2010-12-10 Henek lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
2010-12-10 smaxx Frontend:
2010-12-11 unc0rr Add a stub for draw map page
2010-12-10 nemo return RGBA
2010-12-10 nemo clan color fetch
2010-12-09 koda merge
2010-12-09 nemo add missing setter for botlevel
2010-12-09 archl Updated Chinese translation
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 Henek removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08 nemo standardise name
2010-12-08 nemo pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08 unc0rr Stub to recieve /draw command
2010-12-08 unc0rr - Pass map drawing data to engine
2010-12-09 koda forgot to update these files
2010-12-08 unc0rr Add drawn map into the list of map generators
2010-12-08 koda fix crasher (somehow, might be glitchy)
2010-12-08 koda merge
2010-12-08 nemo these should probably be expressly integer
2010-12-08 nemo band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-08 nemo Restore millisecond precision for mines time
2010-12-08 nemo Eh. Since you asked. AddAmmo hook for Lua
2010-12-07 nemo would help if I put it in the right routine
2010-12-07 nemo Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-08 koda code cleanup
2010-12-07 unc0rr Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-08 koda team selection completely refactored, now has animation and more performance
2010-12-07 nemo rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-07 koda Forts: reduce preview size and add hi-res one
2010-12-06 nemo try this mikade
2010-12-06 nemo merge
2010-12-06 unc0rr Always keep last point of drawn polyline
2010-12-06 nemo disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06 nemo string length checks
2010-12-06 nemo fix hsa/hta/hya
2010-12-06 nemo trying to unbreak hog speech
2010-12-06 nemo remove currentteam check
2010-12-06 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-06 sheepluva changing Tree Map theme to Halloween (this time on the right branch >_>)
2010-12-05 koda update schemes for ios
2010-12-05 koda added porkey and sheep hats
2010-12-05 koda add a simple check to prevent loading sounds when device is muted
2010-12-04 koda write some version information inside the application
2010-12-04 unc0rr merge
2010-12-04 unc0rr Halfplement decode/drawing routine
2010-12-04 unc0rr - Change painted map file format
2010-12-04 nemo add nil check
2010-12-04 nemo In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-04 koda more retina support and multitasking support
2010-12-03 nemo add visual gear registration
2010-12-03 nemo make Tint(longword) use RGBA
2010-12-03 nemo trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-12-03 nemo forgot the passed in uid
2010-12-03 nemo Restore King mode. The worst of the changes was Place Hogs
2010-12-02 nemo compress the PNGs
2010-12-02 nemo merge
2010-12-01 koda enable support for retina display in the ios port
2010-12-01 koda add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
2010-12-01 koda reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-01 unc0rr - Implement decode() function.
2010-12-01 unC0Rr merge
2010-12-01 igorko Translation update
2010-12-01 unC0Rr Some more improvements
2010-12-01 koda un-break also the ios project
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-30 koda OMG merge
2010-11-30 nemo Add poison sounds to all voices pending proper recording by armagon.
2010-11-29 unc0rr Simple simplify() function
2010-11-28 nemo do GoBack if also INGAME due to kick
2010-11-28 nemo disable last commit w/ comment
2010-11-28 nemo suppress PART if game is running. testing, etc.
