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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
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2011-11-06
nemo
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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files
2011-11-06
nemo
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
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files
2011-11-06
nemo
Add missing grayscale conversions
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files
2011-11-06
nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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files
2011-11-06
koda
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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files
2011-11-06
koda
move two class files in a correct directory
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files
2011-11-06
nemo
exclude hogs from density check
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files
2011-11-06
nemo
too game breaking I think
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files
2011-11-06
nemo
Include density in gear kick
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files
2011-11-06
nemo
not sure why this condition wasn't here before
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files
2011-11-06
nemo
Due to the small values and friction, halve the step in low gravity, instead of the value
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files
2011-11-06
nemo
Don't set moving if on flat surface
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2011-11-05
nemo
skip when attacking as well
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files
2011-11-05
nemo
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
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files
2011-11-05
nemo
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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files
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