Tue, 05 Apr 2011 17:10:48 +0200 |
koda |
fix windows compilation
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Tue, 05 Apr 2011 11:00:18 -0400 |
nemo |
oops. forgot the parent cmakelist
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Tue, 05 Apr 2011 10:59:23 -0400 |
igorko |
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
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Mon, 04 Apr 2011 16:27:27 +0200 |
koda |
you can use esc to exit chat when input is empty
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Mon, 04 Apr 2011 12:53:11 +0200 |
koda |
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
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Sun, 03 Apr 2011 20:07:05 +0400 |
unc0rr |
Allow to rename room
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Sun, 03 Apr 2011 19:27:48 +0400 |
unc0rr |
dammit, merge
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Sun, 03 Apr 2011 16:46:20 +0200 |
koda |
small tweak for bundle creation
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Sun, 03 Apr 2011 16:34:12 +0200 |
koda |
fix autorelease pools not being set (issue 209) and format code a little
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Sun, 03 Apr 2011 19:26:53 +0400 |
unc0rr |
- Update .pro file
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Sun, 03 Apr 2011 16:31:48 +0400 |
unc0rr |
Some polishing
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Sun, 03 Apr 2011 16:31:40 +0400 |
unc0rr |
Fix crash when old room admin becomes new room admin
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Sun, 03 Apr 2011 13:34:04 +0400 |
unc0rr |
Show only logged-in clients quit messages
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Sun, 03 Apr 2011 13:31:33 +0400 |
unc0rr |
Use readInt_
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Sat, 02 Apr 2011 22:17:08 -0400 |
nemo |
This better matches lua headers
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Sat, 02 Apr 2011 20:33:06 -0400 |
nemo |
use PtrInt to match lua's use of ptrdiff. Needs testing.
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Sat, 02 Apr 2011 20:57:40 +0200 |
koda |
cmd+m should minimize the app as per apple human guidelines
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Sat, 02 Apr 2011 21:20:18 +0400 |
unc0rr |
STM not needed too
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Tue, 05 Apr 2011 16:02:26 -0400 |
Zorg |
Reverting..
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Sat, 02 Apr 2011 18:55:46 +0200 |
koda |
merge -- this time i tested
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Sun, 03 Apr 2011 00:13:38 -0400 |
Zorg |
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
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Sat, 02 Apr 2011 12:52:19 -0400 |
Zorg |
Forgot to add this too..
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Sat, 02 Apr 2011 18:31:58 +0200 |
koda |
merge from zorg's clone
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Sat, 02 Apr 2011 12:50:07 -0400 |
Zorg |
I forgot to add this file.
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Sat, 02 Apr 2011 20:01:40 +0400 |
unc0rr |
merge
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Sat, 02 Apr 2011 02:34:54 -0400 |
Zorg |
Removing pages.cpp and splitting it up into various files.
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Sat, 02 Apr 2011 20:01:20 +0400 |
unc0rr |
Some fixes. Can't reproduce ghosts now.
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Fri, 01 Apr 2011 16:22:49 -0400 |
nemo |
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
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Tue, 29 Mar 2011 20:10:56 -0400 |
nemo |
not useful for visual gears, and apparently not helpful for consistency
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Tue, 29 Mar 2011 18:06:39 -0400 |
nemo |
eh. 1,000,000 might be better...
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Tue, 29 Mar 2011 17:57:04 -0400 |
nemo |
oops. vg dX/dY - just for consistency
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Tue, 29 Mar 2011 17:52:04 -0400 |
nemo |
dX/dY will return int * 100,000
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Tue, 29 Mar 2011 16:47:54 -0400 |
nemo |
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
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Tue, 29 Mar 2011 22:36:36 +0200 |
sheepluva |
clipping fix for spidey
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Tue, 29 Mar 2011 22:05:18 +0200 |
sheepluva |
fix clipping fails on 2 hats
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Tue, 29 Mar 2011 21:42:40 +0200 |
sheepluva |
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
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Tue, 29 Mar 2011 21:10:35 +0200 |
sheepluva |
fix for Issue 207: To far left for Napalm (and other weapons)
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Tue, 29 Mar 2011 16:24:55 +0200 |
sheepluva |
fix leaking of hand-drawn maps
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Mon, 28 Mar 2011 20:13:03 -0400 |
nemo |
mikade really likes the snow dust
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Mon, 28 Mar 2011 21:44:39 +0400 |
unc0rr |
merge
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Mon, 28 Mar 2011 21:44:17 +0400 |
unc0rr |
- Use LastDamage in CheckHHDamage
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Mon, 28 Mar 2011 21:27:06 +0400 |
unc0rr |
Colin Rice
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Mon, 28 Mar 2011 19:31:47 +0200 |
claymore |
don't disable the light-bulb button when less than 3 teams
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Mon, 28 Mar 2011 20:31:01 +0400 |
unc0rr |
Hide last two octets of IP address from usual users
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Mon, 28 Mar 2011 20:30:15 +0400 |
unc0rr |
More creation of sender thread to the reciever thread
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Mon, 28 Mar 2011 20:28:59 +0400 |
unc0rr |
Some improvements in test programs
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Mon, 28 Mar 2011 16:30:44 +0200 |
sheepluva |
Beach-Theme: reduce visible square height for sand castle
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Mon, 28 Mar 2011 16:24:42 +0200 |
sheepluva |
Beach-Theme: fix+crop horizon and sky
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Mon, 28 Mar 2011 16:07:27 +0200 |
sheepluva |
Beach-Theme: theme.cfg conversion+fix
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Mon, 28 Mar 2011 15:08:10 +0200 |
Miguelac |
Beach Theme (as for .15)
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Sun, 27 Mar 2011 01:53:59 +0100 |
koda |
this should help people hacking the cmake files
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Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
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Fri, 25 Mar 2011 20:02:27 -0400 |
nemo |
merge and remove QDebug
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Fri, 25 Mar 2011 19:42:00 -0400 |
nemo |
unbreak SDL 1.2 build. Koda needs to look at this
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Fri, 25 Mar 2011 19:25:50 -0400 |
nemo |
Delay portal gun a bit, reduce mudball
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Fri, 25 Mar 2011 20:52:42 +0300 |
unc0rr |
That game has renamed
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Thu, 24 Mar 2011 17:29:10 +0100 |
koda |
merge
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Thu, 24 Mar 2011 17:28:36 +0100 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
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Thu, 24 Mar 2011 16:06:03 +0100 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
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Wed, 23 Mar 2011 16:32:24 +0100 |
Colin Rice (clr_) |
I changed r. Still not a perfect fix.
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