Mon, 13 Aug 2012 23:17:09 +0400 |
unc0rr |
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
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files
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Fri, 10 Aug 2012 17:25:22 +0400 |
Stepan777 |
merge
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files
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Mon, 13 Aug 2012 23:04:42 +0400 |
unc0rr |
Allow JOINED message in lobby
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files
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Thu, 09 Aug 2012 19:52:21 +0400 |
Stepan777 |
fix FindFFMPEG
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files
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Thu, 30 Aug 2012 12:47:41 -0400 |
nemo |
I shouldn'tve tracked this really, I should have just rejected that part of the transplant
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files
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Mon, 13 Aug 2012 21:07:28 +0400 |
Jie Luo |
Simplified Chinese Translation update
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files
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Thu, 09 Aug 2012 03:00:24 +0400 |
Stepan777 |
improve html links + small bugfixes
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files
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Thu, 30 Aug 2012 12:46:57 -0400 |
nemo |
Final checkpoint w/ campaign.
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files
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Thu, 09 Aug 2012 19:35:52 +0400 |
unc0rr |
Check if 'for' cycle body is executed at least once
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files
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Thu, 09 Aug 2012 01:24:38 +0400 |
Stepan777 |
FindFFMPEG.cmake (used only for frontend for now).
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files
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Sun, 26 Aug 2012 01:31:38 +0300 |
belphegorr |
All missions: switched blood needers with meatbags in dialogues
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files
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Thu, 09 Aug 2012 15:32:49 +0400 |
unc0rr |
Don't accept room messages when not in room state. Not tested even if it builds.
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files
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Thu, 09 Aug 2012 01:01:06 +0400 |
Stepan777 |
merge
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files
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Sun, 26 Aug 2012 01:22:55 +0300 |
belphegorr |
Mission 3: Added initial FirePunch
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files
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Wed, 08 Aug 2012 20:32:27 -0400 |
nemo |
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
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files
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Sun, 26 Aug 2012 01:21:59 +0300 |
belphegorr |
Mission 2: fixed ammo menu bug
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files
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Wed, 08 Aug 2012 22:08:23 +0400 |
unc0rr |
Keep room till last player quits
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files
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Sun, 26 Aug 2012 01:19:43 +0300 |
belphegorr |
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
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files
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Wed, 08 Aug 2012 11:07:59 -0400 |
nemo |
er. more like this.
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files
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Sun, 26 Aug 2012 01:18:35 +0300 |
belphegorr |
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
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files
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Wed, 08 Aug 2012 10:26:10 -0400 |
nemo |
Allow scripting to delete gears
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files
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Sat, 25 Aug 2012 23:25:18 +0300 |
belphegorr |
Changed a line in Mission 2 dialogue...
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files
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Tue, 07 Aug 2012 13:21:15 -0400 |
nemo |
oops
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files
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Sat, 25 Aug 2012 23:20:40 +0300 |
belphegorr |
Fixed crashes in mission 3 after RestoreHog
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files
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Tue, 07 Aug 2012 21:18:33 +0400 |
unc0rr |
Keep inlining
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files
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Wed, 22 Aug 2012 19:13:13 +0300 |
belphegorr |
Modified missions to be compatible with the merge
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files
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Mon, 06 Aug 2012 23:30:58 +0400 |
unc0rr |
More mess in pas2c:
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files
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Sun, 19 Aug 2012 23:26:12 +0300 |
belphegorr |
Mission 3: Modified onPrecise (added out-commented debug code)
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files
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Mon, 06 Aug 2012 10:18:57 -0400 |
nemo |
revert 3188794b9d87. does not do what I'd like.
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files
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Sat, 18 Aug 2012 00:47:51 +0200 |
Medo |
Hedgeroid: Frantic scrabbling toward the deadline
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files
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Mon, 06 Aug 2012 00:44:32 +0400 |
Stepan777 |
improve video uploading
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files
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Sun, 19 Aug 2012 23:20:43 +0300 |
belphegorr |
Mission 3: reduced enemy turn time, fixed other HideHog problems
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files
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Sun, 05 Aug 2012 20:18:16 -0400 |
nemo |
oops
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files
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Sat, 18 Aug 2012 00:22:33 +0200 |
Medo |
frontlib: Moved mapname sending to the end of flib_netconn_send_map
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files
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Mon, 06 Aug 2012 00:40:26 +0400 |
Stepan777 |
merge
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files
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Sun, 19 Aug 2012 23:05:41 +0300 |
belphegorr |
Solved issues with HideHog in mission 2 and 3
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files
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Sun, 05 Aug 2012 19:38:16 -0400 |
nemo |
no cake for youuuuu
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files
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Sat, 18 Aug 2012 00:18:43 +0200 |
Medo |
engine: Added JNI-compatible function to start map generation
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files
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Sun, 19 Aug 2012 22:38:20 +0300 |
belphegorr |
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
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files
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Sun, 05 Aug 2012 23:03:49 +0400 |
unc0rr |
Introduce 'a' and 'u' client flags to mark admins and authenticated users
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files
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Wed, 15 Aug 2012 23:40:10 +0200 |
Medo |
frontlib:
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files
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Sun, 19 Aug 2012 17:11:38 +0300 |
belphegorr |
Removed debug code.
