Sun, 14 Aug 2011 23:52:45 -0400 |
nemo |
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
|
changeset |
files
|
Sun, 14 Aug 2011 23:06:00 -0400 |
nemo |
bump up max collision to 1024 entries
|
changeset |
files
|
Sun, 14 Aug 2011 23:00:12 -0400 |
nemo |
Tiny bit of progress on download page - hooked it up to "Info" button for now.
|
changeset |
files
|
Sun, 14 Aug 2011 21:49:04 -0400 |
nemo |
draw health tag relative to screen if State <> 0
|
changeset |
files
|
Mon, 15 Aug 2011 00:23:32 +0200 |
koda |
smaller code cleanup
|
changeset |
files
|
Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
|
changeset |
files
|
Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
|
changeset |
files
|
Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
|
changeset |
files
|
Sun, 14 Aug 2011 13:45:37 -0400 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
|
changeset |
files
|
Sun, 14 Aug 2011 13:25:55 -0400 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
|
changeset |
files
|
Sun, 14 Aug 2011 20:53:52 +0400 |
unc0rr |
Use local scope global var instead
|
changeset |
files
|
Sat, 13 Aug 2011 22:46:47 +0200 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
|
changeset |
files
|
Sat, 13 Aug 2011 21:06:51 +0200 |
koda |
small fix for the ios project file
|
changeset |
files
|
Sat, 13 Aug 2011 21:26:59 +0400 |
unc0rr |
Some screwing around GearsNear code
|
changeset |
files
|
Sat, 13 Aug 2011 20:44:42 +0400 |
unc0rr |
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
|
changeset |
files
|
Fri, 12 Aug 2011 15:33:07 -0400 |
nemo |
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
|
changeset |
files
|
Fri, 12 Aug 2011 14:09:08 -0400 |
nemo |
extend the workaround. FIXME still applies
|
changeset |
files
|
Fri, 12 Aug 2011 13:15:30 -0400 |
nemo |
oops. accidentaly committed test move of voice line (the FIXME still applies though)
|
changeset |
files
|
Fri, 12 Aug 2011 12:42:50 -0400 |
nemo |
use ansistring instead
|
changeset |
files
|
Mon, 15 Aug 2011 21:45:27 +0200 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
|
changeset |
files
|
Fri, 12 Aug 2011 10:36:37 -0400 |
nemo |
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
|
changeset |
files
|
Thu, 11 Aug 2011 15:03:21 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Thu, 11 Aug 2011 23:07:45 -0400 |
nemo |
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
|
changeset |
files
|
Thu, 11 Aug 2011 15:01:05 +0200 |
Xeli |
Android (multitouch) implementation
hedgeroid
|
changeset |
files
|
Thu, 11 Aug 2011 22:33:56 -0400 |
nemo |
unbreak voice playback in team creation
|
changeset |
files
|
Thu, 11 Aug 2011 14:59:56 +0200 |
Xeli |
SDL_FINGERUP/DOWN/MOTION events added
hedgeroid
|
changeset |
files
|
Thu, 11 Aug 2011 00:18:10 +0200 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
|
changeset |
files
|
Thu, 11 Aug 2011 14:59:14 +0200 |
Xeli |
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 17:22:17 -0400 |
nemo |
another merge to clean up
|
changeset |
files
|
Thu, 11 Aug 2011 14:56:31 +0200 |
Xeli |
Android touch events propagate to hwengine now
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 17:20:21 -0400 |
nemo |
:( bad revision.
|
changeset |
files
|
Wed, 10 Aug 2011 14:55:00 +0200 |
Xeli |
back key now quits the game
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 17:16:19 -0400 |
nemo |
merge1
|
changeset |
files
|
Wed, 10 Aug 2011 14:52:51 +0200 |
Xeli |
Changed gametype to 'style'
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 22:34:25 +0200 |
mikade |
Fixed up Golf theme. Should look pretty good, now.
