2011-10-04 koda first pass for implementing missions/training selection on ipad (not yet running)
2011-10-04 nemo hm. probably should set both
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-02 koda on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-01 koda little changes and fixes to the previous commit
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-01 nemo This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-10-01 koda fix a couple of 'potential leaks'
2011-10-01 koda rename the ios settings files into something more appropriate
2011-10-01 koda ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
2011-09-30 koda infecting sheepluva's mission graphics with retina images
2011-09-30 koda a little code cleanup
2011-09-30 unc0rr Fix build with .pro file
2011-09-29 unc0rr Oops, fix build
2011-09-29 unc0rr GameInfo needs room params copy
2011-09-27 unc0rr Introduce EngineInteraction module
2011-09-30 koda translators missed me
2011-09-30 koda fix hats of the AI team file for ios
2011-09-30 koda fix issue 287, default cmake build type
2011-09-29 sheepluva oops
2011-09-29 sheepluva update .pro
2011-09-28 sheepluva rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-28 sheepluva this makes more sense
2011-09-28 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-28 sheepluva training screen localization works now
2011-09-28 sheepluva load mission caption and description from localization file (WIP)
2011-10-28 Xeli New market version hedgeroid
2011-09-28 mikade mikade making sheepluva happy again
2011-10-28 Xeli Enabled landhash check again hedgeroid
2011-09-27 sheepluva use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
2011-10-21 Xeli oops, removed a line from the 'firstTime only' section hedgeroid
2011-09-27 sheepluva stuffToBeAvoidedInFuture->append("layouting");
2011-10-20 Xeli Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
2011-09-27 sheepluva oops, I forgot I wanted to fix that before committing xD
2011-10-20 Xeli wops missed this one: removed a 'fix' eclipse put in there hedgeroid
2011-09-27 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
2011-10-20 Xeli Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
2011-09-27 nemo this needs to actually return something
2011-10-09 Xeli Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
2011-09-26 sheepluva I must not use source files as clipboard.
2011-10-09 Xeli update from rev d75329716a02, it really works now (i think) hedgeroid
2011-09-26 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-10-09 Xeli How did freetype even compile with this in it? hedgeroid
2011-09-26 unc0rr - Add unique id to replay file name
2011-10-08 Xeli Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
2011-09-26 sheepluva wow, somebody was smoking some reaaally good sh!t right there, man!
2011-10-08 Xeli Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
2011-09-25 sheepluva small cleanup: enum instead of magic numbers
2011-10-07 Xeli Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
2011-09-25 koda Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
2011-10-04 koda fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
2011-09-25 koda my qt version needs this to work...
2011-10-04 koda strip eols and delphi mode hedgeroid
2011-09-25 sheepluva fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
2011-09-25 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
2011-09-25 nemo rename to match prior mass hat rename
2011-09-25 koda code working on ios now hedgeroid
2011-09-25 sheepluva get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
2011-09-25 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
2011-09-25 sheepluva some more cleanups and refactoring.
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