Wed, 27 Sep 2017 23:24:29 +0200 |
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ASA,desert03: Fix no victory after destroying all targets
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Wed, 27 Sep 2017 23:09:25 +0200 |
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ASA, desert03: Change box appearance, don't lose as long there are still flames in game
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Wed, 27 Sep 2017 20:47:18 +0200 |
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ASA, Spacetrip: Reset turn time on successful Moon landing
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Wed, 27 Sep 2017 20:44:09 +0200 |
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ASA, Spacetrip: Drop weapons on player when landing on moon by rope
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Wed, 27 Sep 2017 19:30:59 +0200 |
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Update ChangeLog for ASA, increase spacetrip turn time to 20s
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Wed, 27 Sep 2017 19:26:12 +0200 |
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ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
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Wed, 27 Sep 2017 19:13:28 +0200 |
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ASA, Spacetrip: Fix not properly recognizing crate collection
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Wed, 27 Sep 2017 18:43:28 +0200 |
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ASA: Update mission texts properly after watching dialog
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Wed, 27 Sep 2017 18:18:35 +0200 |
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ASA: Spacetrip: Fix guards ignoring stealing completely, fix various other game logic fails
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Wed, 27 Sep 2017 15:45:42 +0200 |
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ACF: Replace TurnTimeLeft=0 with EndTurn(true)
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Wed, 27 Sep 2017 06:38:51 +0200 |
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ACF: Use skull grave for cannibal teams (for real)
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Wed, 27 Sep 2017 06:17:41 +0200 |
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Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
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Wed, 27 Sep 2017 06:04:02 +0200 |
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Infinite skips in ACF5
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Wed, 27 Sep 2017 05:55:40 +0200 |
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ACF2: Convert to EndTurn
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Wed, 27 Sep 2017 05:49:20 +0200 |
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ACF2: Remove restart option when cooperating with cyborg
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Wed, 27 Sep 2017 04:28:34 +0200 |
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Disable SD in ACF6 and ASA: The first stop
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Wed, 27 Sep 2017 03:54:35 +0200 |
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ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
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Wed, 27 Sep 2017 02:57:44 +0200 |
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ACF2: Fix weird skip ammos
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Wed, 27 Sep 2017 02:47:15 +0200 |
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Shorten a mission text in ACF, mission 2
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Wed, 27 Sep 2017 02:26:33 +0200 |
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ACF1: Fix various problems with the parachute section
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Wed, 27 Sep 2017 01:00:35 +0200 |
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Improve the mission texts in ACF, mission 1
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Tue, 26 Sep 2017 22:54:11 +0200 |
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ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)
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Tue, 26 Sep 2017 22:04:09 +0200 |
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ACF, mission 3: Put in 3 girders per girder crate
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Tue, 26 Sep 2017 20:55:19 +0200 |
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ACF, epilogue: Play default epilogue if campaign var is not found in team
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Tue, 26 Sep 2017 20:00:30 +0200 |
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Add ca. 10 announcer messages
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Tue, 26 Sep 2017 19:13:26 +0200 |
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Use correct kill counts for the remaining ASA missions as well
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Tue, 26 Sep 2017 18:54:35 +0200 |
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Show correct kill counts in all ASA missions (fixes #147)
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Tue, 26 Sep 2017 16:25:57 +0200 |
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ASA, The first stop: Fix team ranking and kills in stats screen (bug 147)
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Tue, 26 Sep 2017 16:07:44 +0200 |
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New Lua API function: GetTeamStats, to get team stats
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Tue, 26 Sep 2017 05:09:33 +0200 |
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ASA, the final battle: Fix mission panel not appearing if you watched the dialog
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Tue, 26 Sep 2017 04:56:19 +0200 |
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ASA, death01: Slightly change professor's response if he got killed on the moon
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Tue, 26 Sep 2017 03:58:23 +0200 |
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ASA, The first stop: Take possibility into account that whole team can be wiped out
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Tue, 26 Sep 2017 03:05:59 +0200 |
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ASA, a frozen adventure: Save bazooka and excess freezers in checkpoints
