Tue, 07 Jul 2009 01:51:46 +0000 nemo multi-column support
Tue, 07 Jul 2009 01:36:56 +0000 nemo typo :(
Mon, 06 Jul 2009 23:04:57 +0000 nemo don't link for windows, for now
Mon, 06 Jul 2009 22:57:32 +0000 koda same as before
Mon, 06 Jul 2009 22:51:41 +0000 koda forgot one line from previous commit
Mon, 06 Jul 2009 22:46:33 +0000 koda once again, trying to restore windows compatibility from nemo's experiments
Mon, 06 Jul 2009 11:37:03 +0000 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
Mon, 06 Jul 2009 11:33:42 +0000 nemo apply dx too (from smaxx)
Mon, 06 Jul 2009 00:39:32 +0000 koda -fix teleport sound when moving to wrong positions
Sun, 05 Jul 2009 16:37:05 +0000 nemo Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
Sun, 05 Jul 2009 13:44:11 +0000 nemo Fewer bubbles for non-breathing gears
Sun, 05 Jul 2009 13:39:05 +0000 nemo Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
Sun, 05 Jul 2009 13:25:02 +0000 nemo allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
Fri, 03 Jul 2009 23:45:07 +0000 koda reworked progress structure
Fri, 03 Jul 2009 22:02:13 +0000 koda typos
Fri, 03 Jul 2009 22:00:32 +0000 koda -new openal api for setting sound position
Thu, 02 Jul 2009 14:59:27 +0000 koda additional variable (BUNDLE) to make a standalone Mac application
Thu, 02 Jul 2009 00:58:46 +0000 koda -Smaxx' solution for compiling frontend with static libs in windows
Wed, 01 Jul 2009 22:50:27 +0000 koda sounds for teleport and beginning of sudden death
Tue, 30 Jun 2009 17:02:41 +0000 koda -Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
Tue, 30 Jun 2009 15:59:02 +0000 koda regression of previous commit, stdint.h in use
Tue, 30 Jun 2009 14:59:25 +0000 koda -new FindOggVorbis, should work everywhere now
Tue, 30 Jun 2009 12:31:32 +0000 koda -Smaxx's porting of the library to MSVC compilers
Mon, 29 Jun 2009 23:03:25 +0000 koda -openalbridge headers cleaned
Mon, 29 Jun 2009 20:01:05 +0000 koda - fade in/out functions merged, but kept binary compatibility
Mon, 29 Jun 2009 03:47:39 +0000 koda initial bugfix for volume setup
Mon, 29 Jun 2009 00:58:32 +0000 koda - bugfix for segfault on fades
Sun, 28 Jun 2009 23:36:41 +0000 nemo disable timers on a few silly items, trying out a timer on cake
Sun, 28 Jun 2009 21:43:46 +0000 unc0rr Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
Sun, 28 Jun 2009 18:59:26 +0000 nemo text tweaks
Sun, 28 Jun 2009 18:51:54 +0000 unc0rr Fix for mouse targeting... not tested
Sun, 28 Jun 2009 18:47:55 +0000 nemo Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
Sun, 28 Jun 2009 16:54:51 +0000 koda -Added support for Release and Debug for CMAKE_BUILD_TYPE
Sun, 28 Jun 2009 16:44:04 +0000 nemo Move count notification to all multishoot
Sun, 28 Jun 2009 14:39:18 +0000 nemo some win32 dll export thingy.
Sun, 28 Jun 2009 14:37:26 +0000 nemo koda/Smaxx changes to openal for crossplatform building
Sat, 27 Jun 2009 09:51:15 +0000 unc0rr Update Italian translation
Fri, 26 Jun 2009 19:52:42 +0000 unc0rr Bring back smoothness for camera movement
Fri, 26 Jun 2009 19:40:10 +0000 unc0rr Some work on camera
Thu, 25 Jun 2009 10:50:44 +0000 nemo small jetpack tweak
Thu, 25 Jun 2009 10:49:40 +0000 nemo Oops. Sorry about that. Restore correct extdbinterface.hs
Thu, 25 Jun 2009 10:49:05 +0000 nemo koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
Wed, 24 Jun 2009 23:53:02 +0000 nemo rename jetpack to flying saucer
Wed, 24 Jun 2009 19:47:32 +0000 unc0rr - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
Wed, 24 Jun 2009 15:59:32 +0000 unc0rr koda's OpenAL conversion:
Mon, 22 Jun 2009 13:49:16 +0000 nemo extra check suggested by unc0rr
Mon, 22 Jun 2009 00:27:55 +0000 nemo allow brief ground touches
Mon, 22 Jun 2009 00:22:42 +0000 nemo Kill saucer if it touches the ground, Tiy's new graphic
(0) -1000 -300 -100 -48 +48 +100 +300 +1000 +3000 +10000 tip