2015-11-11 Vittorio Giovara cmake: Set OLD for policy 26 0.9.22
2016-02-24 unc0rr Recognize ghost points in db interaction tool (no storing yet)
2016-02-23 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
2016-02-23 antonc27 - Small refactoring for seed command
2016-02-23 antonc27 - Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
2016-02-23 unc0rr Dump best time ghost on console
2016-02-22 antonc27 - Campaign for iOS: Don't forget to add last parsed section in ini file
2016-02-22 antonc27 - Campaign for iOS: Reinventing wheel for campaign.ini parsing
2016-02-22 koda Use secure HTTP for Sparkle appcast URL 0.9.22
2016-02-22 koda Info.plist: Set less important URLs to https
2016-02-22 koda Use secure HTTP for Sparkle appcast URL
2016-02-22 unc0rr Treat #99 point type as a ghost trace
2016-02-22 antonc27 - Campaign for iOS: Stub for CampaignViewController
2016-02-22 nemo remove unused path functions
2016-02-21 antonc27 - Campaign for iOS: Simply retrieve list of campaigns
2016-02-21 antonc27 - Campaign for iOS: Stub for list of campaigns
2016-02-21 antonc27 - Campaign for iOS: Added 'Campaign' button on MainMenu screen
2016-02-21 unc0rr Oops, fix whose nick to compare to
2016-02-20 unc0rr Filter out hog speech messages with non-local team index (not tested)
2016-02-18 antonc27 - Send also some seed when loading missions on iOS (same behavior as on desktop)
2016-02-17 antonc27 - Small refactoring for seed generation on iOS side
2016-02-16 nemo sniper rifle too
2016-02-16 nemo reduce by 1, probably should avoid tunnel issue
2016-02-16 sheepluva apply to deagle and sniper only
2016-02-16 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-15 antonc27 - Some warnings fixed with text alignment on iOS front-end
2016-02-14 Anton Malmygin Fix for cursor movement problems on touch devices
2016-02-14 unc0rr Fix index of script param
2016-02-13 unc0rr Tech racer maps detection
2016-02-12 unc0rr detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
2016-02-09 unc0rr Merge default qmlfrontend
2016-02-12 koda avwrapper: Do not ignore avformat_write_header return value
2016-02-12 unC0Rr Attempt to implement hash for special points to detect tech racer maps
2016-02-09 nemo Put graves behind other stuff.
2016-02-09 nemo crosshair on hog won't cause a direct hit anymore
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-02-08 unc0rr Fix one more crasher in early freeEverything call
2016-02-07 antonc27 - ifdef to avoid compiler warning
2016-02-07 antonc27 - uTypes must be included for reference of gmtLandPreview which used for iOS build
2016-02-05 unC0Rr Racer maps #18 and #19
2016-02-04 unc0rr Fix a crasher
2016-02-01 unC0Rr Fix SDL_CreateThread in windows
2016-01-31 unc0rr Bye-bye TryDo
2016-01-23 sheepluva rename doStepCakeWork to doStepCakeWalk
2016-01-23 sheepluva party tweak
2016-01-23 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23 sheepluva tweak sniper training
2016-01-23 nemo sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23 nemo update translation files
2016-01-23 sheepluva forgot viewport resize is a thing.
2016-01-23 sheepluva fixing my math... I think ;p
2016-01-23 sheepluva recognize proper birthday parties
2016-01-23 sheepluva minor code tweaks
2016-01-23 sheepluva add cinematic effect to "sinking feeling" intro sequence
2016-01-23 sheepluva Lua API: SetCinematicMode(enable)
2016-01-23 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-19 sheepluva SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-16 sheepluva find hg revision even if github author name is not the same as hg author (kodabb vs koda)
2016-01-16 sheepluva recognize subdomains of hedgewars.org
2016-01-16 sheepluva update some old google code links in the code/etc. thanks Wuzzy for the heads-up
2016-01-16 sheepluva fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
2016-01-15 sheepluva fix comment; revert unintentional commit of some testing png
2016-01-15 sheepluva serious anti wall sticking protection for hedgewars
2016-01-15 sheepluva documentation tweak
2016-01-13 unc0rr Damaged hog is not in a jumping state
2016-01-13 unc0rr Add some delay to checker
2016-01-13 unc0rr Don't allow to kick an admin with super power enabled
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-13 sheepluva add some dust effect to rolling/sliding hedgehogs
2016-01-12 koda changelog: Mention videorec fixes
2016-01-12 sheepluva travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
2016-01-12 sheepluva pas2c still does (not like) this
2016-01-12 sheepluva don't send text input to chat if not in chat-mode.
