2010-05-02 |
nemo |
Drown the hog using the piano
|
changeset |
files
|
2010-05-02 |
nemo |
Avoid checking in log spam.
|
changeset |
files
|
2010-05-02 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
|
changeset |
files
|
2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
changeset |
files
|
2010-05-01 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
|
changeset |
files
|
2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
nemo |
Minor change, so sheepluva can comment
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
koda |
fix zoom
|
changeset |
files
|
2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
changeset |
files
|
2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
|
changeset |
files
|
2010-05-01 |
sheepluva |
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
|
changeset |
files
|
2010-05-01 |
koda |
add automatic rotation in ipad (landscape only)
|
changeset |
files
|
2010-05-01 |
sheepluva |
* added some comments
|
changeset |
files
|
2010-04-30 |
mbait |
Fixed broken whitespace
|
changeset |
files
|
2010-04-30 |
mbait |
Gas grenade:
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
smxx |
Commited wrong file *grmlrgrml*
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
changeset |
files
|
2010-04-29 |
koda |
add option to look at the previous debug log
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
koda |
this should fix the old project name that is present in the scm database
|
changeset |
files
|
2010-04-29 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
|
changeset |
files
|
2010-04-29 |
koda |
use a proper bundle identifier
|
changeset |
files
|
2010-04-28 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-27 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-27 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-26 |
koda |
add other controls for map preview, also fix a bug in digest
|
changeset |
files
|
2010-04-25 |
smxx |
Engine:
|
changeset |
files
|
2010-04-25 |
koda |
burning revision numbers with style
|
changeset |
files
|
2010-04-25 |
koda |
rename the project from HedgewarsMobile to Hedgewars
|
changeset |
files
|
2010-04-25 |
koda |
wow all these files only for land preview and seed generation
|
changeset |
files
|
2010-04-22 |
koda |
no more hardcoded teams, team selection is real \o/
|
changeset |
files
|
2010-04-21 |
nemo |
More work on slovak locale from jose1711
|
changeset |
files
|
2010-04-21 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
|
changeset |
files
|
2010-04-21 |
koda |
buttons for number of hogs in game config
|
changeset |
files
|
2010-04-19 |
koda |
updates to openalbridge (modified api and simplified some sections)
|
changeset |
files
|
2010-04-19 |
smxx |
Engine:
|
changeset |
files
|
2010-04-19 |
smxx |
Engine:
|
changeset |
files
|
2010-04-19 |
koda |
draw a hedgehog when presenting hats
|
changeset |
files
|
2010-04-18 |
koda |
add missing controller stubs
|
changeset |
files
|
2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
changeset |
files
|
2010-04-17 |
koda |
fix build
|
changeset |
files
|
2010-04-17 |
koda |
OpenAL makes a comeback! (might require some cleanup)
|
changeset |
files
|
2010-04-17 |
koda |
complete previews on the team settings
|
changeset |
files
|
2010-04-16 |
smxx |
Engine:
|
changeset |
files
|
2010-04-16 |
smxx |
Engine:
|
changeset |
files
|
2010-04-16 |
koda |
update ifrontend to latest ammostore protocol
|
changeset |
files
|
2010-04-16 |
nemo |
Forgot to check in this file yesterday
|
changeset |
files
|
2010-04-16 |
koda |
camera panning ftw
|
changeset |
files
|
2010-04-16 |
smxx |
Engine/Frontend:
|
changeset |
files
|
2010-04-16 |
koda |
don't polish other people patches
|
changeset |
files
|
2010-04-16 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-16 |
nemo |
Clarify an ambiguity as to what to do here if your name is already taken.