2010-11-28 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28 nemo add null check
2010-11-28 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-28 unc0rr Basic encoding of drawn map
2010-11-28 unc0rr Improve map editor a bit
2010-11-27 unc0rr Small testing app for DrawMap scene
2010-11-27 unc0rr Some basic functionality
2010-11-27 unc0rr Initial commit of the Draw Map Scene
2010-11-26 nemo add a uid to VGs for purpose of Lua manipulation
2010-11-26 nemo corrected steps
2010-11-26 nemo Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-25 prg fix for frontend desync
2010-11-24 nemo update translations, add Dutch
2010-11-24 nemo move this call to where the game tick is actually incremented
2010-11-22 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22 unc0rr SinTable.inc -> uSinTable.pas
2010-11-22 unc0rr Move doPut into uIO (not a very bad place really)
2010-11-22 unc0rr uCommandHandlers
2010-11-22 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-22 Henek fix SetEffect, last parameter was not a boolean
2010-11-21 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-21 nemo fix chat
2010-11-21 nemo revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21 nemo I think unc0rr forgot to add initModule here
2010-11-21 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21 nemo detach rope if the Land[] vanishes
2010-11-21 unc0rr Remove some more circular dependencies
2010-11-21 unc0rr uDebug
2010-11-21 unc0rr Remove uChat dependency from uCommands
2010-11-21 unc0rr Remove uAmmos dependaency from uCommands
2010-11-21 nemo fix rope test
2010-11-21 Henek fix key binds for lua created teams and added wind control
2010-11-21 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-21 nemo Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-21 unc0rr merge
2010-11-21 nemo move rendering to fix 4368:3698361802ed
2010-11-21 unc0rr uCaptions
2010-11-21 nemo Fix koda's esc key binding so leaving rooms works correctly with it
2010-11-21 nemo In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
2010-11-20 unc0rr Move localization data to uVariables, some Uses cleanup
2010-11-20 unc0rr Move land hash checking into commands
2010-11-20 unc0rr Oops, forgot the file
2010-11-20 unc0rr no way
2010-11-20 unc0rr Forgot this
2010-11-20 unc0rr Introduce uGearsRender
2010-11-20 unc0rr It works, though wastes too much of CPU
2010-11-18 nemo merge
2010-11-18 unC0Rr New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
2010-11-18 unC0Rr Got no warning about this, why?
2010-11-18 unC0Rr Introduce uRenderUtils
2010-11-18 unC0Rr No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
2010-11-18 unC0Rr Introduce uRender
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move SendStats to uIO
2010-11-18 unC0Rr Introduce uTextures
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr Some more
2010-11-17 unc0rr uGears
2010-11-17 unc0rr uWorld
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr uLand isn't that important to them
2010-11-29 koda Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
2010-11-17 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-29 koda ios 1.2 project file last update Hedgewars-iOS-1.2
2010-11-17 unc0rr Remove uMisc dependency from uRandom
2010-11-28 koda added missing graphics and fixed some glitches/crashes/bugs
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-28 koda update build files for compliance with Mac AppStore
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-27 koda more backward compatibility
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-25 koda update some files for new graphics and new ios4.2
2010-11-17 unC0Rr A program which finds a cycles in units dependencies
2010-11-24 koda update also the project to use those graphics
2010-11-17 unC0Rr Dumb parser of pascal, and a program which lists unit dependencies
2010-11-24 koda update graphics names, path, resolution, content...
2010-11-17 koda remove weapons and schemes selection for missions from ifrontend
2010-11-16 jose1711 updated/added slovak translations of lua files
2010-11-21 koda display an empty table for missions
2010-11-16 jose1711 sk update
2010-12-27 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
2010-11-16 jose1711 translation updates
2010-12-22 koda use a gentler positive parallax for background effect experimental3D
2010-11-15 nemo This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
2010-11-15 koda update the 3d branch after release experimental3D
2011-01-16 koda close branch 0.9.14.1
2010-11-15 koda minor things
2010-12-06 sheepluva whoops 0.9.14.1
2010-11-14 Henek resets CurAmmoType in ResetWeapons
2010-12-06 sheepluva change theme of "Tree" map to halloween 0.9.14.1
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-28 koda update build files for compliance with Mac AppStore 0.9.14.1
2010-11-14 koda improve mac bundle creation 0.9.14.1
2010-11-14 koda fix compilation server for me 0.9.14.1
2010-11-14 unc0rr Latest proto num is 35 0.9.14.1 0.9.14.1-release
2010-11-14 nemo revert delay on mines to 0.9.13 0-3 range 0.9.14.1
2010-11-14 nemo merge 0.9.14
2010-11-14 nemo fix placement 0.9.14.1
2010-11-14 Palewolf Apply hit animation ONLY to bullets
2010-11-14 unc0rr set vesion to 0.9.14.1 0.9.14.1
2010-11-14 Palewolf Small animation on bullet impact
2010-11-14 unc0rr 35 -> 0.9.14.1 mapping 0.9.14.1
2010-11-14 nemo sorry bout that guys.
