2014-06-18 |
unc0rr |
Code drawn map in haskell \o/
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files
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2014-06-17 |
sheepluva |
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
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2014-06-17 |
sheepluva |
"documentation"
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files
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2014-06-17 |
sheepluva |
fix some (newly introduces) glitches with normal water
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files
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2014-06-17 |
sheepluva |
fix pas2c build
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files
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2014-06-17 |
sheepluva |
little visual tweak to weSea rendering
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files
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2014-06-16 |
sheepluva |
adding some arrow
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files
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2014-06-16 |
sheepluva |
speed up tests
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files
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2014-06-16 |
sheepluva |
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
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files
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2014-06-16 |
sheepluva |
remove unneeded import
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files
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2014-06-16 |
sheepluva |
tweaking hogpointer position again
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files
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2014-06-16 |
sheepluva |
various tweaks
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files
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2014-06-15 |
sheepluva |
tweak engine segfault capabilities
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files
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2014-06-15 |
unc0rr |
Revert all recent sheepluva's work
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files
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2014-06-15 |
sheepluva |
fix videorec build
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files
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2014-06-15 |
sheepluva |
whoops. an "end" moved there
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files
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2014-06-15 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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2014-06-14 |
sheepluva |
clean up halting a little
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files
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2014-06-14 |
sheepluva |
enforce style on message boxes some more
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files
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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files
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2014-06-14 |
sheepluva |
tweak how chat lines are rendered
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files
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2014-06-14 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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files
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2014-06-13 |
sheepluva |
some rendering tweaks
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files
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2014-06-13 |
sheepluva |
make mouse cursor size same, no matter what zoom level is used...
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2014-06-13 |
sheepluva |
grmlgrmlpas2cgrmlgrml
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2014-06-13 |
sheepluva |
make using the teleporter a bit less challenging
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files
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2014-06-13 |
sheepluva |
fix pas2c build for real this time...
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2014-06-13 |
sheepluva |
I misscounted
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files
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2014-06-13 |
sheepluva |
fix some pas2c related overloading issue
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files
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2014-06-13 |
sheepluva |
whoops, pas2c I owe you
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files
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2014-06-13 |
sheepluva |
state file name and line number in lua error messages
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files
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2014-06-13 |
sheepluva |
racer: if hog starts race without any weapon selected, select whatever is first
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2014-06-13 |
sheepluva |
lua api: SetNextWeapon()
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files
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2014-06-12 |
sheepluva |
lua api: DismissTeam(teamname)
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files
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2014-06-12 |
sheepluva |
lua api: SetWeapon(ammoType)
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files
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2014-06-12 |
sheepluva |
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
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2014-06-12 |
sheepluva |
more of the same
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2014-06-12 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
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2014-06-12 |
sheepluva |
further WIP (better error messages)
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files
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2014-06-12 |
sheepluva |
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
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files
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2014-06-12 |
sheepluva |
expose lfIndestructable, lfIce and lfBounce
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2014-06-12 |
unc0rr |
Fix pas2c build
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2014-06-12 |
sheepluva |
make enums crash-safe. and other fixes
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2014-06-11 |
sheepluva |
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
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2014-06-11 |
sheepluva |
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
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2014-06-11 |
sheepluva |
tiny lua documentation fix
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2014-06-11 |
sheepluva |
uWorld does not require uMatrix anymore
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2014-06-11 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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2014-06-10 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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files
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2014-06-10 |
unc0rr |
Fallback to old heuristic if not pit position
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2014-06-10 |
sheepluva |
update viewlimits after screen/window resize
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2014-06-10 |
unc0rr |
Allow barrels to spawn in U-shaped pits in stable position
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files
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2014-06-10 |
sheepluva |
whoops, forgot to include this file in commt
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2014-06-10 |
sheepluva |
superminor tweaks
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2014-06-10 |
sheepluva |
<koda> wut, chats as commit mesages?
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2014-06-10 |
sheepluva |
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
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2014-06-10 |
sheepluva |
figure out visible land tiles in advance
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2014-06-10 |
sheepluva |
some minor tweaks and stuff
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2014-06-10 |
sheepluva |
darken wrapped areas, which was a very nice suggestion by nemo
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2014-06-10 |
sheepluva |
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
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