Mon, 04 Jun 2012 21:12:20 +0200 | Medo | Frontlib: Work on the callback mechanisms for IPC | changeset | files |
Sun, 03 Jun 2012 22:56:30 -0400 | nemo | After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out). | changeset | files |
Sun, 03 Jun 2012 01:24:18 +0200 | Medo | frontlib refactoring | changeset | files |
Sun, 03 Jun 2012 18:52:22 -0400 | nemo | Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws | changeset | files |
Sat, 02 Jun 2012 22:54:09 +0200 | Medo | Merge | changeset | files |
Sun, 03 Jun 2012 11:02:12 -0400 | nemo | warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein) | changeset | files |