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Fri, 01 Mar 2013 10:38:49 -0500
Vatten
avoid floating point desync, other script tweaks
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Thu, 28 Feb 2013 23:15:33 -0500
nemo
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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Thu, 28 Feb 2013 22:10:49 -0500
nemo
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
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Fri, 01 Mar 2013 01:05:43 +0100
koda
split version information in engine too
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Fri, 01 Mar 2013 00:58:37 +0100
koda
drop useless option, automatically set revision and debug info
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Fri, 01 Mar 2013 00:06:05 +0100
koda
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
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