2012-11-21 koda lotsa hackery to get frontend somehow link libengine...
2012-11-20 koda frontlib paths
2012-11-20 koda fix physfs on osx, now all platforms should be happy
2012-11-20 unc0rr Oops
2012-11-20 unc0rr Start port to frontlib
2012-11-20 unc0rr Fix build
2012-11-20 unc0rr Fix SDL library name
2012-11-20 koda find lua.h ...
2012-11-20 koda thou shall not use system headers for crossplatformness
2012-11-20 koda physfs compilation on windows
2012-11-20 koda use lua headers correctly
2012-11-19 unc0rr Fix typo
2012-11-19 unc0rr Okay, remove previous request only if it has same parent
2012-11-19 unc0rr - Only allow one engine instance running at the moment
2012-11-19 koda win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
2012-11-19 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-19 unc0rr Merge
2012-11-19 koda fix deprecation warnings for libav sources
2012-11-19 koda meh
2012-11-18 koda linking phsyfs on osx
2012-11-18 Xeli allow the engine to use physfs on android too
2012-11-18 unc0rr Merge from 0.9.18
2012-11-18 unc0rr Convert reading hedgehogs limit from map config
2012-11-18 unc0rr Download .zip too, and store them to .hwp
2012-11-18 nemo merge... need to remember to update first
2012-11-17 unc0rr Merge physfslayer branch into default. Have fun!
2012-11-17 unc0rr Close this branch physfslayer
2012-11-17 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
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