|
changeset |
files
|
Wed, 10 Aug 2011 01:50:57 +0200 |
Xeli |
typo on the nullpointer check
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 11:45:02 -0400 |
nemo |
exclude current hedgehog
|
changeset |
files
|
Wed, 10 Aug 2011 01:22:52 +0200 |
Xeli |
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
hedgeroid
|
changeset |
files
|
Tue, 09 Aug 2011 21:54:45 -0400 |
nemo |
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
|
changeset |
files
|
Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Tue, 09 Aug 2011 21:18:12 -0400 |
nemo |
return visual gear in hogsay
|
changeset |
files
|
Mon, 08 Aug 2011 23:57:04 -0400 |
nemo |
slight visual tweak. birdy's wings beat faster if he's just about tired out
|
changeset |
files
|
Mon, 08 Aug 2011 13:43:24 -0400 |
nemo |
gear state flag names for scripting
|
changeset |
files
|
Sun, 07 Aug 2011 14:41:47 -0400 |
nemo |
remove offset in seduction gear creation
|
changeset |
files
|
Sun, 07 Aug 2011 14:29:11 -0400 |
nemo |
Experimental area-of-effect Seduction
|
changeset |
files
|
Sun, 07 Aug 2011 22:27:57 +0400 |
unc0rr |
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
|
changeset |
files
|
Sun, 07 Aug 2011 22:24:13 +0400 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
|
changeset |
files
|
Sun, 07 Aug 2011 22:20:52 +0400 |
unc0rr |
Release mouse cursor in gsConfirm state
|
changeset |
files
|
Sun, 07 Aug 2011 22:18:51 +0400 |
unc0rr |
Enter gsConfirm state when loosing focus
|
changeset |
files
|
Sun, 07 Aug 2011 13:32:28 -0400 |
nemo |
disable extra time in timeless mode
|
changeset |
files
|
Sun, 07 Aug 2011 12:50:17 -0400 |
nemo |
drowning flake graphics tweak
|
changeset |
files
|
Sun, 07 Aug 2011 18:49:49 +0200 |
koda |
oops this slipped through
|
changeset |
files
|
Sun, 07 Aug 2011 12:40:14 -0400 |
nemo |
Expose TargetX/TargetY to scripting
|
changeset |
files
|
Tue, 09 Aug 2011 21:31:49 +0200 |
Xeli |
removed prints
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 12:25:21 -0400 |
nemo |
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
|
changeset |
files
|
Tue, 09 Aug 2011 20:56:34 +0200 |
Xeli |
fixed minor download bug
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 12:06:53 -0400 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
|
changeset |
files
|
Tue, 09 Aug 2011 20:56:18 +0200 |
Xeli |
api level 9 for now
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 11:52:06 -0400 |
nemo |
prevent attempting to teleport in mid-air during inf attack
|
changeset |
files
|
Tue, 09 Aug 2011 20:55:34 +0200 |
Xeli |
-
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 11:23:27 -0400 |
nemo |
Don't reset attack when Unplaced.
|
changeset |
files
|
Tue, 09 Aug 2011 20:54:56 +0200 |
Xeli |
Fixed IPC provide gameconfig
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
|
changeset |
files
|
Tue, 09 Aug 2011 20:53:37 +0200 |
Xeli |
Added color and team hog count
hedgeroid
|
changeset |
files
|
Sat, 06 Aug 2011 07:09:30 +0200 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
|
changeset |
files
|
Tue, 09 Aug 2011 20:52:26 +0200 |
Xeli |
AI thread is now an SDL_Thread rather than pthread
hedgeroid
|
changeset |
files
|
Fri, 05 Aug 2011 01:22:51 +0200 |
koda |
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
|
changeset |
files
|
Tue, 09 Aug 2011 20:51:20 +0200 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
|
changeset |
files
|
Fri, 05 Aug 2011 14:15:19 -0400 |
nemo |
merge
|
changeset |
files
|
Mon, 08 Aug 2011 23:52:17 +0200 |
Xeli |
Removed the (default) qualifier
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 16:07:34 +0100 |
grammikj |
Make sinegun sound a bit louder
|
changeset |
files
|
Fri, 05 Aug 2011 14:13:06 -0400 |
nemo |
move gstWait - should make detecting drowning easier for mikade
|
changeset |
files
|
Mon, 08 Aug 2011 23:25:21 +0200 |
Xeli |
added placeholder images for teamcount
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 15:41:25 +0100 |
grammikj |
Fix sounds, add some more for hellish impact and sine gun
|
changeset |
files
|
Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Thu, 04 Aug 2011 19:52:27 -0400 |
nemo |
Fix crasher. thanks to dagni for the demo file that tracked it down.
