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Wed, 05 Oct 2011 00:18:54 +0200
koda
first pass for implementing missions/training selection on ipad (not yet running)
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Tue, 04 Oct 2011 17:13:39 -0400
nemo
hm. probably should set both
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Sun, 02 Oct 2011 10:36:43 -0400
nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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Sun, 02 Oct 2011 03:45:09 +0200
koda
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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Sun, 02 Oct 2011 01:35:20 +0200
koda
little changes and fixes to the previous commit
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Sun, 02 Oct 2011 00:57:04 +0200
koda
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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Fri, 30 Sep 2011 22:33:28 -0400
nemo
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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