|
changeset |
files
|
2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
|
changeset |
files
|
2010-04-15 |
smxx |
Engine:
|
changeset |
files
|
2010-04-13 |
koda |
fix all of what was committed before
|
changeset |
files
|
2010-04-13 |
koda |
lots of untested stuff for the ifrontend
|
changeset |
files
|
2010-04-12 |
koda |
patch by raptor (polished by me) to allow tiger/xcode24 compilation
|
changeset |
files
|
2010-04-12 |
smxx |
Engine:
|
changeset |
files
|
2010-04-11 |
smxx |
Engine:
|
changeset |
files
|
2010-04-11 |
koda |
new manager for handling (future) rotations
|
changeset |
files
|
2010-04-11 |
nemo |
offset graves
|
changeset |
files
|
2010-04-10 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-10 |
koda |
simplify the general settings and review minor stuff
|
changeset |
files
|
2010-04-10 |
smxx |
Engine:
|
changeset |
files
|
2010-04-10 |
koda |
add support for modifying the name of the team
|
changeset |
files
|
2010-04-09 |
koda |
add support to editing hog names
|
changeset |
files
|
2010-04-09 |
koda |
fix the save of the team and rearrange hat/name modification
|
changeset |
files
|
2010-04-09 |
nemo |
Skip loading of splashes
|
changeset |
files
|
2010-04-09 |
palewolf |
Fix splashes for older graphics cards
|
changeset |
files
|
2010-04-08 |
koda |
moved around team creation
|
changeset |
files
|
2010-04-08 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-08 |
koda |
implement an add/remove team in the ifrontend
|
changeset |
files
|
2010-04-07 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
|
changeset |
files
|
2010-04-07 |
koda |
rewrote a couple of things i didn't like
|
changeset |
files
|
2010-04-07 |
smxx |
Engine:
|
changeset |
files
|
2010-04-07 |
nemo |
Correct interaction of cave and placement.
|
changeset |
files
|
2010-04-07 |
koda |
much better
|
changeset |
files
|
2010-04-07 |
koda |
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
|
changeset |
files
|
2010-04-07 |
koda |
fix a couple of leaks in hte ifrontend
|
changeset |
files
|
2010-04-06 |
koda |
usa a cached dictionary and write only when needed
|
changeset |
files
|
2010-04-06 |
nemo |
restore sndIncoming for the other 2 air attacks
|
changeset |
files
|
2010-04-06 |
palewolf |
"muerte súbida" duh!
|
changeset |
files
|
2010-04-06 |
koda |
restore and update the old general settings
|
changeset |
files
|
2010-04-06 |
sheepluva |
fixed size of yinyang flag, thanks to inu for the heads up
|
changeset |
files
|
2010-04-06 |
smxx |
Engine:
|
changeset |
files
|
2010-04-06 |
sheepluva |
* add fixed grave Simple.png, by "anon__"
|
changeset |
files
|
2010-04-06 |
koda |
make the tables work also on iphone
|
changeset |
files
|
2010-04-05 |
nemo |
These don't belong here.
|
changeset |
files
|
2010-04-05 |
unc0rr |
Return to -dev builds
|
changeset |
files
|
2010-04-04 |
koda |
merged code from ipad and iphone frontends
|
changeset |
files
|
2010-04-04 |
smxx |
Engine:
|
changeset |
files
|
2010-04-04 |
unc0rr |
with this patch I'm unable to make rope stuck in land
|
changeset |
files
|
2010-04-04 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
|
changeset |
files
|
2010-04-04 |
smxx |
CMake:
|
changeset |
files
|
2010-04-04 |
unc0rr |
Better default values
|
changeset |
files
|
2010-04-03 |
nemo |
try this instead
|
changeset |
files
|
2010-04-03 |
palewolf |
Am i late for last-minute spanish translation?
