is ok
2010-03-22 smxx Maps:
2010-03-22 nemo I can't read.
2010-03-22 nemo oh. I missed the fact he moved it to uLandTexture
2010-03-22 nemo Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22 nemo Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22 unc0rr Clean Augean stables
2010-03-22 smxx Engine:
2010-03-22 nemo Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-21 palewolf Fix 16px offset on previous commit
2010-03-21 koda fix a small leak
2010-03-21 koda Insert commit message here (to get along with palewolf)
2010-03-21 palewolf Insert commit message here
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21 nemo Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21 palewolf - Updated snail, added mushrooms to nature theme
2010-03-21 koda fix a rotation glitch
2010-03-21 nemo FillAmmoStore is reused - check for before start of play.
2010-03-21 palewolf Insert commit message here
2010-03-21 nemo Fix indexed flags
2010-03-21 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 koda a couple of smaller cleanups that didn't get in previous commit
2010-03-21 nemo Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-21 koda lotsa optimizations and redraws for the iFrontend
2010-03-20 koda move interface files around to use standard names in different versions
2010-03-20 koda update project for ipad target
2010-03-19 nemo aaaand back to 15s. most changed line of code ever.
2010-03-19 nemo so claymore will quit complaining 'cause he can't think fast enough
2010-03-18 nemo Adjust increment since there is no timer
2010-03-18 koda move the buttons a little
2010-03-18 nemo use cWaterLine for steam, splashes and droplets
2010-03-18 smxx Frontend:
2010-03-18 nemo Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-18 koda fix the glitch causing pass-through in land objects besides first game
2010-11-12 unc0rr Close this one lua_linux_lib_fix
2010-03-18 koda add jump and backjump controls
2010-03-17 mbait default lua variable fix lua_linux_lib_fix
2010-03-17 smxx General:
2010-03-17 mbait copy of trunk lua_linux_lib_fix
2010-03-17 smxx General:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-17 koda szczur's and inu's updated locale
2010-03-17 koda restore compilation on simulator and device
2010-03-16 smxx Maps:
2010-03-16 smxx Engine:
2010-03-16 smxx Engine:
2010-03-16 nemo More semi-arbitrary tweaking.
2010-03-16 nemo Still fiddling with bouncing, hoping to make it work
2010-03-15 smxx General:
2010-03-15 smxx Engine:
2010-03-15 nemo Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
2010-03-14 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 nemo Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14 nemo Accidentally checked in birdy testing. reverted.
2010-03-14 nemo An animation requested by Tiy. Needs testing.
2010-03-14 smxx Engine:
2010-03-14 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14 nemo New multiplayer graphic
2010-03-14 nemo Tiy adds active weapon icons for a bunch of things.
2010-03-14 nemo Trying to tweak kicks a bit
2010-03-14 nemo Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
2010-03-14 nemo Make underwater droplets more visible, add splash
2010-03-14 smxx Engine:
2010-03-13 nemo Palewolf adds droplets to his splashes
2010-03-13 nemo Fix basketball map and hog cannon.
2010-03-12 koda add the HedgewarsMobile project file to source control
2010-03-12 nemo Palewolf fixes zoom issue w/ bluewater, tweaks blend
2010-03-12 nemo Same approach for cluster bomb.
2010-03-12 nemo More polish changes szczur
2010-03-11 nemo Palewolf redraws BlueWater against svg, adds themed splashes
2010-03-11 nemo Splash files for prior version
2010-03-11 smxx Engine:
2010-03-11 nemo Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
2010-03-10 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-09 nemo Ensure ammo menu is flagged false if no ammo
2010-03-09 nemo Let's try this too (override following remote if in ammo menu)
2010-03-08 nemo This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-08 nemo Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
2010-03-08 nemo Trying a new grave and hat. can be removed if not up to Tiy's standards
2010-03-07 smxx Server:
2010-03-07 nemo Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
2010-03-06 nemo Try out "tumbling" frame as a drowning frame
2010-03-06 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06 smxx Engine:
2010-03-06 unc0rr Fix "FOLLOW" command handler and place it into proper file
2010-03-06 unc0rr - Fix spectators team chat
2010-03-06 smxx Engine:
2010-03-06 smxx Engine:
2010-03-06 unc0rr Oops, remove debug stuff
2010-03-06 koda ifrontend: add the missing panels
2010-03-06 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 unc0rr Fix sending routine
2010-03-06 unc0rr Update some engine localization
2010-03-06 unc0rr - Convert strings from utf-8 on recieve, and back to utf-8 when send them
2010-03-06 unc0rr Some updates of russian localization
2010-03-06 smxx Engine:
2010-03-06 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 unc0rr hate Smaxx (tested)
2010-03-06 nemo Stagger gear animations
2010-03-06 nemo Remove frame count from rolling explosive
2010-03-06 nemo Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
2010-03-06 smxx *SVGs for updated PNGs
2010-03-06 smxx Engine:
2010-03-05 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05 smxx Engine:
2010-03-05 nemo ... or I would have been if svn hadn't locked up and made me try my luck at one more...
2010-03-05 nemo ok. I think I'm finally done burning revisions
2010-03-05 nemo More tweaking, make blowtorch interact badly w/ explosives
2010-03-05 nemo Only trigger on dX to allow dropping straight down
2010-03-05 nemo tweak
2010-03-05 nemo Try not to hang the simulation :)
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-04 nemo Activate hedgehogs if explosives are falling. They could be sitting on top.
2010-03-04 smxx Engine:
2010-03-04 nemo You can remove 'em if you hate 'em.
2010-03-03 koda restore tiger 10.4 deployment
2010-03-03 unc0rr When removing team, set player's clan property to a colour of his another team
2010-03-03 nemo Add 05:11-05:15
2010-03-03 smxx Engine:
2010-03-03 smxx CMAKE SMASH!
2010-03-03 smxx Engine:
2010-03-03 nemo Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
2010-03-03 smxx Engine:
2010-03-03 smxx Engine:
2010-03-03 smxx Engine:
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