Sun, 27 Jun 2010 21:06:41 +0400 |
unc0rr |
Properly handle client exit
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changeset |
files
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Sat, 26 Jun 2010 16:58:19 +0400 |
unc0rr |
merge
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changeset |
files
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Sat, 26 Jun 2010 16:57:43 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
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changeset |
files
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Sat, 26 Jun 2010 16:56:02 +0400 |
unc0rr |
merge
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changeset |
files
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Sat, 26 Jun 2010 09:59:53 +0200 |
sheepluva |
portal:
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changeset |
files
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Fri, 25 Jun 2010 17:02:30 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
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changeset |
files
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Sat, 26 Jun 2010 08:14:53 +0200 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
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changeset |
files
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Fri, 25 Jun 2010 11:54:07 +0400 |
unc0rr |
Ignore this file too
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changeset |
files
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Fri, 25 Jun 2010 22:59:31 -0400 |
nemo |
Flag dimensions with booleans instead of using 0.
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changeset |
files
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Fri, 25 Jun 2010 11:53:35 +0400 |
unc0rr |
Add ignoring
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changeset |
files
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Sat, 26 Jun 2010 04:36:28 +0200 |
koda |
merge
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changeset |
files
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Fri, 25 Jun 2010 10:05:42 +0400 |
unc0rr |
Reimplement ADD_TEAM
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changeset |
files
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Fri, 25 Jun 2010 00:41:21 -0400 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
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changeset |
files
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Thu, 24 Jun 2010 19:52:04 +0400 |
unc0rr |
Update ukrainian translation
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changeset |
files
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Wed, 23 Jun 2010 22:12:06 -0400 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
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changeset |
files
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Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
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changeset |
files
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Thu, 24 Jun 2010 01:08:57 +0200 |
koda |
merge
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changeset |
files
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Wed, 23 Jun 2010 17:12:13 -0400 |
nemo |
Erasing lowres files. Again.
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changeset |
files
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Thu, 24 Jun 2010 01:08:25 +0200 |
koda |
server somewhat simplified and correct sporadic crasher
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changeset |
files
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Wed, 23 Jun 2010 22:03:56 +0200 |
koda |
i <3 mercurial
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changeset |
files
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Wed, 23 Jun 2010 21:49:19 +0200 |
koda |
expand -t 4 on .m as well
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changeset |
files
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Wed, 23 Jun 2010 21:39:14 +0200 |
koda |
merge
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changeset |
files
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Wed, 23 Jun 2010 22:25:26 +0400 |
unc0rr |
Start reimplementation of ADD_TEAM
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changeset |
files
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Wed, 23 Jun 2010 22:21:13 +0400 |
unc0rr |
Reimplement TOGGLE_READY command
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changeset |
files
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Wed, 23 Jun 2010 22:17:27 +0400 |
unc0rr |
- Fix a function
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changeset |
files
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Wed, 23 Jun 2010 21:18:48 +0200 |
koda |
merge
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changeset |
files
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Wed, 23 Jun 2010 22:13:12 +0400 |
unc0rr |
Reimplement CFG protocol command
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changeset |
files
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Wed, 23 Jun 2010 13:43:56 +0200 |
smaxx |
General:
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changeset |
files
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Tue, 22 Jun 2010 22:40:49 +0400 |
unc0rr |
Restore test for already used nick
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changeset |
files
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Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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changeset |
files
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