Sat, 13 Nov 2010 23:03:17 +0300 unc0rr merge
Sun, 14 Nov 2010 11:19:37 -0500 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
Sat, 13 Nov 2010 17:19:18 +0100 Henek made napalm use napalmbombs instead of just dropping fire
Sat, 13 Nov 2010 20:42:26 +0300 unc0rr Optimization fail fixed
Sun, 14 Nov 2010 11:10:25 -0500 nemo 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
Sun, 16 Jan 2011 03:39:54 +0100 koda trying to close 0.9.14 branch 0.9.14
Sat, 13 Nov 2010 09:36:26 -0500 nemo merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
Sun, 14 Nov 2010 11:06:55 -0500 nemo revert prior revision. moving to new branch 0.9.14
Sat, 13 Nov 2010 14:40:06 +0100 Henek added new sprite for drill strike drills, not intended for .15 release
Sun, 14 Nov 2010 11:03:55 -0500 nemo set all offsets to 0 based on user complaints. 0.9.14
Sat, 13 Nov 2010 14:04:18 +0100 Henek better description of disable wind
Sat, 13 Nov 2010 15:25:38 -0500 nemo lighten tex to look more sandy 0.9.14
Sat, 13 Nov 2010 00:47:48 -0500 nemo check in frontend flag for more wind mode
Sat, 13 Nov 2010 23:16:23 +0300 unc0rr Update message 0.9.14
Fri, 12 Nov 2010 23:29:11 -0500 nemo Apply wind while roping too (with the game flag set)
Sat, 13 Nov 2010 23:13:21 +0300 unc0rr Apply 2610ad7c6d6c to branch too 0.9.14
Fri, 12 Nov 2010 21:30:00 -0500 nemo tweak more wind mode
Sat, 13 Nov 2010 23:09:24 +0300 unc0rr Bump up protocol number 0.9.14
Sat, 13 Nov 2010 03:26:14 +0100 koda merge
Sat, 13 Nov 2010 14:56:35 -0500 nemo tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Sat, 13 Nov 2010 12:59:56 -0500 nemo replace orange with yellow to differentiate from peach 0.9.14
Sat, 13 Nov 2010 00:51:55 +0100 Henek makes drill attack drills weaker and not affected by wind
Sat, 13 Nov 2010 10:28:04 -0500 jose1711 one more try at sk - perhaps it will make the release 0.9.14
Fri, 12 Nov 2010 18:24:11 -0500 nemo bugfix. correct crossplatform tips
Sat, 13 Nov 2010 03:25:40 +0100 koda don't list too big maps for certain devices
Sat, 13 Nov 2010 17:48:56 +0300 unc0rr Update ru translation 0.9.14
Fri, 12 Nov 2010 18:32:29 -0500 jose1711 translation update for the release
Sat, 13 Nov 2010 01:24:39 +0100 koda some interface tricks for iphone as well
Sat, 13 Nov 2010 17:39:24 +0300 unc0rr Not going into release 0.9.14
Fri, 12 Nov 2010 18:32:56 -0500 nemo update translation files for the 4265 text change
Fri, 12 Nov 2010 23:59:40 +0100 koda update iFrontend with new schemes and weaps, fix up smaller glitches
Sat, 13 Nov 2010 17:14:51 +0300 unc0rr No svgz and .desktop 0.9.14
Fri, 12 Nov 2010 23:40:08 +0100 Henek fancy dust when the drill is drilling
Fri, 12 Nov 2010 22:47:13 +0100 koda redo once again file updating, moving stuff around
Sat, 13 Nov 2010 17:11:28 +0300 unc0rr Bye-bye sha-1 0.9.14
Fri, 12 Nov 2010 22:38:05 +0100 Palewolf Light trails for bullets
Sat, 13 Nov 2010 17:05:34 +0300 unc0rr Merge 0.9.14
Fri, 12 Nov 2010 16:06:06 -0500 nemo copypasta fail
Sat, 13 Nov 2010 17:05:14 +0300 unc0rr Ban .svg, .psd, .sifz from being present in 'make package_source' output 0.9.14
Fri, 12 Nov 2010 16:00:28 -0500 nemo off by 1 error in resurrector index
Sat, 13 Nov 2010 16:52:53 +0300 unc0rr Some fixes 0.9.14
Sat, 13 Nov 2010 08:55:58 -0500 nemo merge (stupid reflexive pull -u) 0.9.14
Fri, 12 Nov 2010 15:57:30 -0500 nemo engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
Sat, 13 Nov 2010 16:47:40 +0300 unc0rr Useless 0.9.14
Sat, 13 Nov 2010 08:54:39 -0500 szczur last-minute pl updates 0.9.14
Fri, 12 Nov 2010 21:37:12 +0100 Henek fixed breakage of game schemes
Sat, 13 Nov 2010 12:07:17 +0100 Palewolf Updated spanish translation 0.9.14
Fri, 12 Nov 2010 21:55:55 +0300 unc0rr merge
Sat, 13 Nov 2010 11:33:50 +0300 unC0Rr Add 0.9.14 and 0.9.15-dev mapping 0.9.14
Fri, 12 Nov 2010 13:54:22 -0500 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
Fri, 12 Nov 2010 21:55:33 +0300 unc0rr Apply typo fix also here
Sat, 13 Nov 2010 10:52:27 +0300 unC0Rr Remove "-dev" suffix 0.9.14
Fri, 12 Nov 2010 12:35:30 -0500 nemo ok... combine a tick check with texture percentage check. this should be a lot less frequent
Sat, 13 Nov 2010 10:22:06 +0300 unC0Rr Fix typo in russian translation, update english translation with plural forms 0.9.14
Fri, 12 Nov 2010 12:30:22 -0500 nemo Also switch saucer from updating every N ticks to updating as-needed.
(0) -3000 -1000 -300 -100 -56 +56 +100 +300 +1000 +3000 +10000 tip