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files
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Sun, 05 Aug 2012 15:00:59 -0400 |
nemo |
Add bot level to CPU flag
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files
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Sun, 12 Aug 2012 23:51:36 +0200 |
Medo |
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
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files
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Sun, 19 Aug 2012 17:08:34 +0300 |
belphegorr |
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
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files
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Sat, 04 Aug 2012 22:51:41 -0400 |
nemo |
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
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files
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Sun, 12 Aug 2012 23:20:34 +0200 |
Medo |
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
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files
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Sun, 19 Aug 2012 12:50:34 +0300 |
belphegorr |
Fixed a typo, frontend is now working properly
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files
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Sat, 04 Aug 2012 22:26:51 -0400 |
nemo |
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
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files
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Sun, 12 Aug 2012 22:46:53 +0200 |
Medo |
Removed useless cast in cmdlineClient
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files
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Thu, 30 Aug 2012 12:31:54 -0400 |
nemo |
Silly add to facilitate transplant
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files
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Sat, 04 Aug 2012 21:49:24 -0400 |
nemo |
oops
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files
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Sun, 12 Aug 2012 22:46:23 +0200 |
Medo |
Hedgeroid:
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files
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Sun, 19 Aug 2012 12:31:04 +0300 |
belphegorr |
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
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files
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Sat, 04 Aug 2012 21:36:31 -0400 |
nemo |
unbreak AI. remove inits from uLand
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files
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Sun, 12 Aug 2012 22:37:57 +0200 |
Medo |
frontlib improvements:
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files
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Sun, 19 Aug 2012 03:10:57 +0300 |
belphegorr |
Forgot to add mission 10
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files
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Sat, 04 Aug 2012 21:08:46 -0400 |
nemo |
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
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files
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Sun, 12 Aug 2012 22:21:09 +0200 |
Medo |
frontlib: Added functions to query important constants from the library
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files
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Sun, 19 Aug 2012 02:51:05 +0300 |
belphegorr |
Added a story ending mission/cut-scene
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files
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Sat, 04 Aug 2012 20:47:13 -0400 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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files
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Mon, 06 Aug 2012 22:39:36 +0200 |
Medo |
Hedgeroid: Start using the frontlib for more operations
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files
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Sat, 18 Aug 2012 14:26:19 +0300 |
belphegorr |
Added a FollowGear to the leaderDead animation in mission 9
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files
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Sat, 04 Aug 2012 18:01:46 -0400 |
nemo |
Fix kamikaze crasher. Handle overlapping hogs case.