|
changeset |
files
|
Fri, 05 Aug 2011 12:19:01 +0100 |
grammickj |
New sounds: mudball, mine bounce, hammer
|
changeset |
files
|
Tue, 02 Aug 2011 00:28:49 +0200 |
koda |
add a couple of nilcheck for safety
|
changeset |
files
|
Mon, 01 Aug 2011 16:45:45 -0400 |
nemo |
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
|
changeset |
files
|
Mon, 01 Aug 2011 15:37:27 -0400 |
nemo |
Make vgtHealth use Tint
|
changeset |
files
|
Mon, 01 Aug 2011 13:29:01 -0400 |
nemo |
add getter for effects. untested.
|
changeset |
files
|
Mon, 01 Aug 2011 10:08:02 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Mon, 01 Aug 2011 01:54:18 +0200 |
koda |
i had to forget something about the ios project file, by contract
|
changeset |
files
|
Mon, 01 Aug 2011 00:48:38 +0200 |
koda |
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
|
changeset |
files
|
Sun, 31 Jul 2011 12:07:44 -0400 |
nemo |
Reset to default zoom. Unbreaks waves
|
changeset |
files
|
Sun, 31 Jul 2011 17:09:04 +0200 |
koda |
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
|
changeset |
files
|
Sun, 31 Jul 2011 16:03:24 +0200 |
koda |
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
|
changeset |
files
|
Sat, 30 Jul 2011 17:23:47 -0400 |
nemo |
add nil check
|
changeset |
files
|
Sat, 30 Jul 2011 15:36:11 -0400 |
nemo |
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
|
changeset |
files
|
Sat, 30 Jul 2011 14:52:25 -0400 |
nemo |
kill off some speckles, crank up land gun output
|
changeset |
files
|
Thu, 04 Aug 2011 17:41:07 +0200 |
Xeli |
removed TODO no use for it now
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 20:58:06 -0400 |
nemo |
bluer colour, more pulsing
|
changeset |
files
|
Thu, 04 Aug 2011 17:40:29 +0200 |
Xeli |
manifest changes, all activities are fullscreen and some activities have been added to the manifest
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 09:20:55 -0400 |
nemo |
this helps a bit
|
changeset |
files
|
Thu, 04 Aug 2011 17:37:40 +0200 |
Xeli |
The start of the IPC transers to the engine
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 09:06:51 -0400 |
nemo |
skip splashes for flakes
|
changeset |
files
|
Thu, 04 Aug 2011 17:36:13 +0200 |
Xeli |
Utility functions which are context wide, mostly SD methods right now
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 08:55:30 -0400 |
nemo |
trying another texture
|
changeset |
files
|
Thu, 04 Aug 2011 17:35:42 +0200 |
Xeli |
Main activity for starting a local game
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 08:52:29 -0400 |
nemo |
unnecessary test removed, also merge
|
changeset |
files
|
Thu, 04 Aug 2011 17:34:57 +0200 |
Xeli |
send the gameconfig
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 11:30:54 +0200 |
koda |
annoying translators like it was no thing
|
changeset |
files
|
Thu, 04 Aug 2011 17:34:21 +0200 |
Xeli |
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 10:39:04 +0200 |
koda |
increasing commit number with style
|
changeset |
files
|
Thu, 04 Aug 2011 17:28:11 +0200 |
Xeli |
moved these files to a subdir
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 10:38:41 +0200 |
koda |
one more stray tag to be removed
|
changeset |
files
|
Thu, 04 Aug 2011 17:27:05 +0200 |
Xeli |
datastructures for the different aspects of a gameconfiguration
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 10:37:05 +0200 |
koda |
trying to clean up the .hgtags mess
|
changeset |
files
|
Wed, 27 Jul 2011 08:51:16 -0400 |
nemo |
Deletion was a bad idea.