2010-11-14 nemo revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
2010-11-13 jose1711 another typo
2010-11-14 nemo this reverts 3861 0.9.14.1
2010-11-13 inu fixed typo
2010-11-14 koda bumping qt minimum version 0.9.14.1
2010-11-13 Henek clean up and lua update, very minor
2010-11-14 unc0rr Set protocol num to 35 0.9.14.1
2010-11-13 nemo merge 0.9.14 back into trunk
2010-11-14 nemo add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
2010-11-13 unc0rr merge
2010-11-14 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
2010-11-13 Henek made napalm use napalmbombs instead of just dropping fire
2010-11-13 unc0rr Optimization fail fixed
2010-11-14 nemo 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
2011-01-16 koda trying to close 0.9.14 branch 0.9.14
2010-11-13 nemo merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
2010-11-14 nemo revert prior revision. moving to new branch 0.9.14
2010-11-13 Henek added new sprite for drill strike drills, not intended for .15 release
2010-11-14 nemo set all offsets to 0 based on user complaints. 0.9.14
2010-11-13 Henek better description of disable wind
2010-11-13 nemo lighten tex to look more sandy 0.9.14
2010-11-13 nemo check in frontend flag for more wind mode
2010-11-13 unc0rr Update message 0.9.14
2010-11-13 nemo Apply wind while roping too (with the game flag set)
2010-11-13 unc0rr Apply 2610ad7c6d6c to branch too 0.9.14
2010-11-13 nemo tweak more wind mode
2010-11-13 unc0rr Bump up protocol number 0.9.14
2010-11-13 koda merge
2010-11-13 nemo tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
2010-11-12 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-13 nemo replace orange with yellow to differentiate from peach 0.9.14
2010-11-12 Henek makes drill attack drills weaker and not affected by wind
2010-11-13 jose1711 one more try at sk - perhaps it will make the release 0.9.14
2010-11-12 nemo bugfix. correct crossplatform tips
2010-11-13 koda don't list too big maps for certain devices
2010-11-13 unc0rr Update ru translation 0.9.14
2010-11-12 jose1711 translation update for the release
2010-11-13 koda some interface tricks for iphone as well
2010-11-13 unc0rr Not going into release 0.9.14
2010-11-12 nemo update translation files for the 4265 text change
2010-11-12 koda update iFrontend with new schemes and weaps, fix up smaller glitches
2010-11-13 unc0rr No svgz and .desktop 0.9.14
2010-11-12 Henek fancy dust when the drill is drilling
2010-11-12 koda redo once again file updating, moving stuff around
2010-11-13 unc0rr Bye-bye sha-1 0.9.14
2010-11-12 Palewolf Light trails for bullets
2010-11-13 unc0rr Merge 0.9.14
2010-11-12 nemo copypasta fail
2010-11-13 unc0rr Ban .svg, .psd, .sifz from being present in 'make package_source' output 0.9.14
2010-11-12 nemo off by 1 error in resurrector index
2010-11-13 unc0rr Some fixes 0.9.14
2010-11-13 nemo merge (stupid reflexive pull -u) 0.9.14
2010-11-12 nemo engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-13 unc0rr Useless 0.9.14
2010-11-13 szczur last-minute pl updates 0.9.14
2010-11-12 Henek fixed breakage of game schemes
2010-11-13 Palewolf Updated spanish translation 0.9.14
2010-11-12 unc0rr merge
2010-11-13 unC0Rr Add 0.9.14 and 0.9.15-dev mapping 0.9.14
2010-11-12 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12 unc0rr Apply typo fix also here
2010-11-13 unC0Rr Remove "-dev" suffix 0.9.14
2010-11-12 nemo ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-13 unC0Rr Fix typo in russian translation, update english translation with plural forms 0.9.14
2010-11-12 nemo Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12 nemo update translation files for the 4265 text change 0.9.14
2010-11-12 nemo Switch to Damage - Tag is already in use
2010-11-12 jose1711 translation update for the release 0.9.14
2010-11-12 nemo remove floating point/rounding
2010-11-12 nemo bugfix. correct crossplatform tips 0.9.14
2010-11-12 nemo only update flamethrower texture when the percentage changes
2010-11-12 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
2010-11-12 koda raised version number
2010-11-12 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
2010-11-12 koda exposing Henek's no wind flag
2010-11-12 unc0rr Fix typo 0.9.14
2010-11-12 koda yay i'm free to break things again!