|
changeset |
files
|
2010-04-03 |
unc0rr |
31 is 0.9.13
|
changeset |
files
|
2010-04-03 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
2010-04-03 |
koda |
fix building without DEBUGFILE
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update pt_PT again
|
changeset |
files
|
2010-04-03 |
unc0rr |
Fix last minute patch bug
|
changeset |
files
|
2010-04-03 |
unc0rr |
include cmake_modules into package
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update pt_PT translations by inu
0.9.13-release
|
changeset |
files
|
2010-04-03 |
nemo |
Updated slovak by jose1711
|
changeset |
files
|
2010-04-03 |
unc0rr |
Remove -dev suffix from version, set protocol number to 31
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update russian translation
|
changeset |
files
|
2010-04-03 |
nemo |
New game scheme option to turn off land objects
|
changeset |
files
|
2010-04-03 |
sheepluva |
* swedish translation by BeholdMyGlory
|
changeset |
files
|
2010-04-03 |
sheepluva |
* give translators their "unfinished" tags back :>
|
changeset |
files
|
2010-04-03 |
sheepluva |
Palewolf:
|
changeset |
files
|
2010-04-03 |
unc0rr |
Some stuff for game server administration task
|
changeset |
files
|
2010-04-03 |
smxx |
Engine:
|
changeset |
files
|
2010-04-03 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
|
changeset |
files
|
2010-04-03 |
nemo |
Add ApplyAmmoChanges to get text/animation/crosshairs
|
changeset |
files
|
2010-04-03 |
sheepluva |
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
|
changeset |
files
|
2010-04-03 |
nemo |
One more tiny island map. Just to pad the Small map section a bit
|
changeset |
files
|
2010-04-03 |
unc0rr |
Oops, fix server
|
changeset |
files
|
2010-04-03 |
koda |
hats \o/
|
changeset |
files
|
2010-04-03 |
sheepluva |
swedish translation by Henrik Rostedt [tracker: #233]
|
changeset |
files
|
2010-04-03 |
sheepluva |
more translations! from inu and szczur
|
changeset |
files
|
2010-04-03 |
sheepluva |
* add some tiny translation from inu
|
changeset |
files
|
2010-04-02 |
sheepluva |
set eol-style of SniperRifle.lua to native
|
changeset |
files
|
2010-04-02 |
sheepluva |
* add some kind of SniperRifle training mission
|
changeset |
files
|
2010-04-02 |
koda |
initial support for hat selection on the ifrontend
|
changeset |
files
|
2010-04-02 |
palewolf |
Antialias Target.png and Clouds.png
|
changeset |
files
|
2010-04-02 |
nemo |
GetRandom(0) is illegal
|
changeset |
files
|
2010-04-02 |
palewolf |
Slightly different easing equations for bigexplosion
|
changeset |
files
|
2010-04-02 |
nemo |
Slovak translation from jose1711
|
changeset |
files
|
2010-04-02 |
palewolf |
- Parallax effect for horizont when water is out of sight
|
changeset |
files
|
2010-04-02 |
nemo |
inu adds portugese translation
|
changeset |
files
|
2010-04-02 |
nemo |
Fix line endings. Again.
|
changeset |
files
|
2010-04-02 |
nemo |
Complete slovak locale by jose1711
|
changeset |
files
|
2010-04-02 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
|
changeset |
files
|
2010-04-02 |
unc0rr |
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
|
changeset |
files
|
2010-04-02 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
|
changeset |
files
|
2010-04-02 |
unc0rr |
Update russian translation a bit more
|
changeset |
files
|
2010-04-02 |
smxx |
Maps:
|
changeset |
files
|
2010-04-02 |
palewolf |
Spanish translation for new maze settings
|
changeset |
files
|
2010-04-02 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
|
changeset |
files
|
2010-04-02 |
nemo |
Call modify damage on poison damage
|
changeset |
files
|
2010-04-02 |
koda |
display team contents in the ifrontend
|
changeset |
files
|
2010-04-02 |
palewolf |
Retouched Pikachu hat
|
changeset |
files
|
2010-04-02 |
koda |
continue working for team support on the ifrontend
|
changeset |
files
|
2010-04-02 |
koda |
intial support for team configuration on the ifrontend
|
changeset |
files
|
2010-04-02 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
|
changeset |
files
|
2010-04-02 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
|
changeset |
files
|
2010-04-02 |
sheepluva |
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
|
changeset |
files
|
2010-04-01 |
sheepluva |
* fixing bug #156: Cancel button on password request works now.
