Sun, 31 Oct 2010 21:02:59 -0400 |
henek |
moar swedish
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changeset |
files
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Sun, 31 Oct 2010 20:24:39 -0400 |
nemo |
fix encoding and stupid file host behaviour
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changeset |
files
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Sun, 31 Oct 2010 20:19:31 -0400 |
szczur |
polish update, fix encoding
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changeset |
files
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Sun, 31 Oct 2010 19:55:55 -0400 |
henek |
more swedish updates
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changeset |
files
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Sun, 31 Oct 2010 23:13:00 +0100 |
Carlos Vives |
Merged changes
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changeset |
files
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Sun, 31 Oct 2010 22:57:24 +0100 |
MeinCookie95 |
Mummy hat
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changeset |
files
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Sun, 31 Oct 2010 22:56:32 +0100 |
Robinator |
Terminator glasees hat
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changeset |
files
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Sun, 31 Oct 2010 22:56:03 +0100 |
shingo666 |
Samus hat
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changeset |
files
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Sun, 31 Oct 2010 22:55:28 +0100 |
MeinCookie95 |
Infernal horns hat
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changeset |
files
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Sun, 31 Oct 2010 22:54:44 +0100 |
Miphica |
Disguise hat
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changeset |
files
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Sun, 31 Oct 2010 22:54:10 +0100 |
thuban |
Elvis hat
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changeset |
files
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Sun, 31 Oct 2010 22:53:43 +0100 |
Blayde |
Hats
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changeset |
files
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Sun, 31 Oct 2010 22:53:09 +0100 |
hillis |
Hat
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changeset |
files
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Sun, 31 Oct 2010 22:52:26 +0100 |
Lortinak |
Hats
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changeset |
files
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Sun, 31 Oct 2010 22:50:37 +0100 |
chujoii |
Hats
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changeset |
files
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Sun, 31 Oct 2010 22:33:44 +0100 |
Wolfmarc and Dragonfly |
Trophyrace scripted map
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changeset |
files
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Sun, 31 Oct 2010 22:31:44 +0100 |
dctPL |
Sticks map
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changeset |
files
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Sun, 31 Oct 2010 17:45:34 -0400 |
henek |
swedish update
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changeset |
files
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Sun, 31 Oct 2010 22:27:53 +0100 |
Wolfmarc and Dragonfly |
Shoppaking map
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changeset |
files
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Sun, 31 Oct 2010 22:22:25 +0100 |
Dragonfly |
Evil chiken fort
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changeset |
files
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Sun, 31 Oct 2010 22:18:13 +0100 |
KoRn666 |
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
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changeset |
files
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Sun, 31 Oct 2010 20:30:02 +0100 |
szczur |
polish language patch
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changeset |
files
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Sun, 31 Oct 2010 19:16:54 +0100 |
sheepluva |
various portal tweaks, also: nemo's gear jiggling is back
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changeset |
files
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Sun, 31 Oct 2010 18:28:12 +0100 |
koda |
fix issue 63 and draw health bars right away for savefiles
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changeset |
files
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Sun, 31 Oct 2010 18:05:48 +0100 |
koda |
call initIPC for savefiles only on iOS
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changeset |
files
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Sun, 31 Oct 2010 18:04:21 +0100 |
koda |
merge
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changeset |
files
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Sun, 31 Oct 2010 12:19:54 -0400 |
nemo |
making indentation consistent (noticed while debugging)
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changeset |
files
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Sun, 31 Oct 2010 00:32:41 -0400 |
nemo |
Cancel out dX/dY to handle the invulnerability case
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changeset |
files
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Sat, 30 Oct 2010 23:50:49 -0400 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
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changeset |
files
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Sat, 30 Oct 2010 22:53:23 -0400 |
nemo |
Oops. Restore the check as well
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changeset |
files
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Sat, 30 Oct 2010 22:48:05 -0400 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
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changeset |
files
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Sat, 30 Oct 2010 22:43:30 -0400 |
nemo |
fix entity
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changeset |
files
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Sat, 30 Oct 2010 22:04:36 -0400 |
nemo |
don't think resurrection is beta anymore
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changeset |
files
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Sat, 30 Oct 2010 22:03:04 -0400 |
inu |
text updates
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changeset |
files
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Sun, 31 Oct 2010 02:50:15 +0100 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
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changeset |
files
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Sat, 30 Oct 2010 21:48:47 -0400 |
nemo |
set hasGone to prevent resurrection.
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changeset |
files
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Sat, 30 Oct 2010 21:39:50 -0400 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
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changeset |
files
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Sat, 30 Oct 2010 21:06:55 -0400 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
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changeset |
files
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Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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changeset |
files
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Sun, 31 Oct 2010 01:20:44 +0200 |
sheepluva |
translation file updates
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changeset |
files
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Sun, 31 Oct 2010 04:16:10 +0100 |
koda |
can move the new ammo menu freely
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changeset |
files
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Sun, 31 Oct 2010 01:01:11 +0200 |
sheepluva (and totally not Smaxx) |
remove the steam community group from one of the tips/hints/whatever
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changeset |
files
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Sun, 31 Oct 2010 04:01:31 +0100 |
koda |
fix background for the about and saves controller
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changeset |
files
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Sun, 31 Oct 2010 00:40:43 +0200 |
Always-Godlike |
German translation
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changeset |
files
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Sun, 31 Oct 2010 01:49:20 +0200 |
koda |
move functions called by pascal code outside controller
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changeset |
files
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Sun, 31 Oct 2010 00:06:46 +0200 |
Tobias Neumann |
merge
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changeset |
files
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Sat, 30 Oct 2010 23:25:41 +0200 |
sheepluva |
Portal: don't port RCPlanes for now, they are too wide anyway :P
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changeset |
files
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Sun, 31 Oct 2010 00:05:49 +0200 |
inu |
update pt translation
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changeset |
files
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Sat, 30 Oct 2010 21:57:54 +0200 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
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changeset |
files
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Sat, 30 Oct 2010 21:43:41 +0200 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
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changeset |
files
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Sat, 30 Oct 2010 20:04:38 +0200 |
Tobias Neumann |
mergeā¦
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changeset |
files
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Sat, 30 Oct 2010 20:01:34 +0200 |
Tobias Neumann |
Resurrector: Use zombie-hat for resurrected hogs
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changeset |
files
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Sat, 30 Oct 2010 10:58:53 -0400 |
nemo |
clear poison on death
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changeset |
files
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Sat, 30 Oct 2010 11:31:47 +0200 |
Carlos Vives |
A few lines were missing from spanish locale
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changeset |
files
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Fri, 29 Oct 2010 20:35:17 -0400 |
nemo |
burp can always remove this if he doesn't like it. just making it a bit more interesting.
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changeset |
files
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Fri, 29 Oct 2010 20:05:19 -0400 |
nemo |
Kill off hog immediately on using up health, use more common formatting, call render less often
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changeset |
files
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Fri, 29 Oct 2010 19:22:01 -0400 |
nemo |
Trying to help burp along, here...
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changeset |
files
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Fri, 29 Oct 2010 16:31:37 -0400 |
nemo |
This should only allow switching from portal gun and the like.
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changeset |
files
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Fri, 29 Oct 2010 13:19:33 -0400 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
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changeset |
files
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Fri, 29 Oct 2010 11:19:21 -0400 |
circoficus |
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
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changeset |
files
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