Sun, 09 May 2010 17:53:08 +0000 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
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Sat, 08 May 2010 21:50:26 +0000 |
nemo |
Fix spectator bug in health tag
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Fri, 07 May 2010 20:45:03 +0000 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
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Fri, 07 May 2010 20:38:55 +0000 |
smxx |
Graphics:
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Fri, 07 May 2010 14:41:07 +0000 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
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Fri, 07 May 2010 13:04:01 +0000 |
smxx |
Graphics:
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Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
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Fri, 07 May 2010 09:57:12 +0000 |
sheepluva |
* no zooming when game is paused
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Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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Fri, 07 May 2010 04:52:46 +0000 |
unc0rr |
Fix list Z-order bug (not tested)
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Fri, 07 May 2010 02:33:42 +0000 |
sheepluva |
some file that tried to escape...
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Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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Thu, 06 May 2010 20:59:15 +0000 |
mbait |
Teleport AI:
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Thu, 06 May 2010 20:49:26 +0000 |
mbait |
Teleport AI:
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Thu, 06 May 2010 18:01:04 +0000 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
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Thu, 06 May 2010 17:53:37 +0000 |
unc0rr |
Make server build again (it's still useless though)
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Thu, 06 May 2010 17:39:08 +0000 |
unc0rr |
Some more steps in refactoring
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Thu, 06 May 2010 15:26:14 +0000 |
nemo |
Henek makes AmmoMenu more flexible
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Thu, 06 May 2010 11:33:25 +0000 |
mbait |
Teleport AI:
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Thu, 06 May 2010 09:25:13 +0000 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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Thu, 06 May 2010 03:12:42 +0000 |
nemo |
trying to unbreak what I broke
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Thu, 06 May 2010 02:00:39 +0000 |
nemo |
Cheating
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Thu, 06 May 2010 01:43:56 +0000 |
sheepluva |
removed debug string I thought I deleted already.. wth...
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Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
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