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files
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Mon, 06 Aug 2012 22:33:07 +0200 |
Medo |
frontlib: Brought commandline client (almost) up to date with the frontlib changes
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files
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Sat, 18 Aug 2012 14:24:27 +0300 |
belphegorr |
Fixed a few bugs in mission 7
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files
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Fri, 03 Aug 2012 16:58:49 +0400 |
unc0rr |
TestKamikaze, needs polishing
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files
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Mon, 06 Aug 2012 22:32:46 +0200 |
Medo |
frontlib: prevent writing a "binds" section of the team file when there are no binds
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files
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Sat, 18 Aug 2012 14:22:54 +0300 |
belphegorr |
Fixed a typo in mission 6
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files
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Wed, 01 Aug 2012 18:35:09 -0400 |
nemo |
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
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files
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Mon, 06 Aug 2012 22:32:05 +0200 |
Medo |
frontlib: fixed ini writing failing because of an inverted condition
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files
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Sat, 18 Aug 2012 12:22:35 +0300 |
belphegorr |
Fixed bug in mission 5 with invisible obstacles
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files
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Tue, 31 Jul 2012 23:29:00 +0400 |
unc0rr |
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
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files
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Mon, 06 Aug 2012 22:31:02 +0200 |
Medo |
frontlib: Removed reference counting from schemelist
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files
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Sat, 18 Aug 2012 12:17:26 +0300 |
belphegorr |
Crashfix, healthfix in mission 5
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files
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Fri, 27 Jul 2012 23:16:30 -0400 |
nemo |
oops
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files
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Thu, 02 Aug 2012 16:36:11 +0200 |
Medo |
Hedgeroid: Started to implement RoomActivity
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files
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Sat, 18 Aug 2012 11:34:49 +0300 |
belphegorr |
Forgot to add mission 9 -.-'
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files
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Fri, 27 Jul 2012 19:27:39 -0400 |
nemo |
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
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files
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Thu, 02 Aug 2012 16:35:12 +0200 |
Medo |
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
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files
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Thu, 16 Aug 2012 16:07:04 +0300 |
belphegorr |
Added Mission 9: The Enemy Of My Enemy
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files
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Fri, 27 Jul 2012 20:45:02 +0400 |
unc0rr |
merge
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files
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Wed, 01 Aug 2012 21:13:39 +0200 |
Medo |
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
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files
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Thu, 16 Aug 2012 16:06:24 +0300 |
belphegorr |
Modified final cutscene and fixed a skipping bug
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files
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Fri, 27 Jul 2012 11:41:16 +0400 |
unc0rr |
oops
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files
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Wed, 01 Aug 2012 20:56:32 +0200 |
Medo |
Hedgeroid: Added libjnidispatch.so and jna.jar
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files
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Fri, 10 Aug 2012 20:11:05 +0300 |
belphegorr |
Fixed variable loading errors and added saving of "M8Scene" in mission 8
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files
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Fri, 27 Jul 2012 10:29:37 +0400 |
unc0rr |
Fix edge case problems with sniper rifle
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files
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Wed, 01 Aug 2012 20:41:54 +0200 |
Medo |
Hedgeroid: Room screen WIP
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files
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Fri, 10 Aug 2012 04:26:58 +0300 |
belphegorr |
Solved "floating repositionings" in every mission
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files
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Thu, 26 Jul 2012 21:58:25 +0400 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
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files
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Thu, 26 Jul 2012 11:56:58 +0400 |
unc0rr |
No more AI jumping lulz
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files
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Fri, 27 Jul 2012 10:47:23 -0400 |
nemo |
this one too
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files
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Fri, 27 Jul 2012 01:38:24 +0200 |
Medo |
Hedgeroid: various improvements:
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files
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Fri, 10 Aug 2012 00:20:52 +0300 |
belphegorr |
Added Mission 8: Long Live The Queen
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files
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Thu, 26 Jul 2012 21:56:47 +0400 |
Stepan777 |
merge
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files
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Thu, 26 Jul 2012 11:56:43 +0400 |
unc0rr |
Better prediction of cluster, melon, and whip
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files
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Fri, 27 Jul 2012 10:38:29 -0400 |
nemo |
rewrite to make the string shorter
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files
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Thu, 26 Jul 2012 11:10:56 +0200 |
Medo |
Merge
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files
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Fri, 10 Aug 2012 00:20:21 +0300 |
belphegorr |
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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files
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Wed, 25 Jul 2012 22:46:03 +0400 |
unc0rr |
merge
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files
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Thu, 02 Aug 2012 05:52:56 +0300 |
belphegorr |
Removed gfOneClanMode from Mission 7
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files
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Wed, 25 Jul 2012 16:31:34 +0400 |
unc0rr |
Commit commented out code which I used to debug AI walking
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files
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Tue, 31 Jul 2012 21:21:27 +0300 |
belphegorr |
Added Mission 7: Family Reunion
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files
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Wed, 25 Jul 2012 16:24:30 +0400 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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files
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Wed, 25 Jul 2012 22:36:39 +0400 |
unc0rr |
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
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files
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Tue, 31 Jul 2012 21:20:58 +0300 |
belphegorr |
Mission 6: Modified a dialogue timing
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files
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Wed, 25 Jul 2012 12:29:53 +0400 |
unc0rr |
Some tiny improvements to AI walking algorythm
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files
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Wed, 25 Jul 2012 10:57:00 -0400 |
xymeng |
Changes to pas2c - unreviewed apart from cursory glance and compile test.