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Tue, 26 Sep 2017 02:31:01 +0200 |
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ASA: Reset checkpoint after completing checkpointed mission
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Tue, 26 Sep 2017 02:27:33 +0200 |
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ASA, a frozen adventure: Retain bazooka on checkpoint 2
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Tue, 26 Sep 2017 02:24:58 +0200 |
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Improve and fix poor messaging in ASA: A frozen adventure
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Tue, 26 Sep 2017 00:41:30 +0200 |
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ASA, Getting to the device: Add fake crate for the device part with proper collect message
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Mon, 25 Sep 2017 23:55:53 +0200 |
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Remove infinite teleport from ASA: Searching in the dust
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Mon, 25 Sep 2017 23:48:56 +0200 |
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ASA: Searching in the dust: Fix incorrect crate content display after collecting device part
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Mon, 25 Sep 2017 23:04:15 +0200 |
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ASA, Searching in the dust: Fix Hog Solo being able to rope past all smugglers
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Mon, 25 Sep 2017 22:25:10 +0200 |
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ASA: Inform the player about a checkpoint reset
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Mon, 25 Sep 2017 21:41:38 +0200 |
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ASA: Reset mission checkpoints when going to Spacetrip
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Mon, 25 Sep 2017 21:18:59 +0200 |
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Fix ASA: A frozen adventure not working when starting from checkpoint
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Mon, 25 Sep 2017 20:46:26 +0200 |
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Remove checkpoints in ASA: Searching in the dust
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Mon, 25 Sep 2017 20:09:33 +0200 |
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Remove checkpoints in ASA: Getting to the device
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Mon, 25 Sep 2017 19:32:36 +0200 |
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ASA, Spacetrip: Improve messages when running out of fuel
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Mon, 25 Sep 2017 19:25:39 +0200 |
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ASA, Spacetrip: Fix mission fail if touching ground in flying saucer but still got fuel
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Mon, 25 Sep 2017 19:16:14 +0200 |
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ASA, Spacetrip mission: Fix poor detection of crate collection
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Mon, 25 Sep 2017 18:58:50 +0200 |
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Fix first ASA mission rapidly skipping turns on failure
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Mon, 25 Sep 2017 18:17:44 +0200 |
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Fix hard-to-read blue team color in ASA campaign
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Mon, 25 Sep 2017 18:02:35 +0200 |
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Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
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Mon, 25 Sep 2017 17:06:35 +0200 |
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Fix crate types in A Space Adventure and some user missions
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Mon, 25 Sep 2017 16:50:35 +0200 |
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Fix crate types (weapon/utility) in A Classic Fairytale missions
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Mon, 25 Sep 2017 16:35:07 +0200 |
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ACF mission 6: Fix incorrect crate types (weapon vs utility)
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Mon, 25 Sep 2017 16:07:31 +0200 |
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Fix mines not working in first turn in ACF, mission 6 (bug 180)
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Mon, 25 Sep 2017 15:34:07 +0200 |
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Remove explicit (and redundant) SD message in ACF mission 6
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Mon, 25 Sep 2017 15:25:16 +0200 |
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ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
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Sun, 24 Sep 2017 04:13:04 +0200 |
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Remove white stripes in flags of armenia, ireland, turkey
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Sat, 23 Sep 2017 22:00:23 +0200 |
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Write documentation to explain those files in Data/Names
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Sat, 23 Sep 2017 21:05:57 +0200 |
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Randomized teams now can have any random hats (not just from types.ini)
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Sat, 23 Sep 2017 20:05:16 +0200 |
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Clean up name .cfg files, remove implicit defaults
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Sat, 23 Sep 2017 19:49:41 +0200 |
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More random names: angel, morbid, pokemon-like, viking, darth vader, stormtrooper, war-themed
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Sat, 23 Sep 2017 09:35:45 +0200 |
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Chance that clicking the random hats button produces a set of equal hats
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Sat, 23 Sep 2017 09:12:35 +0200 |
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Use completely random hats when clicking on "Random hats" button in team editor
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