2010-11-12 unc0rr Make server listen on ipv4 interface only 0.9.14
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-12 koda merge this two safe commits from trunk to release branch 0.9.14
2010-11-11 koda iphone interface
2010-11-11 Henek added getrandom and addcaption to lua
2010-11-11 unc0rr Revert to old server in branch 0.9.14 0.9.14
2010-11-11 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11 nemo er. and cast to TAmmoType, which burp's routine still requires :)
2010-11-11 nemo Forgot burp's new ammo routine
2010-11-11 nemo Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-10 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-11-10 Henek added function GetHogTeamName to lua, makes TeamsCount more useful
2010-11-10 Henek added TeamsCount and TotalTurns to lua as requested by mikade
2010-11-10 nemo hide crosshair when switching to no weapon
2010-11-10 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-10 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-09 koda added two games modes and one weaponset
2010-11-09 Henek removed altuse property for sticky mines
2010-11-09 unc0rr Even more png optimizations
2010-11-09 unc0rr More png optimizations
2010-11-09 unc0rr Optimized graphics by size using
2010-11-09 nemo compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
2010-11-09 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-09 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
2010-11-09 sheepluva changelog
2010-11-09 nemo restore circle
2010-11-08 Henek added missing game modifiers to lua
2010-11-08 koda merge again? :o
2010-11-08 Henek fix so gfDisableWind can infact be used in lua
2010-11-08 Henek added flag gfDisableWind to be used in lua scripts
2010-11-08 TheException Fix wrong order in results screen when players team up
2010-11-08 koda merge
2010-11-08 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-08 nemo fix preview for the FlightJoust test map (not for release)
2010-11-08 koda smaller update (color and modes)
2010-11-08 nemo Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 nemo no need to clear this flag
2010-11-07 koda revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07 nemo better end of turn in infinite attack mode. NEEDS TESTING.
2010-11-07 nemo oops, remove weapon delays for clean slate - or else crates get frustrating
2010-11-07 nemo keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
2010-11-07 Henek swedish translation tweaks
2010-11-07 FIQ swedish translation
2010-11-07 Always-Godlike JAWOHL! German translations
2010-11-07 Palewolf Merge README and CREDITS files into CREDITS
2010-11-07 nemo SOMEONE SET US UP THE BOM!