2016-01-12 sheepluva finish SDL2-window focus change detection code
2016-01-12 sheepluva use MIX_DEFAULT_FORMAT for sound
2016-01-12 sheepluva fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2016-01-11 sheepluva update Changelog
2016-01-11 sheepluva stop screenshot-flash-effects from showing up on consecutive screenshots
2016-01-10 sheepluva merge Wuzzy's highlanderfix and statsicons bookmarks.
2015-11-21 Wuzzy Customize stats screen icons
2015-11-21 Wuzzy Use Goals instead of ShowMission for Highlander mission dialog
2016-01-10 sheepluva merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
2015-11-21 Wuzzy Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
2016-01-10 sheepluva merge Wuzzy's windowtitle bookmark
2015-11-21 Wuzzy Add window titles for title-less windows
2016-01-10 sheepluva merge Wuzzy's qttranslation bookmark
2015-11-21 Wuzzy Load Qt library's translation
2016-01-10 sheepluva don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
2016-01-10 sheepluva fix/clean-up mousewheel code
2016-01-10 sheepluva Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
2016-01-05 nemo limit Y increment to 6 (saucer/birdy bug)
2016-01-04 unc0rr Overwrite last '+' cmd in the queue instead of appending new command
2016-01-02 nemo put teamrope into ShoppaMap too
2016-01-01 unc0rr merge default qmlfrontend
2016-01-01 unc0rr Handle drawn maps from net qmlfrontend
2016-01-01 nemo add 32px to top offset
2015-12-31 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-12-31 nemo Disable digging on solid land
2015-12-31 unc0rr AI is pretty good at using Bee weapon
2015-12-31 unC0Rr Some WIP for bee
2015-12-31 nemo Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
2015-12-31 nemo remove hardcoded shotgun val
2015-12-30 nemo set TryHard for placing hog automatically
2015-12-30 nemo remove space from key binding name
2015-12-30 nemo call this faller scrambling less often.
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-12-28 unc0rr Allow server admins to join passworded/restricted rooms when it is really needed
2015-12-28 unc0rr Defer kicking to the time when everything is in consistent state
2015-12-28 unc0rr Allow toggling registration requirement on live server
2015-12-28 unc0rr Allow only one query per session
2015-12-28 unc0rr Don't send LIST command on join
2015-12-26 unc0rr - Fix passing of ansistrings via ipc qmlfrontend
2015-12-22 nemo assume frontend buffer utf-8 to avoid garbage strings in debug
2015-12-20 unc0rr Fix two bugs, and yay, spectating works now qmlfrontend
2015-12-16 unc0rr Fix a ton of bugs in engine instances queue and ipc qmlfrontend
2015-12-15 unc0rr Send full game config to the engine qmlfrontend
2015-12-15 unc0rr Dunno why those were here at all qmlfrontend
2015-12-15 sheepluva uFLData was renamed, update "uses" qmlfrontend
2015-12-15 unc0rr Fix command sent to engine so it works for real qmlfrontend
2015-12-13 unc0rr - Improve IPC handling in engine qmlfrontend
2015-12-12 unc0rr Also send config in network game qmlfrontend
2015-12-12 unc0rr Introduce barriers between messages to different engine instances qmlfrontend
2015-12-10 unc0rr Start work on running engine in network game qmlfrontend
2015-12-09 unc0rr - Use queues instead of single buffer to communicate between threads qmlfrontend
2015-12-06 unc0rr Client flags handling implementation start qmlfrontend
2015-12-06 unc0rr Merge default qmlfrontend
2015-12-06 unc0rr Don't send maze_size parameter when not needed, as it overwrites template_filter qmlfrontend
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