Sun, 03 Jun 2012 18:52:22 -0400 | nemo | Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws | changeset | files |
Sat, 02 Jun 2012 22:54:09 +0200 | Medo | Merge | changeset | files |
Sun, 03 Jun 2012 11:02:12 -0400 | nemo | warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein) | changeset | files |
Sat, 02 Jun 2012 22:31:41 +0200 | Xeli | Android: added a callback to java to determine dpi/dip how much we should scale the ui | changeset | files |
Sat, 02 Jun 2012 14:27:09 +0200 | Medo | Merge | changeset | files |
Sat, 02 Jun 2012 16:25:13 -0400 | nemo | add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick | changeset | files |