2010-11-07 nemo remove BOM from ja.txt, fix line endings
2010-11-07 koda err better wait after relase for this one
2010-11-07 koda move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-07 mikade japanese gets some love
2010-11-07 Palewolf Credit comunity submitted content
2010-11-07 nemo hee hee
2010-11-07 inu pt again
2010-11-07 unc0rr Fix stats messages
2010-11-07 nemo merge
2010-11-07 Henek fix about.cpp and update swedish locale
2010-11-07 Palewolf Fix vertical Sky line with some cards in Castle theme
2010-11-07 arrom pt_BR, the return. also fix line ending screwups
2010-11-07 koda remove last warnings from xcodeproj
2010-11-07 Palewolf spanish translation
2010-11-07 unc0rr merge
2010-11-07 nemo fix stray offset in resurrector, make resurrector use time
2010-11-07 unc0rr My wife now
2010-11-07 unc0rr Fix rev dec8aafc6414 (not tested)
2010-11-07 unc0rr Small fix to russian translation
2010-11-07 unc0rr lupdate
2010-11-07 unc0rr Fix a typo
2010-11-07 nemo Fix 4162:49ad7bea4a33 by renaming the file too
2010-11-07 unc0rr Fix some more messages
2010-11-07 unc0rr Fix i18n of plural forms
2010-11-07 unc0rr merge
2010-11-07 Palewolf Restore es and pl translations to TrophyRace map
2010-11-07 Palewolf spanish translation
2010-11-07 unc0rr Don't use operator /=
2010-11-07 unc0rr merge
2010-11-07 inu portuguese update for map lua
2010-11-07 tonghuix updated chinese translation
2010-11-07 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
2010-11-07 unc0rr merge
2010-11-07 smaxx * Updated German translation
2010-11-07 unc0rr Fix hanging in air after whip or bat attack
2010-11-07 inu some updates
2010-11-07 szczur Polish updade
2010-11-07 Henek update and fix some lua stuff
2010-11-07 unc0rr Remove more int64 casts
2010-11-07 unc0rr Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
2010-11-07 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
2010-11-07 unc0rr Fix freepascal version detector to ask only version from compiler rather than all help on parameters
2010-11-07 unc0rr Fix some warnings
2010-11-07 arrom more portuguese
2010-11-07 nemo Prevent escape
2010-11-07 inu more polish
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 unc0rr Prevent vgtFlake's rotation angle to grow too high in its absolute value
2010-11-06 koda add Timeless and Fort game modes, tweaks to other modes
2010-11-06 koda perform an additional check on gamestart
2010-11-06 koda update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
2010-11-06 henek Decouple forts from divide/mines/explosives, since those can be set individually these days
2010-11-06 nemo Forgot to disable these in 4116:877ecc9d9d82
2010-11-06 Palewolf Small tweak to Nature/LandTex
2010-11-06 Palewolf Fix watermelon fragments stray pixels.
2010-11-06 koda help pages for iphone
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-06 inu more portugese
2010-11-05 nemo 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
2010-11-05 nemo revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
2010-11-05 szczur and again with the polish
2010-11-05 nemo I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
2010-11-05 szczur polish update
2010-11-05 henek swedish updates, new goals and such
2010-11-05 nemo This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-11-05 nemo merge
2010-11-05 Tobias Neumann merge
2010-11-05 nemo Add some more game goals. Sorry translators.
2010-11-05 nemo add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
2010-11-05 nemo Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
2010-11-05 geekshadow frontend french update - still some unfinished blocks
2010-11-05 nemo Release custom hats into the wide wide world
2010-11-05 nemo scale down larger buttons to match the others
2010-11-05 henek updated swedish translation
2010-11-05 nemo Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
2010-11-05 nemo update translation files
2010-11-05 nemo New title and campaign mode images
2010-11-05 nemo merge
2010-11-05 koda fix issue 2 - taunts during AI turns
2010-11-05 nemo more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
2010-11-05 nemo Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
2010-11-05 inu portugese translation for opendesktop files
2010-11-05 sheepluva adding qm files and hwengine.desktop to .hgignore
2010-11-05 sheepluva some changelog changes
2010-11-04 koda make the support page more portable
2010-11-04 nemo fix copypasta
2010-11-04 koda it locale for opendesktop
2010-11-04 Palewolf Oops, didn't see this one. Thanks sheepluva
2010-11-04 nemo Make health machine effects impact health reset
2010-11-04 sheepluva some crappy german translation, feel free to improve :P
2010-11-03 Palewolf spanish opendesktop translations
2010-11-03 Palewolf Move LandBackTex to break simmetry as nemo suggested
2010-11-03 henek adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
2010-11-05 Dragonfly new maps: ShoppaKing and TrophyRace
2010-11-03 jose1711 slovak opendesktop translations
2010-11-03 sheepluva copypasta(TM) saves the day (nemo's bugfix part2)
2010-11-03 nemo clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
2010-11-03 nemo Extend shoppa hack to disable health crates to saucer and portal modes as well
2010-11-03 nemo Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
2010-11-03 koda oops
2010-11-03 koda health reset mode ftw (replaces gfmines)
2010-11-02 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
2010-11-02 henek swedish localisation for opendesktop files
2010-11-02 szczur polish localisation for opendesktop files
2010-11-02 nemo text tweaks
2010-11-02 nemo argh. typo.