|
changeset |
files
|
Thu, 04 Aug 2011 17:22:37 +0200 |
Xeli |
AddFileLog tweak, added [Con] to each line
hedgeroid
|
changeset |
files
|
Tue, 26 Jul 2011 23:46:41 -0400 |
nemo |
example of an SD art. mine from openclipart
|
changeset |
files
|
Thu, 04 Aug 2011 17:21:13 +0200 |
Xeli |
added GenLandPreview declaration
hedgeroid
|
changeset |
files
|
Tue, 26 Jul 2011 01:02:02 +0200 |
mikade |
Don't activate switch if player only has 1 hog
|
changeset |
files
|
Thu, 04 Aug 2011 17:20:14 +0200 |
Xeli |
jni constants used by hwLibrary
hedgeroid
|
changeset |
files
|
Mon, 25 Jul 2011 01:52:04 +0200 |
koda |
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
|
changeset |
files
|
Thu, 04 Aug 2011 17:19:27 +0200 |
Xeli |
images for the frontend
hedgeroid
|
changeset |
files
|
Mon, 25 Jul 2011 01:18:51 +0200 |
koda |
add the ios friendly scripts
|
changeset |
files
|
Thu, 04 Aug 2011 17:17:21 +0200 |
Xeli |
Created callbacks to give the frontend information of maxteams/hogs
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 19:14:56 +0200 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
|
changeset |
files
|
Mon, 18 Jul 2011 14:41:08 +0200 |
Xeli |
Added lua files to hgignore two files have been manually 'hg added'
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 16:58:40 -0400 |
nemo |
raise AI to hard
|
changeset |
files
|
Mon, 18 Jul 2011 14:40:19 +0200 |
Xeli |
CMake now moves the proper lua files to the project
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 16:26:39 -0400 |
nemo |
oops
|
changeset |
files
|
Sat, 16 Jul 2011 17:04:30 +0200 |
Xeli |
Lua source modification revert aded
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 15:00:25 -0400 |
nemo |
darken the green just a touch to stand out a bit more from mint
|
changeset |
files
|
Sat, 16 Jul 2011 17:00:47 +0200 |
Xeli |
Added support for LUA
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 14:42:28 -0400 |
nemo |
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
|
changeset |
files
|
Thu, 14 Jul 2011 16:03:29 +0200 |
Xeli |
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 00:25:35 -0400 |
nemo |
Add grayscale option for 3d, helps with colour clashing
|
changeset |
files
|
Thu, 14 Jul 2011 16:01:33 +0200 |
Xeli |
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
hedgeroid
|
changeset |
files
|
Sat, 23 Jul 2011 16:07:43 -0400 |
nemo |
test on i should be first condition
|
changeset |
files
|
Wed, 27 Jul 2011 11:41:43 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Thu, 14 Jul 2011 15:59:29 +0200 |
Xeli |
Removed double icons introduced in 5411:9b82f4f9fba6
hedgeroid
|
changeset |
files
|
Sat, 23 Jul 2011 09:31:57 +0400 |
unc0rr |
merge
|
changeset |
files
|
Thu, 14 Jul 2011 15:58:08 +0200 |
Xeli |
added startlocalgame activity
hedgeroid
|
changeset |
files
|
Thu, 21 Jul 2011 16:30:42 +0200 |
sheepluva |
fix wrong location of "Type"-label in map-selection
|
changeset |
files
|
Thu, 14 Jul 2011 15:55:28 +0200 |
Xeli |
Main class files for the start-local-game screen
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 20:44:25 +0200 |
sheepluva |
some changelog stuff
|
changeset |
files
|
Thu, 14 Jul 2011 15:54:12 +0200 |
Xeli |
this file points to the resources files containing weapons and schemes
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 18:05:43 +0200 |
mikade |
Restored Golf theme. May require additional work.