|
changeset |
files
|
2010-04-01 |
koda |
fix an error in passing strings between ObjC and Pascal
|
changeset |
files
|
2010-04-01 |
smxx |
Lua:
|
changeset |
files
|
2010-04-01 |
nemo |
Sorry
|
changeset |
files
|
2010-04-01 |
nemo |
Suppress warning
|
changeset |
files
|
2010-04-01 |
koda |
sheepluva's name is finally revealed (watch out for fangirls)
|
changeset |
files
|
2010-04-01 |
smxx |
Maps:
|
changeset |
files
|
2010-04-01 |
nemo |
this was not checking all of Land[]
|
changeset |
files
|
2010-04-01 |
nemo |
Somehow, these files are not using local encoding
|
changeset |
files
|
2010-04-01 |
nemo |
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
|
changeset |
files
|
2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
changeset |
files
|
2010-04-01 |
smxx |
Trainings:
|
changeset |
files
|
2010-04-01 |
smxx |
Trainings:
|
changeset |
files
|
2010-04-01 |
smxx |
Misc:
|
changeset |
files
|
2010-04-01 |
sheepluva |
* make invul animations of different hogs run asynchronously
|
changeset |
files
|
2010-04-01 |
sheepluva |
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
|
changeset |
files
|
2010-04-01 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
|
changeset |
files
|
2010-04-01 |
unc0rr |
Fix build
|
changeset |
files
|
2010-04-01 |
unc0rr |
- update russian translation a bit
|
changeset |
files
|
2010-04-01 |
sheepluva |
add fixed mission script files incl. inu's translation (portuguese I believe)
|
changeset |
files
|
2010-04-01 |
sheepluva |
removing corrupted mission scripts (diff can't handle them)
|
changeset |
files
|
2010-04-01 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
|
changeset |
files
|
2010-04-01 |
sheepluva |
possible map gen desync "fix" -- test please
|
changeset |
files
|
2010-04-01 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
|
changeset |
files
|
2010-04-01 |
nemo |
move this island further away from water too
|
changeset |
files
|
2010-03-31 |
koda |
koda's changelog turn
|
changeset |
files
|
2010-03-31 |
nemo |
Partial update by jose1711
|
changeset |
files
|
2010-03-31 |
nemo |
Partial translation by BeholdMyGlory
|
changeset |
files
|
2010-03-31 |
nemo |
Updated by FIQ
|
changeset |
files
|
2010-03-31 |
nemo |
Add inu to credits since he kept going on about it
|
changeset |
files
|
2010-03-31 |
nemo |
Only require a minimum speed if object is descending.
|
changeset |
files
|
2010-03-31 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
|
changeset |
files
|
2010-03-31 |
smxx |
General:
|
changeset |
files
|
2010-03-31 |
smxx |
General:
|
changeset |
files
|
2010-03-31 |
sheepluva |
changin da changelog
|
changeset |
files
|
2010-03-31 |
nemo |
broken
|
changeset |
files
|
2010-03-31 |
unc0rr |
nemo's update to changelog
|
changeset |
files
|
2010-03-31 |
smxx |
General:
|
changeset |
files
|
2010-03-31 |
nemo |
pika pika
|
changeset |
files
|
2010-03-31 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
|
changeset |
files
|
2010-03-31 |
nemo |
3 more pokemon
|
changeset |
files
|
2010-03-31 |
smxx |
CMake:
|
changeset |
files
|
2010-03-31 |
smxx |
Engine:
|
changeset |
files
|
2010-03-31 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
|
changeset |
files
|
2010-03-31 |
smxx |
Engine:
|
changeset |
files
|
2010-03-31 |
smxx |
Engine:
|
changeset |
files
|
2010-03-31 |
nemo |
Minor tweak
|
changeset |
files
|
2010-03-30 |
koda |
fixes to the mac build system
|
changeset |
files
|
2010-03-30 |
smxx |
CMake:
|
changeset |
files
|
2010-03-30 |
smxx |
Maps:
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-30 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
|
changeset |
files
|
2010-03-30 |
koda |
hopefully set the correct property...
|
changeset |
files
|
2010-03-30 |
palewolf |
Insert commit message here about deleting hats
|
changeset |
files
|
2010-03-30 |
smxx |
Maps:
|
changeset |
files
|
2010-03-30 |
palewolf |
Bad Palewolf, don't commit flags as hats
|
changeset |
files
|
2010-03-30 |
koda |
inu and szczur locale files
|
changeset |
files
|
2010-03-30 |
smxx |
Maps:
|
changeset |
files
|
2010-03-30 |
palewolf |
Pokemon hats
|
changeset |
files
|
2010-03-30 |
palewolf |
Blox theme Sky.png was ¿white?
