Mon, 04 Mar 2013 16:35:17 +0100 |
koda |
typo and doc
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files
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Mon, 04 Mar 2013 15:16:06 +0100 |
koda |
fix file association on windows too
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files
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Mon, 04 Mar 2013 13:44:33 +0100 |
koda |
use rev info from the just created file when configuring without mercurial
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files
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Mon, 04 Mar 2013 13:30:33 +0100 |
koda |
dump rev and hash in a file to be packed by cpack
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files
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Mon, 04 Mar 2013 13:29:59 +0100 |
koda |
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
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files
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Mon, 04 Mar 2013 11:09:36 +0100 |
koda |
hopefully fix bug 523, file extension association
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files
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Mon, 04 Mar 2013 10:33:30 +0100 |
koda |
merge for the win
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files
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Mon, 04 Mar 2013 10:33:08 +0100 |
koda |
caught two frontend warnings
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files
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Mon, 04 Mar 2013 10:30:56 +0100 |
koda |
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
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files
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Mon, 04 Mar 2013 10:08:38 +0100 |
koda |
convert HW_DEV in ifdef DEBUG clauses
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files
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Sun, 03 Mar 2013 20:59:27 -0500 |
nemo |
fix portal/hammer interaction, ban freezer from portal
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files
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Sun, 03 Mar 2013 20:08:55 -0500 |
nemo |
keep hogs from sliding while they are being frozen
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files
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Sun, 03 Mar 2013 19:43:01 -0500 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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files
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Sun, 03 Mar 2013 14:58:58 -0500 |
nemo |
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
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files
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Sun, 03 Mar 2013 14:39:55 -0500 |
nemo |
add neglected merge
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files
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Sun, 03 Mar 2013 23:25:34 +0400 |
unc0rr |
Fix team file path
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files
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Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
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files
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Sun, 03 Mar 2013 23:25:09 +0400 |
unc0rr |
Eh, two players condition seems to make more sense than two clans here
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files
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Sun, 03 Mar 2013 19:32:48 +0200 |
Urbertar |
Fix DrawLine bug
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files
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Sun, 03 Mar 2013 23:23:41 +0400 |
unc0rr |
lol nemo, lol
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files
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Fri, 01 Mar 2013 22:32:49 -0500 |
nemo |
tweaks to sea ice appearance
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files
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Fri, 01 Mar 2013 17:22:09 -0500 |
dag10 |
Possibly fixed issue 533.
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files
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Fri, 01 Mar 2013 16:58:00 -0500 |
dag10 |
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
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files
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Fri, 01 Mar 2013 16:12:25 -0500 |
nemo |
my turn to do a neglected merge for someone else
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files
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Sat, 02 Mar 2013 00:16:37 +0400 |
unc0rr |
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
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files
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Fri, 01 Mar 2013 15:50:00 -0500 |
dag10 |
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
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files
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Fri, 01 Mar 2013 10:38:49 -0500 |
Vatten |
avoid floating point desync, other script tweaks
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files
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Thu, 28 Feb 2013 23:15:33 -0500 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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Thu, 28 Feb 2013 22:10:49 -0500 |
nemo |
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
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files
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Fri, 01 Mar 2013 01:05:43 +0100 |
koda |
split version information in engine too
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files
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