2010-11-02 nemo this line doesn't use WorldDx
2010-11-02 sheepluva more portal tweaks (closer exit position, cake stuff, etc)
2010-11-01 nemo set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
2010-11-01 koda disable file association on mac for now
2010-11-01 nemo merge
2010-11-01 nemo er. needs bin/
2010-11-01 nemo add absolute path to hwengine
2010-11-01 Palewolf New land texture for Nature theme
2010-11-01 nemo check for subs first
2010-11-01 nemo Add opendesktop association of files for non-windows. NEEDS TESTING.
2010-11-01 nemo Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
2010-11-01 koda better support for wimpier i-devices
2010-11-01 szczur shorter strings for low-resolution friendliness
2010-11-01 Palewolf Updated mission translations
2010-11-01 nemo merge
2010-11-01 koda rotation stuff for iphone now works
2010-11-01 nemo Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
2010-11-01 sheepluva we had it with you intolerant portals\!
2010-11-01 koda also update health bars when one joins a netgame
2010-11-01 szczur polish update
2010-11-01 henek again w/ the swedish
2010-11-01 henek moar swedish
2010-11-01 nemo fix encoding and stupid file host behaviour
2010-11-01 szczur polish update, fix encoding
2010-10-31 henek more swedish updates
2010-10-31 Carlos Vives Merged changes
2010-10-31 MeinCookie95 Mummy hat
2010-10-31 Robinator Terminator glasees hat
2010-10-31 shingo666 Samus hat
2010-10-31 MeinCookie95 Infernal horns hat
2010-10-31 Miphica Disguise hat
2010-10-31 thuban Elvis hat
2010-10-31 Blayde Hats
2010-10-31 hillis Hat
2010-10-31 Lortinak Hats
2010-10-31 chujoii Hats
2010-10-31 Wolfmarc and Dragonfly Trophyrace scripted map
2010-10-31 dctPL Sticks map
2010-10-31 henek swedish update
2010-10-31 Wolfmarc and Dragonfly Shoppaking map
2010-10-31 Dragonfly Evil chiken fort
2010-10-31 KoRn666 Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
2010-10-31 szczur polish language patch
2010-10-31 sheepluva various portal tweaks, also: nemo's gear jiggling is back
2010-10-31 koda fix issue 63 and draw health bars right away for savefiles
2010-10-31 koda call initIPC for savefiles only on iOS
2010-10-31 koda merge
2010-10-31 nemo making indentation consistent (noticed while debugging)
2010-10-31 nemo Cancel out dX/dY to handle the invulnerability case
2010-10-31 nemo Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
2010-10-31 nemo Oops. Restore the check as well
2010-10-31 nemo Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
2010-10-31 nemo fix entity
2010-10-31 nemo don't think resurrection is beta anymore
2010-10-31 inu text updates
2010-10-31 sheepluva potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
2010-10-31 nemo set hasGone to prevent resurrection.
2010-10-31 nemo make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
2010-10-31 nemo Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
2010-10-31 koda add some phone rumbling to big explosions, airbomb and sinegun
2010-10-30 sheepluva translation file updates
2010-10-31 koda can move the new ammo menu freely
2010-10-30 sheepluva (and totally not Smaxx) remove the steam community group from one of the tips/hints/whatever
2010-10-31 koda fix background for the about and saves controller
2010-10-30 Always-Godlike German translation
2010-10-30 koda move functions called by pascal code outside controller
2010-10-30 Tobias Neumann merge
2010-10-30 sheepluva Portal: don't port RCPlanes for now, they are too wide anyway :P
2010-10-30 inu update pt translation
2010-10-30 Tobias Neumann Resurrector: respect modified Gear position for resurrection range circle
2010-10-30 Tobias Neumann Resurrector: Levitate hog + show cross
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