|
changeset |
files
|
2010-03-30 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-30 |
palewolf |
- Birdy is no longer translated
|
changeset |
files
|
2010-03-30 |
nemo |
typo in template 41 definition. using FPoints from 40
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
smxx |
Engine/Frontend:
|
changeset |
files
|
2010-03-30 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
|
changeset |
files
|
2010-03-30 |
nemo |
recompress pngs
|
changeset |
files
|
2010-03-30 |
smxx |
Themes:
|
changeset |
files
|
2010-03-30 |
nemo |
move RSR to reserved for this release
|
changeset |
files
|
2010-03-30 |
nemo |
bustamove flag. Thanks Tiy
|
changeset |
files
|
2010-03-30 |
nemo |
New hat
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
nemo |
crank up r a bit
|
changeset |
files
|
2010-03-30 |
koda |
ifrontend: predispone teams in a proper data structure
|
changeset |
files
|
2010-03-30 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
|
changeset |
files
|
2010-03-29 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
|
changeset |
files
|
2010-03-29 |
palewolf |
Finish fixing pngs gray border when zooming
|
changeset |
files
|
2010-03-29 |
koda |
properties for everyone!!!
|
changeset |
files
|
2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
changeset |
files
|
2010-03-29 |
palewolf |
Updated spanish translation
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-29 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
nemo |
Add birdy.
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
unc0rr |
Update Italian translation by Renato Gelmini
|
changeset |
files
|
2010-03-29 |
sheepluva |
fix typo in team name: possesed -> possessed
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-28 |
palewolf |
AfterAttack was issued twice
|
changeset |
files
|
2010-03-28 |
palewolf |
Return control as soon as Birdy begins to disappear
|
changeset |
files
|
2010-03-28 |
palewolf |
Birdy appears from off-screen
|
changeset |
files
|
2010-03-28 |
mbait |
Feather: sprites was moved to another layer
|
changeset |
files
|
2010-03-28 |
mbait |
Feather: sprite size fix
|
changeset |
files
|
2010-03-28 |
mbait |
Feather: wrong constant fix
|
changeset |
files
|
2010-03-28 |
mbait |
Birdy's falling feathers
|
changeset |
files
|
2010-03-28 |
nemo |
Adding small to these has never been useful
|
changeset |
files
|
2010-03-28 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
|
changeset |
files
|
2010-03-28 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
|
changeset |
files
|
2010-03-28 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
|
changeset |
files
|
2010-03-28 |
smxx |
Engine:
|
changeset |
files
|
2010-03-28 |
smxx |
Engine:
|
changeset |
files
|
2010-03-28 |
nemo |
prg tweaks maze
|
changeset |
files
|
2010-03-28 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
|
changeset |
files
|
2010-03-28 |
sheepluva |
* removed old hellishimpact.ogg
|
changeset |
files
|
2010-03-28 |
nemo |
another ban for gstLoser
|
changeset |
files
|
2010-03-28 |
smxx |
CMake:
|
changeset |
files
|
2010-03-28 |
nemo |
prg's maze generator
|
changeset |
files
|
2010-03-28 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
|
changeset |
files
|
2010-03-28 |
palewolf |
Updated spanish locale
|
changeset |
files
|
2010-03-27 |
smxx |
Themes:
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
|
changeset |
files
|
2010-03-27 |
smxx |
CMake
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
smxx |
CMake:
|
changeset |
files
|
2010-03-27 |
smxx |
General:
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
|
changeset |
files
|
2010-03-27 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
|
changeset |
files
|
2010-03-27 |
palewolf |
Fix mortar grey border
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
nemo |
New impact sounds for HHG
|
changeset |
files
|
2010-03-27 |
koda |
complete previous commit (which broken my local copy as well)
|
changeset |
files
|
2010-03-27 |
koda |
branch ipad/iphone files to keep compatibility between versions
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
|
changeset |
files
|
2010-03-27 |
koda |
* port fadeout to opengles
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
|
changeset |
files
|
2010-03-27 |
nemo |
4 new hats, 2 reserved
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
smxx |
CMake:
|
changeset |
files
|
2010-03-27 |
smxx |
CMake:
|
changeset |
files
|
2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
|
changeset |
files
|
2010-03-27 |
mbait |
Forgotten sprite
|
changeset |
files
|
2010-03-27 |
mbait |
Added egg sprite
|
changeset |
files
|
