Mon, 24 Jan 2011 23:48:44 +0200 |
mikade |
Two new gameplay modes: Tumbler and Racer.
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Mon, 24 Jan 2011 14:52:55 -0500 |
mikade |
bugfix for flag spawn, teleporter + rope
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Sat, 22 Jan 2011 22:43:54 +0100 |
sheepluva |
trim net nick in frontend
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Sat, 22 Jan 2011 22:31:05 +0100 |
Henek |
added GetGearRaduis and minor Tracker things
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Sat, 22 Jan 2011 22:39:35 +0300 |
unc0rr |
merge
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Sat, 22 Jan 2011 19:40:57 +0100 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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Sat, 22 Jan 2011 22:37:12 +0300 |
unc0rr |
Disallow isSpace chars at start and end of nicknames and room names
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Fri, 21 Jan 2011 17:07:42 -0500 |
nemo |
*sigh*
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Fri, 21 Jan 2011 11:45:31 -0500 |
mikade |
Fix typos in tips
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Fri, 21 Jan 2011 11:15:13 -0500 |
nemo |
updated italian translation
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Thu, 20 Jan 2011 21:32:39 +0300 |
unc0rr |
Fix empty message resulting in corrupted packets
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Thu, 20 Jan 2011 01:49:20 +0100 |
koda |
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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Thu, 20 Jan 2011 01:27:51 +0100 |
koda |
ios has still a case sensitive file system
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Wed, 19 Jan 2011 23:51:19 +0100 |
koda |
disable the C memory manager and keep the native pascal one
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Wed, 19 Jan 2011 23:02:43 +0100 |
koda |
new local play button graphic
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Wed, 19 Jan 2011 16:44:14 -0500 |
nemo |
rename firepunch to shoryuken
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Wed, 19 Jan 2011 01:12:55 +0100 |
koda |
implemented ranking in ios stats pages
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Tue, 18 Jan 2011 23:08:47 +0100 |
koda |
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
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Tue, 18 Jan 2011 22:55:58 +0100 |
Henek |
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
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Tue, 18 Jan 2011 22:42:06 +0100 |
koda |
sheepluva suggested that game should pause when in weapon screen (iphone only)
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Tue, 18 Jan 2011 14:28:29 +0100 |
koda |
Added tag 0.9.14.1-release for changeset ae71dff40ecc
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Mon, 17 Jan 2011 20:22:15 -0500 |
nemo |
SwitchHog in scripting
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Tue, 18 Jan 2011 00:12:39 +0100 |
koda |
code cleanup
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Mon, 17 Jan 2011 23:24:55 +0100 |
koda |
merge
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Mon, 17 Jan 2011 01:44:15 +0100 |
koda |
merge experimental3D in default
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Mon, 17 Jan 2011 23:23:40 +0100 |
koda |
slim down .hgtags
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Mon, 25 Feb 2013 10:04:31 +0100 |
koda |
closing old branch
experimental3D
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Mon, 17 Jan 2011 23:22:52 +0100 |
koda |
merge latest 0.9.15 changes into head
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Mon, 17 Jan 2011 01:43:10 +0100 |
koda |
merge default into experimental3D
experimental3D
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Sun, 16 Jan 2011 13:53:32 -0500 |
mikade |
merge in script tweaks
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Sun, 16 Jan 2011 01:20:36 +0100 |
Henek |
readding cabal file for the server, burp not shure why it had gone
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Fri, 14 Jan 2011 17:24:49 +0100 |
sheepluva |
you're welcome koda
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Fri, 14 Jan 2011 17:01:29 +0100 |
sheepluva |
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
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Thu, 13 Jan 2011 17:40:56 -0500 |
nemo |
Force RGBA for these too (and strip)
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Thu, 13 Jan 2011 16:01:16 -0500 |
nemo |
Force a bunch of images to RGBA that were either RGB or indexed, strip
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Thu, 13 Jan 2011 21:52:48 +0300 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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Wed, 12 Jan 2011 20:32:44 +0100 |
Henek |
also example flake
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Wed, 12 Jan 2011 20:31:55 +0100 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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Wed, 12 Jan 2011 22:02:43 +0300 |
unc0rr |
Oops, I should test more
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Wed, 12 Jan 2011 22:01:15 +0300 |
unc0rr |
Doesn't work as expected
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Mon, 10 Jan 2011 19:15:12 -0500 |
nemo |
update collision in set gear position
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Mon, 10 Jan 2011 18:20:58 +0300 |
unc0rr |
Prevent frontend crash in certain circumstances
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Mon, 10 Jan 2011 15:53:49 +0300 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
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Mon, 10 Jan 2011 15:35:22 +0300 |
unc0rr |
Set version to 0.9.16-dev
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Mon, 10 Jan 2011 15:33:15 +0300 |
unc0rr |
Fix formatting
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Sun, 09 Jan 2011 21:50:59 +0300 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
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Sun, 09 Jan 2011 21:37:45 +0300 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
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Sun, 09 Jan 2011 21:36:51 +0300 |
unc0rr |
Add a space for better looking console message
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Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
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Fri, 07 Jan 2011 21:41:12 +0300 |
unc0rr |
Oops, fix build
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Fri, 07 Jan 2011 19:46:58 +0300 |
unc0rr |
Don't highlight drawn maps in rooms list
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Fri, 07 Jan 2011 19:44:07 +0300 |
unc0rr |
Greek translation
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Thu, 06 Jan 2011 11:29:48 -0500 |
nemo |
reset weapons default in shoppa.
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Wed, 05 Jan 2011 03:53:46 +0100 |
koda |
ctf_blizzard ios fix
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Sun, 16 Jan 2011 05:21:00 +0100 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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Tue, 04 Jan 2011 18:26:54 -0500 |
nemo |
Small tweak to filter
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Sat, 15 Jan 2011 18:35:59 +0100 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
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Tue, 04 Jan 2011 22:33:20 +0300 |
unc0rr |
Clearly state which port is IPC connection on
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Tue, 04 Jan 2011 13:05:30 +0100 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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Tue, 04 Jan 2011 16:15:47 +0300 |
unc0rr |
Make barrels drop when hog walks away from under it
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