|
changeset |
files
|
Wed, 27 Jul 2011 11:39:08 +0400 |
unc0rr |
Colon sign isn't compatible with windows
|
changeset |
files
|
Thu, 14 Jul 2011 15:52:10 +0200 |
Xeli |
Fixed a small bug for when detecting Themes
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 17:46:19 +0200 |
mikade |
New mission. Hopefully easier than most of my other missions. :D
|
changeset |
files
|
Sat, 23 Jul 2011 09:30:51 +0400 |
unc0rr |
Implement command for banning by ip and a command for bans list
|
changeset |
files
|
Wed, 27 Jul 2011 11:38:00 +0400 |
unc0rr |
Remove unneeded variable
|
changeset |
files
|
Thu, 14 Jul 2011 15:48:27 +0200 |
Xeli |
Layouts for the start local game
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 00:09:13 +0200 |
sheepluva |
escape ampersand ('&') in team select buttons.
|
changeset |
files
|
Tue, 26 Jul 2011 17:28:55 +0400 |
unc0rr |
Make AI much more wise (fix a bug preventing AI to explore caves)
|
changeset |
files
|
Thu, 14 Jul 2011 15:46:43 +0200 |
Xeli |
added xml files which represent the default entries of Schemes and weapons
hedgeroid
|
changeset |
files
|
Tue, 19 Jul 2011 12:02:24 +0200 |
svetlisa |
bg locale update
|
changeset |
files
|
Tue, 26 Jul 2011 17:27:14 +0400 |
unc0rr |
Comment out unsynced logging
|
changeset |
files
|
Thu, 14 Jul 2011 15:45:43 +0200 |
Xeli |
added various icons and graphics for the frontend
hedgeroid
|
changeset |
files
|
Sat, 16 Jul 2011 13:45:40 -0400 |
nemo |
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
|
changeset |
files
|
Thu, 14 Jul 2011 15:42:54 +0200 |
Xeli |
Added a small example of the frontend still being worked but commited so the downloader now works
hedgeroid
|
changeset |
files
|
Sat, 16 Jul 2011 13:01:11 -0400 |
nemo |
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
|
changeset |
files
|
Thu, 14 Jul 2011 15:42:01 +0200 |
Xeli |
Added a utility class needed by the Downloaders
hedgeroid
|
changeset |
files
|
Tue, 12 Jul 2011 21:12:07 +0400 |
unc0rr |
Somehow this line got lost somewhere
|
changeset |
files
|
Thu, 14 Jul 2011 15:41:26 +0200 |
Xeli |
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
hedgeroid
|
changeset |
files
|
Mon, 11 Jul 2011 16:03:46 -0400 |
nemo |
merge
|
changeset |
files
|
Wed, 06 Jul 2011 14:38:06 +0200 |
Xeli |
small fix to have LUA_DISABLED working again
hedgeroid
|
changeset |
files
|
Mon, 11 Jul 2011 14:08:15 -0400 |
nemo |
typo
|
changeset |
files
|
Tue, 05 Jul 2011 23:30:35 +0200 |
Xeli |
removed some left over artifact of DataPackage in CMakeLists.txt
hedgeroid
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Mon, 11 Jul 2011 13:04:18 +0200 |
koda |
typo and spaces
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Tue, 05 Jul 2011 23:29:32 +0200 |
Xeli |
fixed Data path
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Sun, 10 Jul 2011 02:18:46 +0200 |
koda |
better variable grouping...