2010-03-27 |
mbait |
Wind does not affect of eggs
|
changeset |
files
|
2010-03-27 |
mbait |
Added poisoned eggs
|
changeset |
files
|
2010-03-27 |
nemo |
Add Wood forts
|
changeset |
files
|
2010-03-27 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
|
changeset |
files
|
2010-03-27 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
|
changeset |
files
|
2010-03-27 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
|
changeset |
files
|
2010-03-27 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
|
changeset |
files
|
2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
|
changeset |
files
|
2010-03-27 |
palewolf |
Tweaking water depth with Tiy
|
changeset |
files
|
2010-03-27 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
|
changeset |
files
|
2010-03-27 |
koda |
some code polish for the ifrontend
|
changeset |
files
|
2010-03-26 |
koda |
restore compilation
|
changeset |
files
|
2010-03-26 |
palewolf |
First go at water depth
|
changeset |
files
|
2010-03-26 |
smxx |
General:
|
changeset |
files
|
2010-03-26 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
|
changeset |
files
|
2010-03-26 |
nemo |
remove pointless code
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
|
changeset |
files
|
2010-03-26 |
nemo |
Updated border colours from Tiy
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
|
changeset |
files
|
2010-03-26 |
nemo |
Remove doubled call of freeEverything
|
changeset |
files
|
2010-03-26 |
nemo |
Uppercase all theme and map names
|
changeset |
files
|
2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-26 |
koda |
add another button to close the game and return to the iFrontend (untested)
|
changeset |
files
|
2010-03-26 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
|
changeset |
files
|
2010-03-26 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
|
changeset |
files
|
2010-03-26 |
nemo |
Change settings for birdy in default weapon sets
|
changeset |
files
|
2010-03-26 |
smxx |
CMake:
|
changeset |
files
|
2010-03-26 |
nemo |
remove utility flag
|
changeset |
files
|
2010-03-26 |
smxx |
CMake:
|
changeset |
files
|
2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
|
changeset |
files
|
2010-03-25 |
mbait |
Birdy egg added
|
changeset |
files
|
2010-03-25 |
koda |
testing ftw
|
changeset |
files
|
2010-03-25 |
koda |
reworked interaction of engine/frontend when closing
|
changeset |
files
|
2010-03-25 |
nemo |
tweak kick in case of wrapping
|
changeset |
files
|
2010-03-24 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-24 |
nemo |
Android hat
|
changeset |
files
|
2010-03-24 |
nemo |
Tiy redraws random order button
|
changeset |
files
|
2010-03-24 |
smxx |
Engine:
|
changeset |
files
|
2010-03-24 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
|
changeset |
files
|
2010-03-23 |
palewolf |
- Avoid gaps between land and grass in mushroom2
|
changeset |
files
|
2010-03-23 |
koda |
fix a build error on 10.5, LandPixels properly initialized
|
changeset |
files
|
2010-03-23 |
palewolf |
Make UFO rotate while flying
|
changeset |
files
|
2010-03-23 |
nemo |
Free land object SDL surfaces.
|
changeset |
files
|
2010-03-23 |
unc0rr |
wtf
|
changeset |
files
|
2010-03-23 |
unc0rr |
Ok, this part is ok
|
changeset |
files
|
2010-03-22 |
smxx |
Maps:
|
changeset |
files
|
2010-03-22 |
nemo |
I can't read.
|
changeset |
files
|
2010-03-22 |
nemo |
oh. I missed the fact he moved it to uLandTexture
|
changeset |
files
|
2010-03-22 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
|
changeset |
files
|
2010-03-22 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
|
changeset |
files
|
2010-03-22 |
unc0rr |
Clean Augean stables
|
changeset |
files
|
2010-03-22 |
smxx |
Engine:
|
changeset |
files
|
2010-03-22 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
|
changeset |
files
|
2010-03-21 |
palewolf |
Fix 16px offset on previous commit
|
changeset |
files
|
2010-03-21 |
koda |
fix a small leak
|
changeset |
files
|
2010-03-21 |
koda |
Insert commit message here (to get along with palewolf)
|
changeset |
files
|
2010-03-21 |
palewolf |
Insert commit message here
|
changeset |
files
|
2010-03-21 |
unc0rr |
In pascal unit is a namespace
|
changeset |
files
|
2010-03-21 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
|
changeset |
files
|
2010-03-21 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
|
changeset |
files
|
2010-03-21 |
palewolf |
- Updated snail, added mushrooms to nature theme
|
changeset |
files
|
2010-03-21 |
koda |
fix a rotation glitch
|
changeset |
files
|
2010-03-21 |
nemo |
FillAmmoStore is reused - check for before start of play.
