Sat, 02 Apr 2011 18:31:58 +0200 koda merge from zorg's clone
Sat, 02 Apr 2011 12:50:07 -0400 Zorg I forgot to add this file.
Sat, 02 Apr 2011 20:01:40 +0400 unc0rr merge
Sat, 02 Apr 2011 02:34:54 -0400 Zorg Removing pages.cpp and splitting it up into various files.
Sat, 02 Apr 2011 20:01:20 +0400 unc0rr Some fixes. Can't reproduce ghosts now.
Fri, 01 Apr 2011 16:22:49 -0400 nemo workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
Tue, 29 Mar 2011 20:10:56 -0400 nemo not useful for visual gears, and apparently not helpful for consistency
Tue, 29 Mar 2011 18:06:39 -0400 nemo eh. 1,000,000 might be better...
Tue, 29 Mar 2011 17:57:04 -0400 nemo oops. vg dX/dY - just for consistency
Tue, 29 Mar 2011 17:52:04 -0400 nemo dX/dY will return int * 100,000
Tue, 29 Mar 2011 16:47:54 -0400 nemo Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
Tue, 29 Mar 2011 22:36:36 +0200 sheepluva clipping fix for spidey
Tue, 29 Mar 2011 22:05:18 +0200 sheepluva fix clipping fails on 2 hats
Tue, 29 Mar 2011 21:42:40 +0200 sheepluva fix Jason hat animation and pngcrushed it and previously fixed/changed hats
Tue, 29 Mar 2011 21:10:35 +0200 sheepluva fix for Issue 207: To far left for Napalm (and other weapons)
Tue, 29 Mar 2011 16:24:55 +0200 sheepluva fix leaking of hand-drawn maps
(0) -3000 -1000 -300 -100 -16 +16 +100 +300 +1000 +3000 +10000 tip