Fri, 11 May 2012 22:54:19 +0400 |
unc0rr |
Define NOCONSOLE for pas2c
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Fri, 11 May 2012 22:50:52 +0400 |
unc0rr |
uCommandHandlers now compiles
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files
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Fri, 11 May 2012 22:35:09 +0400 |
unc0rr |
Support operator 'in', replace it with equality checks against each element of set
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Fri, 11 May 2012 22:17:39 +0400 |
unc0rr |
Recognize (hwFloat op int) expressions
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Fri, 11 May 2012 22:09:34 +0400 |
unc0rr |
Convert "unit.function()" properly
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files
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Fri, 11 May 2012 21:10:58 +0400 |
unc0rr |
Function to compare string to char ftw
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files
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Fri, 11 May 2012 20:01:57 +0400 |
unc0rr |
Make pas2c happier with uSound
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files
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Fri, 11 May 2012 19:33:21 +0400 |
unc0rr |
Be more wise about constant initialization expressions being not arrays
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Fri, 11 May 2012 11:08:50 -0400 |
nemo |
Avoid returning an array for the sake of pas2c
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Fri, 11 May 2012 00:11:01 +0200 |
koda |
fix building with lua (i think)
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files
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Fri, 11 May 2012 00:05:47 +0200 |
koda |
minor changes for warnings and a variables scope
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files
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Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
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Thu, 10 May 2012 22:15:31 +0200 |
koda |
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
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files
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Fri, 11 May 2012 01:01:29 +0400 |
unc0rr |
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
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Fri, 11 May 2012 00:36:32 +0400 |
unc0rr |
Declare Param* functions
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Fri, 11 May 2012 00:33:14 +0400 |
unc0rr |
Fix for Int type and sysutils in hwengine.pas
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files
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Fri, 11 May 2012 00:28:06 +0400 |
unc0rr |
Some work to make more units compile after conversion to c
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files
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Thu, 10 May 2012 23:51:05 +0400 |
unc0rr |
Support overloaded operators on (hwFloat op hwFloat) calls
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Thu, 10 May 2012 22:55:13 +0400 |
unc0rr |
More definitions and mess with pascal code
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Thu, 10 May 2012 13:45:47 +0400 |
unc0rr |
Render function variables in struct with no mangling. 13 C units are compilable now.
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Thu, 10 May 2012 13:41:18 +0400 |
unc0rr |
Handle function type differently
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Thu, 10 May 2012 13:16:31 +0400 |
unc0rr |
Some more definitions and slight fixes
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Thu, 10 May 2012 11:29:18 +0400 |
unc0rr |
uAmmos.c now compiles (3 warnings though)
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files
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Thu, 10 May 2012 11:12:06 +0400 |
unc0rr |
Implement built-in functions Low() and High()
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Wed, 09 May 2012 17:33:25 -0400 |
nemo |
Reflects change in previous revision to uTypes
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files
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Thu, 10 May 2012 00:58:05 +0400 |
unc0rr |
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
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files
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Tue, 08 May 2012 00:17:02 +0400 |
unc0rr |
Prepend unit name to function identifiers
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files
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Mon, 07 May 2012 23:48:24 +0400 |
unc0rr |
Mangle overloaded functions (only different number of parameters is supported)
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Mon, 07 May 2012 14:53:08 +0200 |
koda |
when Lua is not found, fallback to compiling the one that comes bundled in our sources
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Mon, 07 May 2012 11:59:09 +0200 |
koda |
invert LUA symbol meaning and avoid hints when compiling without it
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Mon, 07 May 2012 10:51:32 +0200 |
koda |
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
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Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
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files
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Sat, 05 May 2012 18:10:41 +0100 |
koda |
the scope cleanup continues...
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Sat, 05 May 2012 17:29:04 +0100 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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Sat, 05 May 2012 17:19:33 +0100 |
koda |
revisit isTerminated in hwengine
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Sat, 05 May 2012 16:53:46 +0100 |
koda |
fix more breakage
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Sat, 05 May 2012 16:41:14 +0200 |
Xeli |
removed the default argument in uWorld
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Sat, 05 May 2012 16:38:41 +0200 |
Xeli |
fix breakage
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Sat, 05 May 2012 15:17:16 +0100 |
koda |
adjust the scope of a few uSound variables and functions
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Thu, 03 May 2012 22:48:02 +0200 |
Medo |
Merge
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Sat, 05 May 2012 00:01:12 +0400 |
unc0rr |
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
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Thu, 03 May 2012 19:00:17 +0200 |
sheepluva |
some tweaks/fixes/etc to the map preview and reload stuff
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Thu, 03 May 2012 14:21:53 +0200 |
sheepluva |
visually indicate when map preview generation is in progress.
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Thu, 03 May 2012 16:04:38 +0100 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
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Thu, 03 May 2012 13:25:40 +0200 |
sheepluva |
add DLC button to net game room
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files
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Thu, 03 May 2012 12:33:08 +0200 |
sheepluva |
+ display lack of map in a nice way, don't generate bogus preview in the background
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files
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Thu, 03 May 2012 12:21:16 +0400 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
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Thu, 03 May 2012 00:21:17 -0400 |
nemo |
merge
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Thu, 03 May 2012 03:18:10 +0200 |
sheepluva |
small tweaks/fixes to room list header saving and restore...
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Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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Thu, 03 May 2012 15:34:26 +0200 |
Medo |
Updated android support library to the latest version (r8)
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Thu, 03 May 2012 02:45:08 +0200 |
sheepluva |
fix a previewmap-related QObject::disconnect segfault
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Wed, 02 May 2012 19:16:12 -0400 |
nemo |
Initial stub for freezer
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files
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Wed, 02 May 2012 23:53:45 +0200 |
Medo |
Merge
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files
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Thu, 03 May 2012 01:18:29 +0200 |
sheepluva |
fix: issue with playing team list vertically collapsing
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files
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Wed, 02 May 2012 18:36:27 -0400 |
nemo |
Workaround for stuck pages.
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files
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