2008-03-04 unc0rr Tiyuri
2008-03-04 unc0rr Set svn:eol-style to native
2008-03-04 unc0rr Oops, forgot to svn add theme contents
2008-03-04 unc0rr - Massive images update by Tiyuri
2008-02-27 unc0rr Polish translation by Maciej MroziĊ„ski
2008-02-25 unc0rr Make AI aware of new high jump technique (there's still an issue with two successive jumps)
2008-02-25 unc0rr Make high jump behaviour like in worms (back somersault)
2008-02-24 unc0rr - More accurate rope collision detection
2008-02-22 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2008-02-21 unc0rr - Bring back usual console look
2008-02-21 unc0rr Some bugfixing
2008-02-21 unc0rr Start console OpenGL reincarnation
2008-02-05 unc0rr - Handle new command in game record and net
2008-02-05 unc0rr - New command 'set weapon'
2008-02-03 unc0rr Full support for out-of-source build
2008-02-02 unc0rr First steps to support out-of-source build
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-31 unc0rr Hopefully finish freebsd port
2008-01-30 unc0rr Try to prepare freebsd port for 0.9.2. Not finished yet.
2008-01-28 unc0rr Solve problem with crosshairs
2008-01-28 unc0rr Convert the rest of rotated sprites to be rotated by OpenGL
2008-01-28 unc0rr - Some optimizations
2008-01-28 unc0rr Add alpha-channel to maps
2008-01-28 unc0rr - Reanimate Volcano theme
2008-01-28 unc0rr Don't update all land texture when drawing tunnel (saves video throughput)
2008-01-28 unc0rr - Enable back console (doesn't render yet)
2008-01-27 unc0rr - Add alpha-channel to all sprites left
2008-01-27 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
2008-01-27 unc0rr Store Land surface in memory:
2008-01-27 unc0rr Introduce UpdateLandTexture function to update just parts of surface
2008-01-27 unc0rr - Update land texture after explosions
2008-01-27 unc0rr Fix a bug introduced in previous revision (accidental delete of land surface)
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr Add alpha-channel to horizont sprites
2008-01-27 unc0rr More sprites are visible
2008-01-27 unc0rr Now hedgehogs are seen on map :)
2008-01-27 unc0rr Now land texture renders properly
2008-01-26 unc0rr Enable back fps counter
2008-01-26 unc0rr - Start conveting pngs to have alpha-channel
2008-01-26 unc0rr Enable water waves back
2008-01-25 unc0rr Respect alpha channel
2008-01-25 unc0rr Now show sprites too
2008-01-25 unc0rr Some further work on switching to OpenGL rendering
2008-01-25 unc0rr Start conversion to OpenGL rendering
2008-01-22 unc0rr Some changelog fixes 0.9.2-release
2008-01-22 displacer manual added
2008-01-22 unc0rr Update README
2008-01-22 displacer gcc 4.3 fixes
2008-01-21 unc0rr Add misc files from my working copy
2008-01-21 displacer delimiter changed
2008-01-21 displacer hhnum regression fix
2008-01-20 unc0rr Perform small optimization of sqrt
2008-01-20 unc0rr - Remove debug
2008-01-20 unc0rr Some debug stuff
2008-01-20 unc0rr More verbose awareness message
2008-01-20 unc0rr Oops, this is right fix for assert
2008-01-20 unc0rr - Small cleanup
2008-01-20 displacer name fix
2008-01-20 unc0rr Ignore many files, created by build system
2008-01-20 unc0rr Fix infinity.png not to stretch
2008-01-20 unc0rr More changelog fix
2008-01-20 unc0rr Some fixes
2008-01-20 unc0rr Fix version number
2008-01-20 unc0rr Update changelog
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