|
changeset |
files
|
2010-03-21 |
palewolf |
Insert commit message here
|
changeset |
files
|
2010-03-21 |
nemo |
Fix indexed flags
|
changeset |
files
|
2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
|
changeset |
files
|
2010-03-21 |
koda |
a couple of smaller cleanups that didn't get in previous commit
|
changeset |
files
|
2010-03-21 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
|
changeset |
files
|
2010-03-21 |
koda |
lotsa optimizations and redraws for the iFrontend
|
changeset |
files
|
2010-03-20 |
koda |
move interface files around to use standard names in different versions
|
changeset |
files
|
2010-03-20 |
koda |
update project for ipad target
|
changeset |
files
|
2010-03-19 |
nemo |
aaaand back to 15s. most changed line of code ever.
|
changeset |
files
|
2010-03-19 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
|
changeset |
files
|
2010-03-18 |
nemo |
Adjust increment since there is no timer
|
changeset |
files
|
2010-03-18 |
koda |
move the buttons a little
|
changeset |
files
|
2010-03-18 |
nemo |
use cWaterLine for steam, splashes and droplets
|
changeset |
files
|
2010-03-18 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-18 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
|
changeset |
files
|
2010-03-18 |
koda |
fix the glitch causing pass-through in land objects besides first game
|
changeset |
files
|
2010-11-12 |
unc0rr |
Close this one
lua_linux_lib_fix
|
changeset |
files
|
2010-03-18 |
koda |
add jump and backjump controls
|
changeset |
files
|
2010-03-17 |
mbait |
default lua variable fix
lua_linux_lib_fix
|
changeset |
files
|
2010-03-17 |
smxx |
General:
|
changeset |
files
|
2010-03-17 |
mbait |
copy of trunk
lua_linux_lib_fix
|
changeset |
files
|
2010-03-17 |
smxx |
General:
|
changeset |
files
|
2010-03-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-17 |
koda |
szczur's and inu's updated locale
|
changeset |
files
|
2010-03-17 |
koda |
restore compilation on simulator and device
|
changeset |
files
|
2010-03-16 |
smxx |
Maps:
|
changeset |
files
|
2010-03-16 |
smxx |
Engine:
|
changeset |
files
|
2010-03-16 |
smxx |
Engine:
|
changeset |
files
|
2010-03-16 |
nemo |
More semi-arbitrary tweaking.
|
changeset |
files
|
2010-03-16 |
nemo |
Still fiddling with bouncing, hoping to make it work
|
changeset |
files
|
2010-03-15 |
smxx |
General:
|
changeset |
files
|
2010-03-15 |
smxx |
Engine:
|
changeset |
files
|
2010-03-15 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
|
changeset |
files
|
2010-03-14 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
|
changeset |
files
|
2010-03-14 |
nemo |
Accidentally checked in birdy testing. reverted.
|
changeset |
files
|
2010-03-14 |
nemo |
An animation requested by Tiy. Needs testing.
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
|
changeset |
files
|
2010-03-14 |
nemo |
New multiplayer graphic
|
changeset |
files
|
2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
|
changeset |
files
|
2010-03-14 |
nemo |
Trying to tweak kicks a bit
|
changeset |
files
|
2010-03-14 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
|
changeset |
files
|
2010-03-14 |
nemo |
Make underwater droplets more visible, add splash
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-13 |
nemo |
Palewolf adds droplets to his splashes
|
changeset |
files
|
2010-03-13 |
nemo |
Fix basketball map and hog cannon.
|
changeset |
files
|
2010-03-12 |
koda |
add the HedgewarsMobile project file to source control
|
changeset |
files
|
2010-03-12 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
|
changeset |
files
|
2010-03-12 |
nemo |
Same approach for cluster bomb.
