Tue, 30 Oct 2012 00:17:23 +0100 koda merge from stable
Tue, 30 Oct 2012 00:13:22 +0100 szczur polish language update (+ closes issue 322) 0.9.18
Mon, 29 Oct 2012 18:20:08 -0400 nemo consistent line endings 0.9.18
Mon, 29 Oct 2012 18:20:08 -0400 nemo consistent line endings
Mon, 29 Oct 2012 17:38:54 -0400 nemo fix reserved hats from scripting 0.9.18
Mon, 29 Oct 2012 17:38:54 -0400 nemo fix reserved hats from scripting
Mon, 29 Oct 2012 17:17:26 -0400 Star remove cleaver gradient 0.9.18
Mon, 29 Oct 2012 17:17:26 -0400 Star remove cleaver gradient
Mon, 29 Oct 2012 21:46:50 +0100 koda merge trunk in 0.9.18 0.9.18
Mon, 29 Oct 2012 21:49:09 +0100 koda dev version bump, for 'stable' commits please use 0.9.18 branch
Mon, 29 Oct 2012 16:26:26 -0400 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
Mon, 29 Oct 2012 21:14:48 +0100 koda use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
Mon, 29 Oct 2012 16:23:45 -0400 Star tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
Tue, 30 Oct 2012 00:16:42 +0400 unc0rr Change messages a bit
Tue, 30 Oct 2012 00:10:31 +0400 unc0rr Mutant script
Mon, 29 Oct 2012 14:22:29 -0400 nemo Fix training script positions altered by variable land dimension change. Issue #453
Mon, 29 Oct 2012 18:17:36 +0100 Xeli Fix 440, used 'grave' rather than '`' in default binds
Mon, 29 Oct 2012 10:39:46 -0400 nemo darken and contrast the gray images to distinguish more easily from pink
Mon, 29 Oct 2012 09:35:16 -0400 nemo Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
Mon, 29 Oct 2012 14:32:54 +0400 unc0rr Improve TestSniperRifle a bit
Mon, 29 Oct 2012 05:06:15 -0400 nemo Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
Mon, 29 Oct 2012 12:51:21 +0400 unc0rr boo, koda
Mon, 29 Oct 2012 05:12:24 +0100 koda this commit is a no-op
Mon, 29 Oct 2012 04:26:44 +0100 koda close engine shortcut, from the discussion in issue 317
Mon, 29 Oct 2012 00:36:40 +0100 koda disable fps widget when recording
Mon, 29 Oct 2012 00:20:34 +0100 koda add videorec button descriptions and delete screenshot when video is deleted (issue 427)
Sun, 28 Oct 2012 23:53:38 +0100 koda apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
Sun, 28 Oct 2012 22:52:08 +0100 koda increase framerate and bitrate (issue 427)
Sun, 28 Oct 2012 17:31:54 -0400 nemo double cleaver rotation speed, also make spin direction dX dependent.
Mon, 29 Oct 2012 00:03:42 +0400 unc0rr Slight update of russian translation
Sun, 28 Oct 2012 23:43:56 +0400 unc0rr Choose first unused color for added team (addresses issue 431) + other small changes
Sun, 28 Oct 2012 15:18:26 +0100 Xeli add SDL as an dependency hedgeroid
Sun, 28 Oct 2012 20:35:08 +0100 sheepluva let animation objects delete themselves after they are not being used anymore
Sun, 28 Oct 2012 15:15:39 +0100 Xeli revert tremor back to a version before koda broke it ;p hedgeroid
Sun, 28 Oct 2012 12:36:08 -0400 nemo more like here
Sun, 28 Oct 2012 15:12:37 +0100 Xeli merge Medo's GSoC work hedgeroid
Sun, 28 Oct 2012 11:04:03 -0400 nemo Workaround for visual bug. Issue #442
Sun, 28 Oct 2012 13:28:23 +0100 Xeli merge hedgeroid branch with tip hedgeroid
Sun, 28 Oct 2012 04:57:11 +0100 koda add flag of the soviet union (issue 297)
Sun, 28 Oct 2012 04:47:30 +0100 koda fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
Sun, 28 Oct 2012 04:31:27 +0100 koda merge
Sun, 28 Oct 2012 04:31:16 +0100 koda forgot to remove these files when reverting tremor
Sun, 28 Oct 2012 04:28:39 +0100 koda cleanup in initEverything and freeEverything
Sun, 28 Oct 2012 04:00:07 +0100 koda revert r767d3c4153a1 this tremor implementation is buggy
Sun, 28 Oct 2012 03:48:37 +0100 koda * fix initialisation, preload values and then read args
Sun, 28 Oct 2012 03:12:49 +0100 koda disable audio dampening on mobile
Sun, 28 Oct 2012 00:16:59 +0200 szczur polish translation update (bug448)
Sat, 27 Oct 2012 21:56:58 -0400 nemo issue #428 - move power to after team labels
Sat, 27 Oct 2012 21:40:37 +0200 sheepluva german engine translation update
Sat, 27 Oct 2012 21:24:17 +0200 sheepluva german Qt-Frontend translation update
Sat, 27 Oct 2012 22:23:41 +0400 unc0rr - Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
Sat, 27 Oct 2012 20:05:52 +0200 Xeli apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Sat, 27 Oct 2012 21:39:09 +0400 unc0rr Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
Sat, 27 Oct 2012 19:27:20 +0200 sheepluva these files had the executable flag/permission set
Sat, 27 Oct 2012 11:33:38 -0400 nemo Issue #443 - change in syntax for effects
Sat, 27 Oct 2012 14:50:38 +0200 koda minor macro cleanup
Sat, 27 Oct 2012 14:28:52 +0200 ChipHome updated italian translation (#447)
Sat, 27 Oct 2012 01:16:35 +0400 unc0rr Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
Sat, 27 Oct 2012 00:53:23 +0400 unc0rr Oops, fix room players list emptyness
Sat, 27 Oct 2012 00:39:27 +0400 unc0rr This should cover all entries from issue 438
Sat, 27 Oct 2012 00:27:15 +0400 unc0rr Fix cake splashing bug (issue 429)
Sat, 27 Oct 2012 00:20:31 +0400 unc0rr No hacks! Fix issue 437
Fri, 26 Oct 2012 20:37:18 +0200 sheepluva fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
Fri, 26 Oct 2012 14:06:42 -0400 nemo Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
(0) -3000 -1000 -300 -100 -64 +64 +100 +300 +1000 +3000 tip