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Sat, 09 Jul 2011 21:30:36 +0200 |
jose1711 |
Updated Slovak translation
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Tue, 05 Jul 2011 23:29:08 +0200 |
Xeli |
fixed app name
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Fri, 08 Jul 2011 12:18:27 -0400 |
nemo |
Add fudge factors for the collision check on portal exit
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Tue, 05 Jul 2011 23:26:32 +0200 |
Xeli |
Added build scripts to the hgignore files, these are generated by cmake
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Thu, 07 Jul 2011 08:09:12 -0400 |
nemo |
merge french translation
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Tue, 05 Jul 2011 18:33:42 +0200 |
Xeli |
merge
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Thu, 07 Jul 2011 07:55:23 -0400 |
karibikCZ |
Updated Czech translation
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Tue, 05 Jul 2011 18:27:18 +0200 |
Xeli |
Added download functionality and changed some icons
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Thu, 07 Jul 2011 12:34:07 +0400 |
unc0rr |
This seems to be a much better place
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Tue, 05 Jul 2011 18:23:54 +0200 |
Xeli |
Removed DataPackage and added eclipse specific meta files to ignore
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Tue, 05 Jul 2011 21:41:48 +0400 |
unc0rr |
This should improve performance on singlecore computers
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Tue, 05 Jul 2011 18:22:07 +0200 |
Xeli |
removed the extra DataPackage apk, the main app will download it itself
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Mon, 04 Jul 2011 15:35:44 +0200 |
koda |
little code cleanup (but please test)
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Tue, 05 Jul 2011 18:21:19 +0200 |
Xeli |
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
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Mon, 04 Jul 2011 12:28:58 +0200 |
koda |
(fix issue 126) moved initial nickname popup to the netconnection page
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Fri, 01 Jul 2011 21:30:33 +0200 |
Xeli |
Changed package name from org.hedgewars to org.hedgewars.mobile
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Mon, 04 Jul 2011 10:26:16 +0400 |
unc0rr |
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
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Fri, 01 Jul 2011 09:02:30 +0200 |
Xeli |
updated path to Data folder to match where DataPacakage put it *temporarily*
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Sun, 03 Jul 2011 20:14:03 -0400 |
nemo |
oops
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Fri, 01 Jul 2011 08:46:47 +0200 |
Xeli |
merge
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Sun, 03 Jul 2011 20:01:13 -0400 |
nemo |
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
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Wed, 29 Jun 2011 18:09:24 +0200 |
Xeli |
Added *.properties in Android project dirs to hgignore
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Sun, 03 Jul 2011 22:47:57 +0200 |
mikade |
Altered switch behavior on 'The Specialists'.
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Wed, 29 Jun 2011 18:05:04 +0200 |
Xeli |
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
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Sun, 03 Jul 2011 14:36:42 -0400 |
nemo |
Based on some user complaints on forum, try to reduce impact of teams on small displays.
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Tue, 28 Jun 2011 18:33:51 +0200 |
Xeli |
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
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Sun, 03 Jul 2011 12:53:39 -0400 |
nemo |
adjust test slightly
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Tue, 28 Jun 2011 18:30:10 +0200 |
Xeli |
Added hedgewars icons
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Sun, 03 Jul 2011 18:22:07 +0200 |
koda |
copy pasta fail
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Tue, 28 Jun 2011 17:57:54 +0200 |
Xeli |
merge
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Sun, 03 Jul 2011 11:38:25 -0400 |
nemo |
Add a little y kick if there is nothing under an active barrel.
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Tue, 28 Jun 2011 17:56:25 +0200 |
Xeli |
added DataPackage temporarily
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Sun, 03 Jul 2011 11:24:53 -0400 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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Tue, 28 Jun 2011 17:55:15 +0200 |
Xeli |
Preloaded libhwengine.so and added an argument to nativeInit()
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Sun, 03 Jul 2011 02:33:17 +0200 |
koda |
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
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Tue, 28 Jun 2011 17:54:27 +0200 |
Xeli |
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
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Sun, 03 Jul 2011 01:10:39 +0200 |
sheepluva |
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
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Tue, 28 Jun 2011 17:51:58 +0200 |
Xeli |
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
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Fri, 01 Jul 2011 10:38:00 +0400 |
unc0rr |
Merge
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Tue, 28 Jun 2011 17:51:07 +0200 |
Xeli |
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
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Thu, 30 Jun 2011 18:20:41 -0400 |
nemo |
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
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Fri, 24 Jun 2011 13:37:43 +0200 |
Xeli |
Using the correct resolution rahter than a hardcoded one
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Thu, 30 Jun 2011 05:26:36 +0200 |
mikade |
Enable autoswitch on turn start for The Specialists Mode.