|
changeset |
files
|
2010-03-12 |
nemo |
More polish changes szczur
|
changeset |
files
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2010-03-11 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
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changeset |
files
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2010-03-11 |
nemo |
Splash files for prior version
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changeset |
files
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2010-03-11 |
smxx |
Engine:
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changeset |
files
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2010-03-11 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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files
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2010-03-10 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
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changeset |
files
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2010-03-09 |
nemo |
Ensure ammo menu is flagged false if no ammo
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changeset |
files
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2010-03-09 |
nemo |
Let's try this too (override following remote if in ammo menu)
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changeset |
files
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2010-03-08 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
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changeset |
files
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2010-03-08 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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changeset |
files
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2010-03-08 |
nemo |
Trying a new grave and hat. can be removed if not up to Tiy's standards
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changeset |
files
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2010-03-07 |
smxx |
Server:
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changeset |
files
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2010-03-07 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
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changeset |
files
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2010-03-06 |
nemo |
Try out "tumbling" frame as a drowning frame
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changeset |
files
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2010-03-06 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
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changeset |
files
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2010-03-06 |
smxx |
Engine:
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changeset |
files
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2010-03-06 |
unc0rr |
Fix "FOLLOW" command handler and place it into proper file
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changeset |
files
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2010-03-06 |
unc0rr |
- Fix spectators team chat
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changeset |
files
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2010-03-06 |
smxx |
Engine:
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changeset |
files
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2010-03-06 |
smxx |
Engine:
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changeset |
files
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2010-03-06 |
unc0rr |
Oops, remove debug stuff
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changeset |
files
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2010-03-06 |
koda |
ifrontend: add the missing panels
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changeset |
files
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2010-03-06 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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changeset |
files
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2010-03-06 |
unc0rr |
Fix sending routine
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changeset |
files
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2010-03-06 |
unc0rr |
Update some engine localization
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changeset |
files
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2010-03-06 |
unc0rr |
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
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changeset |
files
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2010-03-06 |
unc0rr |
Some updates of russian localization
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changeset |
files
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2010-03-06 |
smxx |
Engine:
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changeset |
files
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2010-03-06 |
smxx |
Engine:
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changeset |
files
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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changeset |
files
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2010-03-06 |
unc0rr |
hate Smaxx (tested)
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changeset |
files
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2010-03-06 |
nemo |
Stagger gear animations
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changeset |
files
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2010-03-06 |
nemo |
Remove frame count from rolling explosive
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changeset |
files
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2010-03-06 |
nemo |
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
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changeset |
files
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2010-03-06 |
smxx |
*SVGs for updated PNGs
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changeset |
files
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2010-03-06 |
smxx |
Engine:
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changeset |
files
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2010-03-05 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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files
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2010-03-05 |
smxx |
Engine:
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files
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2010-03-05 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
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files
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2010-03-05 |
nemo |
ok. I think I'm finally done burning revisions
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changeset |
files
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2010-03-05 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
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changeset |
files
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2010-03-05 |
nemo |
Only trigger on dX to allow dropping straight down
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changeset |
files
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2010-03-05 |
nemo |
tweak
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changeset |
files
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2010-03-05 |
nemo |
Try not to hang the simulation :)
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changeset |
files
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2010-03-05 |
nemo |
Experiment with barrels. Add rolling.
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changeset |
files
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2010-03-04 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
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changeset |
files
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2010-03-04 |
smxx |
Engine:
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changeset |
files
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2010-03-04 |
nemo |
You can remove 'em if you hate 'em.
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changeset |
files
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2010-03-03 |
koda |
restore tiger 10.4 deployment
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changeset |
files
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2010-03-03 |
unc0rr |
When removing team, set player's clan property to a colour of his another team
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changeset |
files
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2010-03-03 |
nemo |
Add 05:11-05:15
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changeset |
files
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2010-03-03 |
smxx |
Engine:
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changeset |
files
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2010-03-03 |
smxx |
CMAKE SMASH!
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files
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2010-03-03 |
smxx |
Engine:
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changeset |
files
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2010-03-03 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
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changeset |
files
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2010-03-03 |
smxx |
Engine:
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changeset |
files
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2010-03-03 |
smxx |
Engine:
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changeset |
files
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2010-03-03 |
smxx |
Engine:
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changeset |
files
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