Tue, 22 Jan 2019 18:28:05 +0100 | Wuzzy | ACF8: Make sure leader looks left at mission start | changeset | files |
Tue, 22 Jan 2019 20:35:11 +0300 | alfadur | match literals in fp macro | changeset | files |
Tue, 22 Jan 2019 18:17:19 +0100 | Wuzzy | Don't render AI hog thinking bubble in cut scenes | changeset | files |
Tue, 22 Jan 2019 18:00:08 +0100 | Wuzzy | ACF8: Fix princess scene failing to initialize | changeset | files |
Tue, 22 Jan 2019 17:40:46 +0100 | Wuzzy | ACF: Dump unused campaign vars, use fallback values | changeset | files |
Tue, 22 Jan 2019 07:47:27 +0100 | Wuzzy | ACF2: Fix clock entering "retreat mode" after cut scene after killing first enemy | changeset | files |
Tue, 22 Jan 2019 07:17:07 +0100 | Wuzzy | HedgeEditor: Force-set AirMinesNum to 0 | changeset | files |
Tue, 22 Jan 2019 07:15:55 +0100 | Wuzzy | HedgeEditor: More efficient gear info tag handling | changeset | files |