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Fri, 24 Jun 2011 13:24:51 +0200 |
Xeli |
Added a script to build and install the application, users must define a path to the ndk
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Wed, 29 Jun 2011 22:24:38 +0400 |
unc0rr |
merge
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Fri, 24 Jun 2011 13:22:17 +0200 |
Xeli |
put back GLUnit in the uses clause, indentation fix, path fix
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Wed, 29 Jun 2011 00:05:26 -0400 |
nemo |
call onusedammo earlier for switcher
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Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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Fri, 24 Jun 2011 13:21:02 +0200 |
Xeli |
disabled engine Protocol check until i fix config.in
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Tue, 28 Jun 2011 23:32:42 -0400 |
nemo |
match snow to visual gear
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Thu, 30 Jun 2011 14:28:13 +0400 |
unc0rr |
Fix formatting a bit
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Fri, 24 Jun 2011 13:19:32 +0200 |
Xeli |
Fixed a fault strcpy
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Tue, 28 Jun 2011 21:48:28 -0400 |
nemo |
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
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Thu, 30 Jun 2011 14:26:01 +0400 |
unc0rr |
Convert huge switch into an array
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Fri, 24 Jun 2011 13:14:03 +0200 |
Xeli |
Fixed a fault strcpy
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Tue, 28 Jun 2011 19:16:42 -0400 |
nemo |
sweep up some AA pixels
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Thu, 30 Jun 2011 13:59:57 +0400 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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Fri, 24 Jun 2011 13:13:31 +0200 |
Xeli |
Added test parameter which end up at hwengine::Game(PChar)
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Tue, 28 Jun 2011 21:31:02 +0200 |
Henek |
first draft of a html based theme editor
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Wed, 29 Jun 2011 17:32:05 +0400 |
unc0rr |
Simplify code using 'with', convert some tabs to spaces
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Fri, 24 Jun 2011 13:12:52 +0200 |
Xeli |
Removed WriteToConsole debugging lines
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Tue, 28 Jun 2011 21:28:13 +0200 |
Henek |
fake crates now with complementary poison
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Wed, 29 Jun 2011 17:25:41 +0400 |
unc0rr |
Check xx for LAND_WIDTH_MASK
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Fri, 24 Jun 2011 09:54:39 +0200 |
Xeli |
merge
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Tue, 28 Jun 2011 17:12:09 +0400 |
unc0rr |
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
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Fri, 24 Jun 2011 09:36:59 +0200 |
Xeli |
Fixed the incomplete merge of rev: 22c1f4833a86
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Tue, 28 Jun 2011 16:12:39 +0400 |
unc0rr |
Fix CMake warning (a header listed twice)
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Thu, 23 Jun 2011 21:57:53 +0200 |
Xeli |
Package name changes
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Mon, 27 Jun 2011 13:39:46 -0400 |
nemo |
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
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Thu, 23 Jun 2011 21:57:31 +0200 |
Xeli |
more packing name changes
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Mon, 27 Jun 2011 02:41:45 +0200 |
mikade |
Fix some quirky syntax.
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Thu, 23 Jun 2011 21:33:04 +0200 |
Xeli |
Package name changed from org.libsdl.app to org.hedgewars
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Sun, 26 Jun 2011 20:29:08 -0400 |
nemo |
Use an ifdef instead, add despeckling of tunnels
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Thu, 23 Jun 2011 21:09:33 +0200 |
Xeli |
Changed the package path from org.libsdl.app to org.hedgewars
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Sun, 26 Jun 2011 20:19:11 -0400 |
nemo |
disable .reserve - not 4.6 compatible
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