Thu, 26 Apr 2012 09:48:52 +0200 | sheepluva | mapContainer: use DataManager, reload maps after data update (e.g. by DLC) | changeset | files |
Thu, 26 Apr 2012 09:47:35 +0200 | sheepluva | make DLC trigger data reload | changeset | files |
Thu, 26 Apr 2012 07:44:44 +0200 | sheepluva | make DataManager a QObject with reload() slot that emits signal updated() | changeset | files |
Thu, 26 Apr 2012 07:22:05 +0200 | sheepluva | renaming HWDataManager -> DataManager | changeset | files |
Wed, 25 Apr 2012 17:44:48 +0200 | sheepluva | reimplement auto-kick for ignored players (it was temporarily removed during refactoring) | changeset | files |
Wed, 25 Apr 2012 08:23:48 +0200 | sheepluva | nemo said I was boring for removing the "hello" randomizer on room join. | changeset | files |
Tue, 24 Apr 2012 17:16:18 -0400 | nemo | Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need | changeset | files |