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files
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Tue, 31 Jul 2012 20:25:28 +0300 |
belphegorr |
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
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files
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Wed, 25 Jul 2012 12:28:14 +0400 |
unc0rr |
Adjust firepunch and bat consts yet again
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files
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Wed, 25 Jul 2012 10:56:14 -0400 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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files
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Tue, 31 Jul 2012 17:19:24 +0300 |
belphegorr |
Mission 1: Fixed a typo
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files
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Tue, 24 Jul 2012 16:12:41 +0400 |
unc0rr |
Prefer to bat enemy away dealing the same amount of damage
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files
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Tue, 24 Jul 2012 18:53:42 -0400 |
nemo |
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
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files
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Tue, 24 Jul 2012 20:46:12 +0300 |
belphegorr |
Changed name of princess in mission 6 (forgot it last time).
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files
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Tue, 24 Jul 2012 16:10:09 +0400 |
unc0rr |
No need to redefine signal
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files
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Tue, 24 Jul 2012 17:50:42 -0400 |
nemo |
Fix bee crasher, tweak splash values
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files
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Tue, 24 Jul 2012 20:21:01 +0300 |
belphegorr |
Removed some campaign variables from Mission 6.
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files
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Sat, 21 Jul 2012 17:51:51 -0400 |
nemo |
better?
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files
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Tue, 24 Jul 2012 20:15:30 +0300 |
belphegorr |
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
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files
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Sun, 22 Jul 2012 00:48:48 +0400 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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files
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Tue, 24 Jul 2012 18:36:23 +0300 |
belphegorr |
Fixed localization of Mission 6 and fixed a typo.
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files
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Fri, 20 Jul 2012 21:30:53 -0400 |
nemo |
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
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files
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Mon, 23 Jul 2012 19:17:04 +0300 |
belphegorr |
Finished mission 6: Dragon's lair
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files
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Fri, 20 Jul 2012 21:15:38 -0400 |
nemo |
Ok. *these* should be safe with just this one extra check...
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files
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Thu, 30 Aug 2012 12:13:24 -0400 |
nemo |
checkpoint merge
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files
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Fri, 20 Jul 2012 19:56:58 -0400 |
nemo |
:( I have no idea why this did not work
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files
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Fri, 20 Jul 2012 18:48:04 -0400 |
nemo |
Avoid desync playing back demos
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files
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Fri, 20 Jul 2012 17:43:35 -0400 |
nemo |
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
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files
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Fri, 20 Jul 2012 15:12:47 -0400 |
nemo |
I thirst for randomness.
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files
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Fri, 20 Jul 2012 14:16:05 -0400 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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files
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Fri, 20 Jul 2012 18:42:45 +0400 |
unc0rr |
Replace stupid 'mod' with 'and'
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files
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Fri, 20 Jul 2012 15:39:13 +0100 |
koda |
ooops (and indentation)
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files
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Fri, 20 Jul 2012 12:25:53 +0100 |
koda |
press 8 to mute audio while ingame
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files
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Fri, 20 Jul 2012 09:09:17 +0400 |
unc0rr |
mod operator is so stupid in pascal
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files
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Thu, 19 Jul 2012 20:34:21 -0400 |
nemo |
oh yeah, these too
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files
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Thu, 19 Jul 2012 17:34:18 -0400 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
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files
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Thu, 19 Jul 2012 17:14:02 -0400 |
nemo |
Update team health
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files
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Wed, 18 Jul 2012 23:02:14 +0400 |
unc0rr |
Start TestCake
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files
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Wed, 18 Jul 2012 15:05:56 +0100 |
koda |
allow FPFLAGS and GHFLAGS only in cmakes able to support them
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files
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Mon, 16 Jul 2012 23:08:42 -0400 |
nemo |
what the heck, let's add a few more
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files
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Mon, 16 Jul 2012 23:46:44 +0400 |
unc0rr |
- Check for harmful gear deletions
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files
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Mon, 16 Jul 2012 23:12:59 +0400 |
unc0rr |
Use gmDestroy message instead
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files
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Sun, 15 Jul 2012 16:56:05 -0400 |
nemo |
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
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files
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Fri, 13 Jul 2012 16:39:20 +0400 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
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files
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Sun, 15 Jul 2012 15:35:28 -0400 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
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files
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Fri, 13 Jul 2012 16:35:42 +0400 |
Stepan777 |
merge
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files
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Sat, 14 Jul 2012 23:19:09 -0400 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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files
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Fri, 13 Jul 2012 13:21:52 +0400 |
unc0rr |
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
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files
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Fri, 10 Jan 2014 00:57:15 +0400 |
unc0rr |
Filter sprSDFlake too, so engine could pass initialization
gl2
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files
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Tue, 10 Jul 2012 21:58:19 +0400 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
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files
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Fri, 13 Jul 2012 01:07:53 +0400 |
unc0rr |
Don't consider moving hedgehogs in place rating in after attack mode
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files
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Thu, 09 Jan 2014 22:38:40 +0400 |
Wolfgang Steffens |
Import temp.diff which is a try to fix glitches with textures edges
gl2
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files
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Tue, 10 Jul 2012 21:56:25 +0400 |
Stepan777 |
merge
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files
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Thu, 12 Jul 2012 23:31:06 +0400 |
unc0rr |
When removing a record, set selection on the next item in the list
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files
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Thu, 09 Jan 2014 22:35:40 +0400 |
unc0rr |
Wolfgang Steffens's gl2 and atlas branch
gl2
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files
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Wed, 18 Jun 2014 19:57:25 +0200 |
sheepluva |
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
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files
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Mon, 09 Jul 2012 21:45:30 +0400 |
Stepan777 |
fix bug with desynced camera positions
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files
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Thu, 12 Jul 2012 06:19:32 -0400 |
nemo |
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
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files
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Tue, 10 Jul 2012 16:38:50 +0200 |
Wolfgang Steffens |
Debug commit
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files
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Mon, 09 Jul 2012 17:03:57 +0400 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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Wed, 11 Jul 2012 22:18:43 -0400 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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Tue, 10 Jul 2012 11:09:38 +0200 |
Wolfgang Steffens |
Merge
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Mon, 09 Jul 2012 16:42:13 +0400 |
Stepan777 |
merge
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Mon, 09 Jul 2012 23:28:02 -0400 |
nemo |
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
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Sun, 08 Jul 2012 13:29:06 +0400 |
Stepan777 |
First try to use framebuffer, instead of auxilary buffer.
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Sun, 08 Jul 2012 23:14:24 +0400 |
unc0rr |
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
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Sun, 08 Jul 2012 13:21:12 +0400 |
Stepan777 |
Move SDL_GetTicks() to another place, maybe this will fix sound desync.
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Sun, 08 Jul 2012 13:49:41 -0400 |
nemo |
A bit more convoluted, but more attractive visually
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Sun, 08 Jul 2012 13:18:52 +0400 |
Stepan777 |
merge
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Sun, 08 Jul 2012 12:00:27 -0400 |
nemo |
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
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Sat, 07 Jul 2012 19:59:44 +0400 |
Stepan777 |
fix alpha channel in image rescaling
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Sun, 08 Jul 2012 11:43:22 -0400 |
nemo |
Draw bombs behind plane
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Sat, 07 Jul 2012 19:17:50 +0400 |
Stepan777 |
Fix thumbnails. On some OpenGL implementations they weren't working.
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Sun, 08 Jul 2012 18:59:25 +0400 |
unc0rr |
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
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Sat, 07 Jul 2012 17:43:10 +0400 |
Stepan777 |
fix frontend for ffmpeg 0.7.13
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Sun, 08 Jul 2012 10:35:40 -0400 |
nemo |
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
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Sat, 07 Jul 2012 17:26:20 +0400 |
Stepan777 |
Fix compilation of hwengine on ffmpeg 0.7.13.
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Thu, 26 Jul 2012 11:01:32 +0200 |
Medo |
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
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Sun, 08 Jul 2012 10:03:31 -0400 |
nemo |
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
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Sat, 07 Jul 2012 16:21:42 +0400 |
Stepan777 |
fix for older ffmpeg (0.7.13)
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Tue, 24 Jul 2012 16:57:48 +0200 |
Medo |
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
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Sat, 07 Jul 2012 23:22:03 +0200 |
kjpou1 |
remaining files for the Danish translation
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Fri, 06 Jul 2012 19:15:44 +0400 |
Stepan777 |
When there are videos that are being encoded and user tries to quit display dialog with warning.
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Mon, 23 Jul 2012 00:17:06 +0200 |
Medo |
Hedgeroid: Reworked player and room lists, added menus, added playername query
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Sat, 07 Jul 2012 23:31:59 +0400 |
unc0rr |
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
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Fri, 06 Jul 2012 13:22:33 +0400 |
Stepan777 |
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
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Sat, 21 Jul 2012 14:56:52 +0200 |
Medo |
Hedgeroid: More work on the lobby activity
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Sat, 07 Jul 2012 15:28:47 -0400 |
nemo |
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
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Fri, 06 Jul 2012 12:50:18 +0400 |
Stepan777 |
merge
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Thu, 19 Jul 2012 22:55:36 +0200 |
Medo |
Hedgeroid: Lobby activity improvements
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